Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-15 | Merge pull request #53764 from Chaosus/vs_curve_input_port_default | Rémi Verschelde | |
2021-10-15 | Merge pull request #53833 from akien-mga/remove-webm-support | Rémi Verschelde | |
2021-10-15 | Add scene Post-Import Plugin support. | reduz | |
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on. | |||
2021-10-15 | Remove WebM support (and deps libvpx and opus) | Rémi Verschelde | |
We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR. | |||
2021-10-14 | Merge pull request #53054 from MaxLap/doc_shape_signals | Camille Mohr-Daurat | |
Improve area/body_shape_entered/exited signals parameter names and doc | |||
2021-10-14 | Improve area/body_shape_entered/exited signals parameter names and doc | Maxime Lapointe | |
Fix some typoed names from the doc Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help. | |||
2021-10-14 | Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods | Rémi Verschelde | |
2021-10-14 | Merge pull request #53810 from groud/fix_crash | Rémi Verschelde | |
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change | |||
2021-10-14 | Merge pull request #53795 from briansemrau/fix-height-fog | Rémi Verschelde | |
Fix the height fog effect | |||
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-14 | Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change | Gilles Roudière | |
2021-10-14 | Fix the height fog effect | Brian Semrau | |
2021-10-14 | Merge pull request #53792 from floppyhammer/fix-bilinear-texture-progress-bar | Rémi Verschelde | |
2021-10-14 | Fix bilinear TextureProgressBar with nine patch enabled | floppyhammer | |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz | |
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products). | |||
2021-10-13 | Merge pull request #53767 from groud/improve_tile_set_change_performances | Rémi Verschelde | |
2021-10-13 | Merge pull request #53703 from groud/prevent_tiles_outside_texture | Rémi Verschelde | |
2021-10-13 | Greatly improve editor performances by deferring tiles related updates | Gilles Roudière | |
Solve few update problems | |||
2021-10-13 | Add a default input parameter field to CurveTexture (in visual shaders) | Yuri Roubinsky | |
2021-10-13 | Merge pull request #53761 from groud/fix_tilemap_memory_leak | Rémi Verschelde | |
2021-10-13 | Prevent tiles outside atlas texture | Gilles Roudière | |
2021-10-13 | Merge pull request #53578 from RedHeadphone/patch-1 | Rémi Verschelde | |
2021-10-13 | Merge pull request #53747 from manueldun/trailSectionSubdivCrash | Rémi Verschelde | |
2021-10-13 | Merge pull request #53689 from reduz/remove-animation-transform3d-track | Rémi Verschelde | |
2021-10-13 | Fix TileMap memory leak | Gilles Roudière | |
2021-10-13 | Merge pull request #53745 from KoBeWi/layerzzzzz | Rémi Verschelde | |
2021-10-13 | Merge pull request #53683 from Chaosus/vs_previews | Rémi Verschelde | |
2021-10-12 | fix so the error macro uses the incomming parameter p_subdivision instead of ↵ | Manuel Dun | |
the class member | |||
2021-10-13 | Use z_index for TileMap layer darkening | kobewi | |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz | |
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. | |||
2021-10-12 | Merge pull request #53636 from KoBeWi/colorayer | Rémi Verschelde | |
Add modulate property to TileMap layers | |||
2021-10-12 | Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crash | Rémi Verschelde | |
Fix Camera3D::get_pyramid_shape_rid() crash when not in scene | |||
2021-10-12 | Merge pull request #53712 from CakHuri/nullptr | Rémi Verschelde | |
Replace NULL with nullptr | |||
2021-10-12 | Replaced NULL with nullptr | M. Huri | |
2021-10-12 | Fix some LGTM errors of "Multiplication result converted to larger type" | Aaron Franke | |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-11 | Merge pull request #48332 from TokageItLab/implement-ping-pong | Rémi Verschelde | |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky | |
2021-10-11 | add failure condition for get_pyramid_shape_rid() when camera3d is not in ↵ | Mark Riedesel | |
tree. fixes #53564 | |||
2021-10-11 | Fixes set_source_id not updating the next automatic source id | Gilles Roudière | |
2021-10-11 | Merge pull request #53630 from timothyqiu/viewport-recursion | Rémi Verschelde | |
2021-10-11 | Merge pull request #53641 from DeeJayLSP/audio_pitch_fix | Rémi Verschelde | |
2021-10-11 | Fix inline IME input not working in the empty LineEdit with the placeholder. | bruvzg | |
2021-10-10 | Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback | Douglas Leão | |
2021-10-10 | Add modulate property to TileMap layers | kobewi | |
2021-10-10 | Fix Viewport::handle_input_locally related infinite recursion | Haoyu Qiu | |
2021-10-09 | Executing AcceptDialog.push_input no longer crashes | mashumafi | |
2021-10-09 | Fix auto LOD generation for blendshapes. | Joan Fons | |
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-09 | Add a warning for Timer nodes with very low wait times | Hugo Locurcio | |
Very low wait times behave in unpredictable ways depending on the rendered frame rate. This is because the timeout signal is only emitted once per rendered frame (or physics frame, depending on the timer's process mode). |