Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-19 | Merge pull request #61142 from bruvzg/rtl_threaded | Rémi Verschelde | |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record | |
2022-05-19 | [RTL] Add support for shaping in background thread. | bruvzg | |
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu | |
* Replace case-by-case extraction with PNAME & GNAME * Fix group handling when group hint begins with property name * Exclude properties that are PROPERTY_USAGE_NO_EDITOR * Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros | |||
2022-05-18 | Merge pull request #60955 from ↵ | Rémi Verschelde | |
pfertyk/issue-60668-fix-get-breakpointed-lines-crash Fix `get_breakpointed_lines` crashing Godot | |||
2022-05-18 | Merge pull request #61155 from YuriSizov/theme-using-using | Rémi Verschelde | |
2022-05-18 | Merge pull request #60599 from rburing/rest_on_recovery_param | Rémi Verschelde | |
2022-05-18 | Define some Theme data structures with using for readability | Yuri Sizov | |
2022-05-18 | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring | |
This makes the intent explicit in each use case. | |||
2022-05-18 | Merge pull request #61154 from KoBeWi/call_deferred_helps,_as_always | Rémi Verschelde | |
2022-05-18 | Merge pull request #61152 from YuriSizov/theme-sets-lists-and-idle-hands | Rémi Verschelde | |
2022-05-18 | Defer group calls in Node3D | kobewi | |
2022-05-18 | Merge pull request #61149 from smix8/navigation_region2d_update_navpoly_4.x | Rémi Verschelde | |
2022-05-18 | Merge pull request #60774 from TokageItLab/root-seek-mode | Rémi Verschelde | |
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot` | |||
2022-05-18 | Merge pull request #61095 from BimDav/get_node_and_resource | Rémi Verschelde | |
Fix a bug in get_node_and_resource when the property is set to null | |||
2022-05-18 | Merge pull request #61144 from smix8/navigation_create_from_mesh_warning_4.x | Rémi Verschelde | |
2022-05-18 | Restore Theme.get_type_list behavior to properly handle uniqueness | Yuri Sizov | |
2022-05-18 | Add wrong surface warnings to NavigationMesh.create_from_mesh() | smix8 | |
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes. | |||
2022-05-18 | Update NavigationRegion2D when polygons of NavigationPolygon change | smix8 | |
Updates NavigationRegion2D when the NavigationPolygon emits its 'changed' signal due to e.g. polygons altered by script. | |||
2022-05-17 | Merge pull request #61088 from groud/keep_unhandled_events_on_pass | Rémi Verschelde | |
2022-05-17 | Merge pull request #58023 from raulsntos/curve_points_in_inspector | Rémi Verschelde | |
Exposes the Curve, Curve2D and Curve3D points in the inspector | |||
2022-05-17 | Merge pull request #60867 from KoBeWi/μtext | Rémi Verschelde | |
Remove font height restriction from Button | |||
2022-05-17 | Expose Curve points in the inspector | Raul Santos | |
Exposes the Curve, Curve2D and Curve3D points as an array property. | |||
2022-05-17 | Implement `mark_dirty` in Curve2D and Curve3D | Raul Santos | |
Implements a method `mark_dirty` in Curve2D and Curve3D like the one that already exists in Curve, it's a convenient way to set `baked_cache_dirty` to `true` and also emit the `changed` signal. | |||
2022-05-17 | Keep input event as unhandled if they go through a control set to ↵ | Gilles Roudière | |
MOUSE_FILTER_PASS | |||
2022-05-17 | Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param | Rémi Verschelde | |
2022-05-17 | Merge pull request #61001 from derammo/derammo_popup_conditional_hide | Rémi Verschelde | |
2022-05-17 | Add node list param to `GraphEdit::delete_nodes_request` signal | Yuri Rubinsky | |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn | |
This includes all three light types and IBL, but does not include shadows or any form of GI | |||
2022-05-16 | Merge pull request #61090 from Geometror/fix-curve-baking | Rémi Verschelde | |
2022-05-16 | fix a bug in get_node_and_resource | BimDav | |
2022-05-16 | Fix get_breakpointed_lines crashing Godot | Paweł Fertyk | |
Fixes #60668. | |||
2022-05-16 | Regression: Fix Curve2D/Curve3D baking | Hendrik Brucker | |
2022-05-16 | Merge pull request #61085 from timothyqiu/as-over | Rémi Verschelde | |
2022-05-16 | Merge pull request #59231 from Sauermann/fix-top-level-identification | Rémi Verschelde | |
2022-05-16 | Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #59799 from Sauermann/fix-gridcontainer-remaining-pixel | Rémi Verschelde | |
2022-05-16 | Fix AnimatedSprite doesn't emit animation_finished when changing playback ↵ | Haoyu Qiu | |
direction | |||
2022-05-16 | Merge pull request #60130 from fire-forge/theme-node-names | Rémi Verschelde | |
2022-05-16 | Clamp NavigationMesh sample_distance above zero | smix8 | |
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes. Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes. This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them. | |||
2022-05-16 | Merge pull request #60507 from bruvzg/textmesh | Rémi Verschelde | |
Implement TextMesh. | |||
2022-05-16 | Merge pull request #60463 from Geometror/improve-vs-1 | Rémi Verschelde | |
2022-05-16 | Merge pull request #60986 from fire-forge/capitalism | Rémi Verschelde | |
2022-05-16 | Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x | Rémi Verschelde | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-16 | Disable threaded NavigationMesh bake on unsupported OS | smix8 | |
Automatically disables threaded NavigationMesh bake when OS does not support threads. | |||
2022-05-15 | Fix NavigationObstacle2D/3D get_global_transform() error | smix8 | |
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius. The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails. Also adds warning message when this happens. | |||
2022-05-15 | Expose NavigationObstacle2D/3D get_rid() and add config warning | smix8 | |
Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent. |