Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-06 | Merge pull request #55654 from KoBeWi/reset_softcode | Rémi Verschelde | |
2021-12-06 | Add a constant StringName for RESET animation | kobewi | |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-05 | Bind column_titles_visible as property | kobewi | |
2021-12-04 | Merge pull request #55595 from Paulb23/text-edit-underline | Rémi Verschelde | |
Fixed TextEdit underline draw pos | |||
2021-12-03 | Fix WorldEnvironment node warning about unset resources | Pedro J. Estébanez | |
2021-12-03 | Fixed TextEdit underline draw pos | Paulb23 | |
2021-12-03 | Merge pull request #55580 from timothyqiu/force-drag | Rémi Verschelde | |
2021-12-03 | Fix mouse cursor and notification for force dragging | Haoyu Qiu | |
2021-12-03 | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | |
2021-12-02 | Merge pull request #55294 from ConteZero/text_edit_drag_and_drop | Rémi Verschelde | |
Add drag and drop to TextEdit | |||
2021-12-02 | Add drag and drop to TextEdit | ConteZero | |
2021-12-02 | Merge pull request #54910 from ↵ | Rémi Verschelde | |
Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | |||
2021-12-02 | Merge pull request #55474 from akien-mga/copy-operators-no-reference | Rémi Verschelde | |
2021-12-02 | Merge pull request #55548 from pycbouh/editor-scroll-dat-preview | Rémi Verschelde | |
2021-12-02 | Merge pull request #55483 from pycbouh/theme-load-and-order | Rémi Verschelde | |
2021-12-02 | Merge pull request #53287 from Chaosus/sprite3d_fix | Rémi Verschelde | |
2021-12-02 | Allow scrolling theme preview when the control picker is active | Yuri Sizov | |
2021-12-02 | Merge pull request #55271 from RPicster/particles-texture-animation-speed | Rémi Verschelde | |
2021-12-02 | Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb | Rémi Verschelde | |
Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex | |||
2021-12-02 | Fixed minimum size of aabb in ImmediateMesh to draw only one vertex | Silc 'Tokage' Renew | |
2021-12-02 | Merge pull request #53868 from aaronfranke/curve | Rémi Verschelde | |
2021-12-01 | Faster Path2D drawing with polyline | lawnjelly | |
Changes the Path2D drawing to use POLYLINE instead of thick lines. | |||
2021-11-30 | Improve Curve with const and real_t | Aaron Franke | |
2021-11-30 | Merge pull request #55486 from nekomatata/physics-contacts-debug | Rémi Verschelde | |
2021-11-30 | Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crash | Rémi Verschelde | |
2021-11-30 | Fix physics 2D/3D contact points rendering | PouleyKetchoupp | |
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all. | |||
2021-11-30 | Make default/project theme wait for modules before initializing | Yuri Sizov | |
2021-11-30 | Don't return reference on copy assignment operators | Rémi Verschelde | |
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit). | |||
2021-11-29 | Prevent hidden tab close buttons from intercepting input [4.0] | ator-dev | |
2021-11-29 | Merge pull request #55377 from RedHeadphone/patch-1 | Rémi Verschelde | |
2021-11-29 | Merge pull request #55437 from ↵ | Rémi Verschelde | |
KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition | |||
2021-11-29 | Merge pull request #55417 from ekumlin/issue-54856 | Rémi Verschelde | |
2021-11-29 | Merge pull request #55052 from RPicster/master-particles-visibility-rect | Rémi Verschelde | |
2021-11-29 | Don't show tooltips for paused controls | kobewi | |
2021-11-29 | Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix | Rémi Verschelde | |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵ | Raffaele Picca | |
clutter in scenes with a lot of Particle nodes. | |||
2021-11-28 | progress_offset now added to reference cross draw function | Red Headphone | |
2021-11-27 | Fixed PlaybackData in AnimationPlayer | Silc 'Tokage' Renew | |
2021-11-26 | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky | |
2021-11-26 | Merge pull request #54345 from floppyhammer/fix-circular-texture-progress | Rémi Verschelde | |
Fix nine patch of circular TextureProgressBar | |||
2021-11-26 | Fixed texture animation speed when using random lifetime ( Particle2D gpu + ↵ | Raffaele Picca | |
cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 | |||
2021-11-25 | Merge pull request #55227 from ator-dev/fix-code-folding | Rémi Verschelde | |
2021-11-25 | Merge pull request #52387 from Calinou/node-rename-path-changed-notification | Max Hilbrunner | |
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | |||
2021-11-24 | Fix code folding when end of block is unindented delimiter | ator-dev | |
2021-11-24 | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | |
AMD FidelityFX Super Resolution | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |
2021-11-23 | Merge pull request #55254 from ↵ | Camille Mohr-Daurat | |
fabriceci/fix-horizontal-velocity-being-always-reset-on-wall Fix horizontal velocity being always reset when the body hit a wall in 3D | |||
2021-11-23 | Improve various texts | kobewi | |