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Godot with FMOD integration
RayHammer
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2021-08-16
Merge pull request #51731 from timothyqiu/menu-button-signal
Rémi Verschelde
2021-08-16
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQU...
Rémi Verschelde
2021-08-16
Fix MenuButton not emitting about_to_popup signal
Haoyu Qiu
2021-08-16
Merge pull request #51673 from Vignesh1-art/master
Rémi Verschelde
2021-08-16
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
Yuri Roubinsky
2021-08-16
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
Rémi Verschelde
2021-08-16
Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint
Rémi Verschelde
2021-08-16
Fixed crash executing TextEdit.new().set_draw_control_chars(true)
Vignesh1-art
2021-08-16
Merge pull request #51701 from theoway/updates_node_arranger_icon
Rémi Verschelde
2021-08-16
Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errors
Rémi Verschelde
2021-08-16
Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader
Umang Kalra
2021-08-16
Add a comment at the top of generated shaders
Hugo Locurcio
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-15
Merge pull request #51512 from Bhu1-V/PR/cmd-fix
Rémi Verschelde
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
Merge pull request #51660 from AnilBK/use-short-functions
Rémi Verschelde
2021-08-14
Merge pull request #50147 from aaronfranke/disable-node3d
Rémi Verschelde
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-14
Merge pull request #51636 from Calinou/rename-lineshape2d
Rémi Verschelde
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
Add support for partial custom editor themes
Yuri Sizov
2021-08-13
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
Hugo Locurcio
2021-08-13
Merge pull request #51642 from akien-mga/cleanup-use_single_quotes
Rémi Verschelde
2021-08-13
Merge pull request #51585 from Paulb23/theme-update-optimisation
Rémi Verschelde
2021-08-13
Merge pull request #50609 from bruvzg/te_block_caret
Rémi Verschelde
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-13
Merge pull request #51630 from Chaosus/fix_completion_popup_size
Yuri Roubinsky
2021-08-13
Only update TextEdit text cache when dirty
Paulb23
2021-08-13
Move CodeEdit theme overrides into EditorTheme
Paulb23
2021-08-13
Fix incorrect completion popup size of `CodeEdit`
Yuri Roubinsky
2021-08-13
[TextEdit] Improve block/insert caret drawing.
bruvzg
2021-08-13
Add bulk theme overrides to Control
Paulb23
2021-08-13
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-08-13
Merge pull request #50114 from Chaosus/vs_constants
Rémi Verschelde
2021-08-13
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-13
Merge pull request #51607 from aaronfranke/includes
Rémi Verschelde
2021-08-13
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
Rémi Verschelde
2021-08-13
Add placeholder textures to ensure CameraTexture / CameraFeed always have val...
bruvzg
2021-08-12
Use hint_albedo in SkyMaterials
clayjohn
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
Merge pull request #51580 from aaronfranke/particles-real-double
Rémi Verschelde
2021-08-12
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multip...
Rémi Verschelde
2021-08-12
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
Rémi Verschelde
2021-08-12
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Yuri Roubinsky
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
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