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2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
Fixes LOD scaling issues on skinned meshes.
2022-09-14Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtrRémi Verschelde
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14Merge pull request #65735 from bruvzg/rtl_fixesRémi Verschelde
RTL Improvements
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-09-13Move debanding into internal sky shader code so that it is applied after ↵clayjohn
everything else. This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13Merge pull request #65591 from MewPurPur/area-overlapping-functionRémi Verschelde
Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13RTL Improvementsbruvzg
Do not apply negative line separation to the last line. Ensure all methods immediately update cache in a single thread mode. Fix bbcode_enabled change not being applied until text is changed. Fix crash if line height is zero or less.
2022-09-13[Font] Remove unnecessary cleanup and `changed` signal emission from the ↵bruvzg
destructor.
2022-09-12Don't store frame of playing AnimatedSpritekobewi
2022-09-12Merge pull request #64982 from V-Sekai/exp_dep_flagsRémi Verschelde
2022-09-12Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scaleRémi Verschelde
2022-09-11Add ability to flag classes as experimental or deprecated.SaracenOne
2022-09-10Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrumYuri Sizov
2022-09-10Implement Area.has_overlapping_*VolTer
2022-09-10Merge pull request #65595 from KoBeWi/minus_childrenRémi Verschelde
Allow negative indices in `move_child()`
2022-09-10Allow negative indices in move_child()kobewi
2022-09-10Merge pull request #64412 from MewPurPur/remove-remove-and-skipRémi Verschelde
Remove `Node.remove_and_skip` method
2022-09-09Remove Remove and SkipVolTer
2022-09-09Harmonise AnimatedSprite3D and its 2D counterpartMicky
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.xRémi Verschelde
Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09Improve parameter naming and documentation in GraphEdit and GraphNodeYuri Sizov
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09Merge pull request #64373 from YeldhamDev/edscale_likes_them_floatyRémi Verschelde
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-08Merge pull request #65188 from Mickeon/animated-texture-speed-scaleYuri Sizov
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08Merge pull request #65241 from bruvzg/no_keymap_ambiguityRémi Verschelde
Fix key mapping changes when moving from macOS to other platform.
2022-09-08Merge pull request #60108 from KoBeWi/arise_to_topRémi Verschelde
Rename raise() to move_to_front()
2022-09-08Merge pull request #63596 from Jayman2000/issue-27640Rémi Verschelde
Rename `change_scene()` and `change_scene_to()`
2022-09-08Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_moreRémi Verschelde
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08Merge pull request #63905 from smix8/navigation_replace_old_debug_4.xRémi Verschelde
Remove / Replace old Navigation Debug Visualization
2022-09-08[Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli
2022-09-07Rename change_scene() and change_scene_to()Jason Yundt
Before this change, the SceneTree had methods named “change_scene” and “change_scene_to”. One of them accepted a String as a parameter and the other accepted a PackedScene, but you couldn’t tell which one was which just by looking at their names. This change renames those two methods to “change_scene_to_file” and “change_scene_to_packed”. These new names came from this suggestion [1]. These new names make the difference between the two methods more clear and hint at the fact that there’s more than one change_scene method. [1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955> Fixes #27640.
2022-09-07[RTL] Stop threaded RTL auto-redrawing as soon as text processing is ↵bruvzg
finished, instead of waiting for first redraw.
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-falseRémi Verschelde
Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updatingRémi Verschelde
Fix file list in FileDialog not updating on first run
2022-09-07Merge pull request #59069 from fire-forge/stylebox_margin_functionsRémi Verschelde
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07Merge pull request #65355 from groud/split_container_min_grab_thicknessRémi Verschelde
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog ↵=
was visible from the editor.
2022-09-07Unbind StyleBox*.set_*_individual() methodsFireForge
Unbinds the following methods: - StyleBox.set_default_margin_individual() - StyleBoxFlat.set_corner_radius_individual() - StyleBoxFlat.set_expand_margin_individual() - StyleBoxTexture.set_expand_margin_individual() - StyleBoxTexture.set_margin_size_individual()
2022-09-07Add set_default_margin_all/individual to StyleBoxFireForge
2022-09-07Fix file list in FileDialog not updating on first runRindbee
2022-09-07Allow SplitContainer to have a grab area larger than its visual grabberGilles Roudière
2022-09-07Rename ProgressBar.`percent_visible` to `show_percentage`Micky
`percent_visible` -> `show_percentage` `set_percent_visible` -> `set_show_percentage` `is_percent_visible` -> `is_percentage_shown`
2022-09-07Rename `legible_unique_name` param to `force_readable_name`Micky
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07Merge pull request #65457 from Chaosus/vs_fix2Rémi Verschelde
Add conversion for uniform_name property in visual shader
2022-09-07Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matterRémi Verschelde
Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07Merge pull request #65444 from ↵Rémi Verschelde
Trashtalk217/fix-_edit_get_rect-navigation-link-2D Fixed crash with calling _edit_get_rect() on NavigationLink2D
2022-09-07Merge pull request #65437 from YuriSizov/theme-gui-renamesRémi Verschelde
Improve naming of theme properties throughout GUI code
2022-09-07Merge pull request #65197 from Mickeon/rename-connect-one-shotRémi Verschelde
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT