Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-20 | Show an error when setting a negative size on a collision shape | Aaron Franke | |
2022-02-19 | Update variable name to reflect usage | Markus Sauermann | |
2022-02-19 | Merge pull request #58042 from Sauermann/fix-viewport-border-notifications | Rémi Verschelde | |
Fix Viewport mouse enter+exit notifications | |||
2022-02-19 | Fix crash when importing small GLTF mesh | Haoyu Qiu | |
2022-02-17 | Revert "Default to real-time radiance map filter for environment sky ↵ | clayjohn | |
reflections" This reverts commit 09563e4bd8fa4dda8802b3b48f111f3c1de499d8. | |||
2022-02-17 | Change 'find_node' to 'find_nodes' and Add 'type' parameter | diddykonga | |
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance. | |||
2022-02-17 | Add a property hint for the Line2D Round Precision property | Hugo Locurcio | |
This prevents choosing extremely high values which cause performance issues for no visual benefit. | |||
2022-02-16 | Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode | Rémi Verschelde | |
2022-02-16 | Merge pull request #58055 from markdibarry/add_get_line_offset | Rémi Verschelde | |
2022-02-16 | Merge pull request #58154 from markdibarry/fix_scroll_to_line | Rémi Verschelde | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-15 | Connect notifications from Container to Viewport | Markus Sauermann | |
mouse enter+exit | |||
2022-02-15 | Merge pull request #58151 from akien-mga/notification-switch-scene | Rémi Verschelde | |
2022-02-15 | Merge pull request #57931 from Calinou/sky-default-filter-realtime | Rémi Verschelde | |
2022-02-15 | Fix scroll_to_line ignoring line separation | markdibarry | |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde | |
2022-02-15 | Merge pull request #58147 from Geometror/fix-tooltip-flicker | Rémi Verschelde | |
2022-02-15 | Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide | Rémi Verschelde | |
2022-02-15 | Fix tooltip flickering in some cases | Hendrik Brucker | |
2022-02-15 | Added show and hide methods and updated doc API. | Wagner Scholl Lemos | |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-15 | Merge pull request #57877 from bruvzg/subpixel_gl_pos | Rémi Verschelde | |
2022-02-15 | Merge pull request #58100 from Calinou/environment-clamp-sky-contribution | Rémi Verschelde | |
Clamp environment light sky contribution to the [0.0; 1.0] range | |||
2022-02-14 | Clamp environment light sky contribution to the [0.0; 1.0] range | Hugo Locurcio | |
The value is already clamped in the editor, but it wasn't being clamped when the value was set via code. Values outside the [0.0; 1.0] range can result in broken rendering. | |||
2022-02-14 | Improve completion scroll bar visibility in the script editor | Hugo Locurcio | |
This makes the scroll bar bar thicker and more opaque (roughly matching the editor theme's scroll bar by default). | |||
2022-02-14 | Merge pull request #58008 from Geometror/increase-checkerboard-contrast | Rémi Verschelde | |
2022-02-14 | Merge pull request #57988 from markdibarry/add_get_last_visible_character_line | Rémi Verschelde | |
2022-02-14 | Merge pull request #58089 from YeldhamDev/crashy_tabs | Rémi Verschelde | |
2022-02-14 | Fix crash when removing tabs from `TabBar` | Michael Alexsander | |
2022-02-13 | Add offset methods for lines and paragraphs in RichTextLabel | markdibarry | |
Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel` Fix arg mismatch | |||
2022-02-13 | Add get_character_line method for RichTextLabel | markdibarry | |
Adds the ability to get the line number of provided character position Fix arg name Add get_character_paragraph Replaced glyph logic with code suggestions, added get_character_paragraph method Run doctool Use built-in method Replace TS access with built in method | |||
2022-02-13 | Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate | Rémi Verschelde | |
Implement `cubic_interpolate()` as MathFunc for refactoring | |||
2022-02-13 | Limit inspector updates when dragging anchored controls | Yuri Sizov | |
2022-02-12 | Add sub-pixel glyph positioning support. | bruvzg | |
2022-02-12 | Merge pull request #56953 from bruvzg/ex_wnd | Rémi Verschelde | |
2022-02-12 | Merge pull request #57993 from Calinou/sky-tweak-default-values | Rémi Verschelde | |
2022-02-12 | Merge pull request #58006 from bruvzg/fix_rtl_img_resize | Rémi Verschelde | |
2022-02-12 | Increase checkerboard texture contrast | Hendrik Brucker | |
2022-02-12 | [RTL] Fix "img" tag not setting image size. | bruvzg | |
2022-02-12 | Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message | Rémi Verschelde | |
2022-02-12 | Implement cubic_interpolate() as MathFunc for refactoring | Silc 'Tokage' Renew | |
2022-02-12 | Merge pull request #57641 from Geometror/compilation-time-improvements-1 | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio | |
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators. | |||
2022-02-11 | Fix SelfList::remove error when animating Sprite3D | Igor Kordiukiewicz | |
2022-02-12 | Add exclusive window handling to DisplayServer (on macOS and Windows). | bruvzg | |
2022-02-11 | Add an explicit way to remove a theme type | Yuri Sizov | |
2022-02-11 | [RTL / Label] Reorganize property order to ensure "visible_characters" / ↵ | bruvzg | |
"percent_visible" are set after the "text". | |||
2022-02-10 | Merge pull request #55207 from ConteZero/rich_text_label_drag | Rémi Verschelde | |
2022-02-10 | Merge pull request #55157 from pycbouh/control-inspector-reorg | Rémi Verschelde | |