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2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Merge pull request #4847 from Hinsbart/fix_icon_scale_newRémi Verschelde
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29Merge pull request #4823 from Paulb23/fix_backspace_selection_redo_crashRémi Verschelde
Fix crash when redoing backspace to clear selection
2016-05-29Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde
Added breakpoint markers, issue 4750
2016-05-29Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-29ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry
2016-05-28TextEdit: Improve search method to avoid overlapping resultsIgnacio Etcheverry
2016-05-28TextEdit: Avoid capturing KEY_ESCAPE when there is no completion hintIgnacio Etcheverry
2016-05-27Reorder tiles into nice columnsBojidar Marinov
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-27Use scalar to scale TileMap iconsAndreas Haas
2016-05-26Fix crash when redoing backspace to clear selectionPaulb23
2016-05-26Added breakpoint markers, issue 4750Paulb23
2016-05-24Allow ItemList icons to stretch to max size.Andreas Haas
2016-05-24Merge pull request #4798 from Paulb23/caret_color_not_settingRémi Verschelde
Fixed caret colour not changing though properties
2016-05-24Fixed caret color not changing though propertiesPaulb23
2016-05-24Merge pull request #4792 from djrm/better_property_rangesRémi Verschelde
Better property ranges
2016-05-23General docks clean upJuan Linietsky
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
2016-05-23Modified damp rangesDaniel J. Ramirez
2016-05-23Clamped some light2D rangesDaniel J. Ramirez
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23Polygon2D now exposes vertex colors.Ovnuniarchos
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21VehicleBody: Cosmetic fixes to previous commitRémi Verschelde
2016-05-21Add get_linear_velocity() method to VehicleBody classAgustin Benavidez
Doc added also.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-20Fix for tooltip blinking (#4713)captainwasabi
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-18fix compile failure when tools=novolzhs
2016-05-17CanvasModulate: fix build issue with GCCRémi Verschelde
Bug from c195c0d.
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17remove old bind for add_frame of SpriteFramesvolzhs
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-17Merge pull request #4659 from Paulb23/hex_notation_highlightingRémi Verschelde
Fixed hex notation highlighting
2016-05-17Merge pull request #4652 from Paulb23/node_duplication_positionRémi Verschelde
Node duplication positions under duplicated node, issue #964
2016-05-16Default editing popup for LineEdit and TextEditJuan Linietsky
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky
Will eventually replace the buttons of that dock, so please test it!
2016-05-15Changes to FileSystem DockJuan Linietsky
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-15Fixed hex notation highlightingPaulb23
2016-05-13Node duplication positions under duplicated node, issue 964Paulb23
2016-05-13Merge pull request #4096 from neikeq/pr-margin-cont-impJuan Linietsky
MarginContainer improvements
2016-05-13open directory or file when double clickvolzhs
fixes #4607
2016-05-12classref: Fixed return types in Area and Area2D (#4635)MattUV
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11Merge pull request #4627 from Paulb23/caret_blink_bindsRémi Verschelde
Exposed caret blink to gdscript and properties
2016-05-11Bind caret blink to gdscript and propertiesPaulb23