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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-05-12
Merge pull request #58152 from raulsntos/fix-curve-bake-algorithm
Rémi Verschelde
2022-05-12
Fix Curve bake algorithm
Raul Santos
2022-05-12
Fix Curve idx calculation for baked tilts and up vectors
Raul Santos
2022-05-12
Use new HashMap implementation in the TextServer, and Font.
bruvzg
2022-05-12
Add a new HashMap implementation
reduz
2022-05-10
Merge pull request #60932 from Geometror/button-fix-expand-icon
Rémi Verschelde
2022-05-10
Fix button icon expansion calculation with empty text
Hendrik Brucker
2022-05-10
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10
Rémi Verschelde
2022-05-10
Merge pull request #51591 from Calinou/call-group-default-immediate
Rémi Verschelde
2022-05-10
Add fill_mode to ProgressBar
floppyhammer
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-09
Merge pull request #60864 from V-Sekai/modification-stack-array
Rémi Verschelde
2022-05-09
Merge pull request #60905 from KoBeWi/⚓
Rémi Verschelde
2022-05-09
Merge pull request #60845 from Chaosus/vs_color_func
Yuri Rubinsky
2022-05-09
Merge pull request #60844 from Chaosus/vs_vec4
Yuri Rubinsky
2022-05-09
Simplify anchor metadata
kobewi
2022-05-09
Merge pull request #60868 from KoBeWi/1wayarea
Rémi Verschelde
2022-05-09
Merge pull request #60890 from pfertyk/issue-60866-fix-backspace-selection-left
Rémi Verschelde
2022-05-09
Mention that Area2D doesn't support one_way_collision
kobewi
2022-05-09
Merge pull request #60893 from KoBeWi/node_rescue
Rémi Verschelde
2022-05-09
Fix backspace when selection reaches left edge
Paweł Fertyk
2022-05-09
Fix tree button icon not centered vertically
Haoyu Qiu
2022-05-09
Rescue orphan nodes in inherited scenes
kobewi
2022-05-07
Change skeleton modification 2d and 3d to use the array inspector.
K. S. Ernest (iFire) Lee
2022-05-07
Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders
Yuri Roubinsky
2022-05-07
Change output port of `VisualShaderNodeColorUniform` to vec4
Yuri Roubinsky
2022-05-06
Merge pull request #59720 from Vitika9/itemlist-signals
Rémi Verschelde
2022-05-06
Changed signals of ItemList
Vitika9
2022-05-06
Merge pull request #60802 from Calinou/profiler-idle-time-rename
Rémi Verschelde
2022-05-06
Cleanup metadata usage
kobewi
2022-05-05
Rename profiler "Idle Time" to "Process Time"
Hugo Locurcio
2022-05-05
Fix error spam when tweened node leaves tree
kobewi
2022-05-05
Merge pull request #60479 from nathanfranke/despawn-remove-child
Rémi Verschelde
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-05-05
Merge pull request #59185 from NeilKleistGao/master
Hugo Locurcio
2022-05-05
Merge pull request #60597 from reduz/missing-node-resource-placeholders
Rémi Verschelde
2022-05-05
remove child on despawn instead of just queue_delete
Nathan Franke
2022-05-05
Merge pull request #60756 from timothyqiu/animated-sprite-autocomplete
Rémi Verschelde
2022-05-05
Add autocompletion for AnimatedSprite.play()
Haoyu Qiu
2022-05-05
Fix global AnimationLibrary name validation
Haoyu Qiu
2022-05-04
Add ability to `bake_navigation_mesh` off thread.
Pawel Lampe
2022-05-04
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
Refactor module initialization
reduz
2022-05-03
Merge pull request #60727 from aaronfranke/basis-axis-column
Rémi Verschelde
2022-05-03
Implement missing Node & Resource placeholders
reduz
2022-05-03
Merge pull request #60583 from reduz/placeholder-assets
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #60571 from Sauermann/fix-control-screen-position
Rémi Verschelde
2022-05-03
Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes
Rémi Verschelde
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
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