Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-21 | Draw 3D collision shape/raycast gizmos in grayscale when disabled | Hugo Locurcio | |
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor. | |||
2019-08-20 | Fix preview for global expressions in visual shaders (#31505) | Yuri Roubinsky | |
Fix preview for global expressions in visual shaders | |||
2019-08-20 | Fix preview for global expressions in visual shaders | Yuri Roubinski | |
2019-08-20 | Merge pull request #31395 from ptrojahn/floatsarenasty | Rémi Verschelde | |
Replace is_zero_approx(A.distance_to(B)) with A==B | |||
2019-08-20 | Merge pull request #31492 from Calinou/file-dialog-color-folders | Rémi Verschelde | |
Use a different color for folder icons in file dialogs | |||
2019-08-20 | Merge pull request #31466 from Calinou/improve-2d-path-editors | Rémi Verschelde | |
Improve the appearance of 2D path editors | |||
2019-08-20 | Use a different color for folder icons in file dialogs | Hugo Locurcio | |
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects. | |||
2019-08-19 | Replace is_zero_approx(A.distance_to(B)) with A==B | Paul Trojahn | |
Related to #22988 (Fixes the holes in the shape of the first comment) | |||
2019-08-19 | fix animation freeze when playing animation from another AnimationPlayer | Unknown | |
Donated by IMVU, Inc. Fixes #31410 When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will be stopped. When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track) | |||
2019-08-18 | Improve the appearance of 2D path editors | Hugo Locurcio | |
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines | |||
2019-08-18 | Keep syntax highlighting on TextEdit in readonly mode | Michael Alexsander Silva Dias | |
2019-08-18 | Merge pull request #31453 from Chaosus/vs_code_preview | Rémi Verschelde | |
Added code preview to visual shader | |||
2019-08-18 | Merge pull request #31449 from Chaosus/vs_global_expression | Rémi Verschelde | |
Added global expressions to visual shaders | |||
2019-08-18 | Added code preview to visual shader | Yuri Roubinski | |
2019-08-18 | Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip | Rémi Verschelde | |
Improve the scene tree signals/groups tooltip | |||
2019-08-18 | Added global expressions to visual shaders | Yuri Roubinski | |
2019-08-17 | Improve the scene tree signals/groups tooltip | Hugo Locurcio | |
The tooltip now displays the number of connections and groups that are assigned to the hovered node. | |||
2019-08-17 | Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' | Rémi Verschelde | |
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244. | |||
2019-08-15 | Add an outline to box selection rectangles for better visibility | Hugo Locurcio | |
This also refactors selection box color definitions to avoid repetition. | |||
2019-08-15 | Fix autocompletion widget having its text leak outside | Michael Alexsander Silva Dias | |
2019-08-14 | Merge pull request #31263 from Chaosus/vs_plugin | Rémi Verschelde | |
Plugin support for visual shaders | |||
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski | |
2019-08-14 | Merge pull request #31360 from nekomatata/fix-error-parallax-mirroring | Rémi Verschelde | |
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree | |||
2019-08-14 | Merge pull request #31266 from ↵ | Rémi Verschelde | |
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments | |||
2019-08-14 | Fixed error in ParallaxLayer when set_mirroring is called before entering ↵ | PouleyKetchoupp | |
the tree Fixes #31300 | |||
2019-08-14 | Merge pull request #31267 from sparkart/fix_optionbutton_offset | Rémi Verschelde | |
Fix Offset with OptionButton Popup | |||
2019-08-14 | Exposed set_as_minsize to gdscript | Fabian | |
2019-08-13 | Merge pull request #31338 from Calinou/reorganize-menus | Rémi Verschelde | |
Reorganize various menus for consistency and conciseness | |||
2019-08-13 | Reorganize various menus for consistency and conciseness | Hugo Locurcio | |
- Clean up the recent scripts dialog to match the recent scenes dialog - Add "..." at the end of shortcuts that cause a modal dialog to appear This closes #31148. | |||
2019-08-12 | Fix Right-Click Menu Deselecting Edits Content | Emmanuel Barroga | |
Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit. | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-12 | Fix Offset with OptionButton Popup | Emmanuel Barroga | |
Fixes the offset issue with the OptionButton's popup. | |||
2019-08-09 | Merge pull request #31213 from KoBeWi/explain_scenes | Rémi Verschelde | |
Replace ERR_EXPLAIN in scene/* code | |||
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-08-09 | Fix Exponential Range Graphical Error | Emmanuel Barroga | |
Fixes the Exponential Range Slider having a graphical error with less than 1 values. | |||
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde | |
Invert and adjust the default fog height values | |||
2019-08-08 | Merge pull request #31185 from mitchcurtis/get_path | Rémi Verschelde | |
Improve error message in Node::get_path() | |||
2019-08-08 | Merge pull request #31182 from mitchcurtis/remove_child | Rémi Verschelde | |
Improve error message in Node::remove_child() | |||
2019-08-08 | Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemap | Rémi Verschelde | |
Fix corrupted TileMap saves due to missing/wrong format | |||
2019-08-08 | Improve error message in Node::remove_child() | Mitch Curtis | |
2019-08-08 | Fix corrupted TileMap saves due to missing/wrong format | Bojidar Marinov | |
Fixes #29312 | |||
2019-08-07 | Improve error message in Node::get_path() | Mitch Curtis | |
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio | |
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709. | |||
2019-08-07 | Merge pull request #31122 from Muller-Castro/enhancement | Rémi Verschelde | |
Unnecessary reassignments | |||
2019-08-07 | Merge pull request #31050 from sparkart/fix_tileset_shape_offset | Rémi Verschelde | |
Fix Wrong Shape Offsets in Tileset | |||
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust | Rémi Verschelde | |
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used. | |||
2019-08-07 | Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority | Rémi Verschelde | |
Fixed AnimationTreeStateMachine transition priority | |||
2019-08-07 | Merge pull request #27046 from KoBeWi/camera2d_brag_margins_stuff | Rémi Verschelde | |
Tweaks related to Camera2D drag margins | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |