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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-08-19
Fix z_index applied twice for TileMap layers
kobewi
2021-08-19
Merge pull request #51703 from YeldhamDev/compal_tweaks
Rémi Verschelde
2021-08-18
Hide TextFile from the API
Paulb23
2021-08-18
Minor tweaks/fixes for the Command Palette
Michael Alexsander
2021-08-18
Adjust the material key bit size for ParticlesMaterial
Yuri Sizov
2021-08-18
[Net] MultiplayerReplicator with initial state.
Fabio Alessandrelli
2021-08-18
Merge pull request #50752 from Phischermen/indeterminate_checkmark_api
Rémi Verschelde
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-17
Fixed magnet vector not working correctly in SkeletonModification2DFABRIK
TwistedTwigleg
2021-08-18
Reimplement ColorPicker presets
Hendrik Brucker
2021-08-18
Merge pull request #51798 from nekomatata/fix-skeleton-child-bones
Rémi Verschelde
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-08-17
Merge pull request #51775 from timothyqiu/disable-undo-redo
Rémi Verschelde
2021-08-17
Fix Skeleton3D regression when bones are not sorted from root to leaves
PouleyKetchoupp
2021-08-17
Fix 3D character snap on moving platforms
PouleyKetchoupp
2021-08-17
Improve Undo/Redo menu items
Haoyu Qiu
2021-08-17
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
Rémi Verschelde
2021-08-17
Merge pull request #51742 from fabriceci/jitter-fix-and-cleaning
Rémi Verschelde
2021-08-17
Merge pull request #51760 from requizm/fix/deleteallselection
Rémi Verschelde
2021-08-17
fix bug on window notification propagation
Jihyun Yu
2021-08-17
We can delete all text on TextEdit
requizm
2021-08-16
Added icons and API for indeterminate checkmarks for the Tree class.
Kevin Fischer
2021-08-16
Merge pull request #51698 from Paulb23/text-editor-settings
Rémi Verschelde
2021-08-16
Reorganise text editor settings
Paulb23
2021-08-16
Correct jitter and clean code
fabriceci
2021-08-16
Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-16
Merge pull request #51731 from timothyqiu/menu-button-signal
Rémi Verschelde
2021-08-16
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQU...
Rémi Verschelde
2021-08-16
Fix MenuButton not emitting about_to_popup signal
Haoyu Qiu
2021-08-16
Merge pull request #51673 from Vignesh1-art/master
Rémi Verschelde
2021-08-16
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
Yuri Roubinsky
2021-08-16
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
Rémi Verschelde
2021-08-16
Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint
Rémi Verschelde
2021-08-16
Fixed crash executing TextEdit.new().set_draw_control_chars(true)
Vignesh1-art
2021-08-16
Merge pull request #51701 from theoway/updates_node_arranger_icon
Rémi Verschelde
2021-08-16
Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errors
Rémi Verschelde
2021-08-16
Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader
Umang Kalra
2021-08-16
Add a comment at the top of generated shaders
Hugo Locurcio
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-15
Merge pull request #51512 from Bhu1-V/PR/cmd-fix
Rémi Verschelde
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
Merge pull request #51660 from AnilBK/use-short-functions
Rémi Verschelde
2021-08-14
Merge pull request #50147 from aaronfranke/disable-node3d
Rémi Verschelde
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-14
Merge pull request #51636 from Calinou/rename-lineshape2d
Rémi Verschelde
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
Add support for partial custom editor themes
Yuri Sizov
2021-08-13
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
Hugo Locurcio
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