Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | |
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent | |||
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | |
2018-04-11 | Update classref and docs, fix missing parameters' name | Poommetee Ketson | |
2018-04-10 | Fixed color region calculation for the first line | Paulb23 | |
2018-04-10 | Implement Input.set_default_cursor_shape to change the default shape | Guilherme Felipe | |
Closes #18043 | |||
2018-04-10 | Merge pull request #18095 from robfram/fix-lineedit-17113 | Rémi Verschelde | |
LineEdit placeholder alignment, content margins, and overflow bugs | |||
2018-04-10 | Merge pull request #18091 from RandomShaper/icon-radio-item | Rémi Verschelde | |
Add support for radio-looking items with icon | |||
2018-04-10 | Merge pull request #17081 from endragor/no-press-when-scroll | Rémi Verschelde | |
Make Button not emit press when container is scrolled | |||
2018-04-10 | Merge pull request #17080 from simedis/pretty_print_tree | Rémi Verschelde | |
Made Node.print_tree() print prettily | |||
2018-04-09 | LineEdit placeholder alignment, content margins, and overflow bugs | robfram | |
LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs. | |||
2018-04-09 | Merge pull request #18080 from Alexander-Alekseev/fix_rigidbody_config_warning | Rémi Verschelde | |
Fix of RigidBody's configuration warning for Z axis | |||
2018-04-09 | Merge pull request #16473 from ianb96/move_tab | Rémi Verschelde | |
Drag to Rearrange Editor Docks | |||
2018-04-09 | Add support for radio-looking items with icon | Pedro J. Estébanez | |
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063. | |||
2018-04-09 | Merge pull request #18040 from Paulb23/color_region_cache | Rémi Verschelde | |
Fixed colour regions and added local colour region cache | |||
2018-04-09 | Make BaseButton not emit press when container is scrolled | Ruslan Mustakov | |
This fixes the problem described in #13996 in a proper way. This also adds "deadzone" property to ScrollContainer. It can be used on mobile, where taps are not as precise as mouse clicks. Player could slightly move their finger when tapping, in which case we still want the button to be pressed rather than the container to be scrolled. | |||
2018-04-09 | Made print_tree_pretty() function which displays scene tree graphically | Geoffrey | |
2018-04-09 | Fix RigidBody's configuration warning for Z axis | Alexander Alekseev | |
2018-04-08 | Merge pull request #18072 from AlexHolly/master | George Marques | |
expose Tileset TileMode to GDScript | |||
2018-04-08 | Drag to rearrange Tabs and TabContainer | ianb96 | |
2018-04-08 | expose Tileset TileMode to GDScript | Alexander Holland | |
2018-04-08 | Merge pull request #16705 from Chaosus/generate_normals_flip | Juan Linietsky | |
Add flip switch to SurfaceTool.generate_normals | |||
2018-04-08 | Merge pull request #16707 from Web-eWorks/atlasfixes | Juan Linietsky | |
Fix Sprite3D's incorrect behavior when using AtlasTextures. | |||
2018-04-08 | Merge pull request #16574 from isaacremnant/better_grow_direction | Juan Linietsky | |
Added GROW_DIRECTION_BOTH for controls | |||
2018-04-08 | Merge pull request #17150 from robfram/check-animation-playing-backwards | Juan Linietsky | |
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played | |||
2018-04-08 | Merge pull request #17227 from Faless/multiplayer_api | Juan Linietsky | |
[RFC] MultiplayerAPI refactor | |||
2018-04-08 | Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved | Juan Linietsky | |
Duplicate Arrays and Dictionaries when instancing scene in editor | |||
2018-04-08 | Merge pull request #17443 from Noshyaar/tilesetcrash | Juan Linietsky | |
Fix converting to tileset crashes Godot if existing file is not tileset | |||
2018-04-07 | Removed strange custom world2d in CanvasLayer, been there since always and ↵ | Juan Linietsky | |
not sure why. Fixes #17524, fixes #17523. | |||
2018-04-07 | Document condition to avoid mistakes (like #17690) | Juan Linietsky | |
2018-04-07 | Merge pull request #17602 from ivodopiviz/tscn-issues | Juan Linietsky | |
Removed unnecessary newlines from tscn | |||
2018-04-07 | Merge pull request #17642 from brendor/master | Juan Linietsky | |
Particles 2D and 3D - fix hue variation not working | |||
2018-04-07 | Merge pull request #17730 from RandomShaper/radio-buttons-in-menus | Juan Linietsky | |
Radio buttons in menus | |||
2018-04-07 | Merge pull request #17744 from robfram/fix-rtl-table | Juan Linietsky | |
Fix `RichTextLabel` column size growing beyond its calculated `max_width` | |||
2018-04-07 | Merge pull request #17752 from nikibobi/texture-progress-tint | Juan Linietsky | |
Add tint property to TextureProgress | |||
2018-04-07 | Merge pull request #17809 from RandomShaper/menu-item-on-release | Juan Linietsky | |
Improve popup menus usability | |||
2018-04-07 | Fixed color regions and added local color region cache | Paulb23 | |
2018-04-07 | Improve popup menus usability | Pedro J. Estébanez | |
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown. | |||
2018-04-04 | Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter | Rémi Verschelde | |
Abstracted the syntax highlighter from text edit. | |||
2018-04-03 | Merge pull request #17854 from BastiaanOlij/fix_vehicle_body | Rémi Verschelde | |
Improve side impulse calculation | |||
2018-04-03 | Merge pull request #17914 from Rubonnek/add-signal-to-videoplayer | Rémi Verschelde | |
Added signal to VideoPlayer to notify when the video finished playing | |||
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere | |
2018-04-03 | fix bone scale/rotation in AnimationPlayers | karroffel | |
fixes #17325. The bone pose transform was created by setting the rotation and **then** scaling the transform. This leads to object "deformation" that's not intended. | |||
2018-04-03 | Merge pull request #17902 from Noshyaar/outline | Rémi Verschelde | |
Mesh: fix crash when creating mesh outline from QuadMesh | |||
2018-04-02 | Abstracted the syntax highlighter from text edit | Paulb23 | |
2018-04-01 | Added signal to VideoPlayer to notify when the video finished playing | Wilson E. Alvarez | |
2018-04-01 | add tint for under, progress and over and tint group | bosak | |
2018-04-01 | Mesh: fix crash when creating mesh outline from QuadMesh | Poommetee Ketson | |
Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size. | |||
2018-03-30 | Implement missing navgiation polygon debugging in tilemap | Benedikt Bär | |
2018-03-30 | Improve side impulse calculation | Bastiaan Olij | |
2018-03-27 | Use radio-button-like menu entries where applicable | Pedro J. Estébanez | |