Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-11 | Fixes missng 2D engine bits | reduz | |
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented. | |||
2021-05-10 | Implement reverting to the old color when clicking it in ColorPicker | Hugo Locurcio | |
2021-05-09 | Use the correct method in shape_owner_remove_shape | trollodel | |
2021-05-09 | Merge pull request #48175 from trollodel/collisionobject3d-no-mi | Rémi Verschelde | |
Create CollisionObject3D debug shapes using RS | |||
2021-05-09 | Merge pull request #48579 from Calinou/tree-fix-bg-focus-section-overlap | Rémi Verschelde | |
Fix Tree's background focus outline displaying behind section headings | |||
2021-05-09 | Merge pull request #48539 from KoBeWi/cant_edit_this | Rémi Verschelde | |
Display arrow cursor if text is not editable | |||
2021-05-09 | Merge pull request #41416 from TokageItLab/fix_animation_tree_cache | Rémi Verschelde | |
fix unintentional object rotation by anim tree | |||
2021-05-09 | Fix Tree's background focus outline displaying behind section headings | Hugo Locurcio | |
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose ↵ | TwistedTwigleg | |
without overrides | |||
2021-05-07 | Display arrow cursor if text is not editable | kobewi | |
2021-05-07 | Merge pull request #48535 from groud/tiles_squashed | Rémi Verschelde | |
TileSet and TileMap rework (squashed) | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-07 | Fixed bug in tab_container with hidden tabs | besh81 | |
Fix a bug that occour when there are hidden tabs in tab_container. The visualization isn't correct due to missing values in tab_widths array. | |||
2021-05-07 | Merge pull request #48376 from rafallus/fix_surfacetool_crash_master | Rémi Verschelde | |
Check input mesh is valid in SurfaceTool methods (master) | |||
2021-05-06 | Merge pull request #34840 from Calinou/colorpicker-display-old-color | Rémi Verschelde | |
Display the old color in ColorPicker for easier comparison | |||
2021-05-06 | Merge pull request #48500 from groud/add_buttongroup_pressed_signal | Rémi Verschelde | |
Adds a pressed signal to ButtonGroup | |||
2021-05-06 | Merge pull request #45607 from Calinou/improve-editor-theme | Rémi Verschelde | |
Improve the editor theme | |||
2021-05-06 | Adds a pressed signal to ButtonGroup | Gilles Roudière | |
2021-05-06 | Merge pull request #36676 from Calinou/tweak-material-sampling-property-hint | Rémi Verschelde | |
Tweak CanvasItem/material sampling property hint for readability | |||
2021-05-06 | Merge pull request #44831 from gongpha/dont-update-tree-if-selected | Rémi Verschelde | |
Blocking updating in SceneTreeEditor when an item was selected | |||
2021-05-06 | Display the old color in ColorPicker for easier comparison | Hugo Locurcio | |
This only affects ColorPickerButton nodes that spawn a ColorPicker, not standalone ColorPickers. This partially addresses #7366. | |||
2021-05-06 | Tweak CanvasItem/material sampling property hints for readability | Hugo Locurcio | |
The "Anisotropic" term is abbreviated as spelling it out would cause the PopupMenu to overflow the editor window when using the default inspector width. | |||
2021-05-05 | Merge pull request #48315 from nekomatata/expose-physics-debug-shape | Rémi Verschelde | |
Expose get_debug_mesh in Shape3D to scripting API | |||
2021-05-05 | Create CollisionObject3D debug shapes using RS | trollodel | |
2021-05-05 | Fixed issues with Editor Log after recent changes | Eric M | |
Fixed #48446, Fixed #48443 | |||
2021-05-04 | Merge pull request #47855 from aaronfranke/doubleclick | Rémi Verschelde | |
Rename `doubleclick` to `double_click` | |||
2021-05-04 | Merge pull request #41321 from EricEzaM/output-log-enhancements | Rémi Verschelde | |
2021-05-04 | Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0 | Rémi Verschelde | |
Add the ability to hide `ScrollContainer`'s scrollbars | |||
2021-05-04 | Merge pull request #35893 from KoBeWi/a_tree_pr | Rémi Verschelde | |
Calculate __focus_rect when TreeItem is focused | |||
2021-05-04 | Merge pull request #48434 from nekomatata/friction-bounce-greater-than-1 | Rémi Verschelde | |
Allow values > 1 for friction and bounce in PhysicsMaterial | |||
2021-05-04 | Merge pull request #48394 from kleonc/tilemap-world_to_map-hack-fix | Rémi Verschelde | |
TileMap::world_to_map Ensure half offset is added according to the returned value | |||
2021-05-04 | Rename `doubleclick` to `double_click` | Aaron Franke | |
2021-05-04 | Merge pull request #48182 from ↵ | Rémi Verschelde | |
EricEzaM/PR/fix-viewport-not-updating-mouse-pos-on-click | |||
2021-05-04 | Improve output log performance. | Eric M | |
Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method. | |||
2021-05-03 | Allow values > 1 for friction and bounce in PhysicsMaterial | PouleyKetchoupp | |
2021-05-03 | Merge pull request #48198 from KoalasinTraffic/fix-indent-left-line-selection | Rémi Verschelde | |
Fix start line selection for indent_selected_lines_left | |||
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons | |
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for context in case of git blame/bisect: * Fix UV2 unwrapping on import, also cleaned up the unwrap cache code. * Fix saving of RGBA images in EXR format. * Fixes to the GPU lightmapper: - Added padding between atlas elements, avoids bleeding. - Remove old SDF generation code. - Fix baked attenuation for Omni/Spot lights. - Fix baking of material properties onto UV2 (wireframe was wrongly used before). - Disable statically baked lights for objects that have a lightmap texture to avoid applying the same light twice. - Fix lightmap pairing in RendererSceneCull. - Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`. - Port autoexposure fix for OIDN from 3.x. - Save debug textures as EXR when using floating point format. | |||
2021-05-03 | [Net] Fix rpc/rpc_id error message. | Fabio Alessandrelli | |
The check was updated to expect a `StringName` instead of a `String` but the error message still reported it should be a `String`. | |||
2021-05-03 | Merge pull request #48205 from Faless/net/4.x_url_parsing | Fabio Alessandrelli | |
[Net] Implement String::parse_url for parsing URLs. | |||
2021-05-02 | TileMap::world_to_map Ensure half offset is added according to the returned ↵ | kleonc | |
value Decide whether half offset should be added based on the value used for calculating the return value of this method. | |||
2021-05-01 | Fix SurfaceTool crash when passing invalid Mesh | rafallus | |
2021-05-01 | Merge pull request #48345 from madmiraal/fix-48242-docs | Rémi Verschelde | |
Fix documentation following implementation of particle trails | |||
2021-05-01 | Fix documentation following implementation of particle trails | Marcel Admiraal | |
2021-05-01 | Merge pull request #48283 from BastiaanOlij/xr_viewport | Rémi Verschelde | |
Move XR flag from subviewport into viewport | |||
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij | |
2021-04-30 | Merge pull request #48242 from reduz/particle-trails | Rémi Verschelde | |
Implement Particle Trails | |||
2021-04-30 | Implement Particle Trails | reduz | |
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next) | |||
2021-04-30 | Fix autocompletion for Control's Theme properties | Yuri Sizov | |
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut | |
2021-04-29 | Expose get_debug_mesh in Shape3D to scripting API | PouleyKetchoupp | |
Can be useful for custom drawing of physics shapes without having to add a collision object node to the tree. |