summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2021-05-11Fixes missng 2D engine bitsreduz
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented.
2021-05-10Implement reverting to the old color when clicking it in ColorPickerHugo Locurcio
2021-05-09Use the correct method in shape_owner_remove_shapetrollodel
2021-05-09Merge pull request #48175 from trollodel/collisionobject3d-no-miRémi Verschelde
Create CollisionObject3D debug shapes using RS
2021-05-09Merge pull request #48579 from Calinou/tree-fix-bg-focus-section-overlapRémi Verschelde
Fix Tree's background focus outline displaying behind section headings
2021-05-09Merge pull request #48539 from KoBeWi/cant_edit_thisRémi Verschelde
Display arrow cursor if text is not editable
2021-05-09Merge pull request #41416 from TokageItLab/fix_animation_tree_cacheRémi Verschelde
fix unintentional object rotation by anim tree
2021-05-09Fix Tree's background focus outline displaying behind section headingsHugo Locurcio
2021-05-08Fixes the SkeletonIK twisting issue by using the skeleton global pose ↵TwistedTwigleg
without overrides
2021-05-07Display arrow cursor if text is not editablekobewi
2021-05-07Merge pull request #48535 from groud/tiles_squashedRémi Verschelde
TileSet and TileMap rework (squashed)
2021-05-07Rework the TileSet resource and TileMap nodes:Gilles Roudière
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
2021-05-07Fixed bug in tab_container with hidden tabsbesh81
Fix a bug that occour when there are hidden tabs in tab_container. The visualization isn't correct due to missing values in tab_widths array.
2021-05-07Merge pull request #48376 from rafallus/fix_surfacetool_crash_masterRémi Verschelde
Check input mesh is valid in SurfaceTool methods (master)
2021-05-06Merge pull request #34840 from Calinou/colorpicker-display-old-colorRémi Verschelde
Display the old color in ColorPicker for easier comparison
2021-05-06Merge pull request #48500 from groud/add_buttongroup_pressed_signalRémi Verschelde
Adds a pressed signal to ButtonGroup
2021-05-06Merge pull request #45607 from Calinou/improve-editor-themeRémi Verschelde
Improve the editor theme
2021-05-06Adds a pressed signal to ButtonGroupGilles Roudière
2021-05-06Merge pull request #36676 from Calinou/tweak-material-sampling-property-hintRémi Verschelde
Tweak CanvasItem/material sampling property hint for readability
2021-05-06Merge pull request #44831 from gongpha/dont-update-tree-if-selectedRémi Verschelde
Blocking updating in SceneTreeEditor when an item was selected
2021-05-06Display the old color in ColorPicker for easier comparisonHugo Locurcio
This only affects ColorPickerButton nodes that spawn a ColorPicker, not standalone ColorPickers. This partially addresses #7366.
2021-05-06Tweak CanvasItem/material sampling property hints for readabilityHugo Locurcio
The "Anisotropic" term is abbreviated as spelling it out would cause the PopupMenu to overflow the editor window when using the default inspector width.
2021-05-05Merge pull request #48315 from nekomatata/expose-physics-debug-shapeRémi Verschelde
Expose get_debug_mesh in Shape3D to scripting API
2021-05-05Create CollisionObject3D debug shapes using RStrollodel
2021-05-05Fixed issues with Editor Log after recent changesEric M
Fixed #48446, Fixed #48443
2021-05-04Merge pull request #47855 from aaronfranke/doubleclickRémi Verschelde
Rename `doubleclick` to `double_click`
2021-05-04Merge pull request #41321 from EricEzaM/output-log-enhancementsRémi Verschelde
2021-05-04Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0Rémi Verschelde
Add the ability to hide `ScrollContainer`'s scrollbars
2021-05-04Merge pull request #35893 from KoBeWi/a_tree_prRémi Verschelde
Calculate __focus_rect when TreeItem is focused
2021-05-04Merge pull request #48434 from nekomatata/friction-bounce-greater-than-1Rémi Verschelde
Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-04Merge pull request #48394 from kleonc/tilemap-world_to_map-hack-fixRémi Verschelde
TileMap::world_to_map Ensure half offset is added according to the returned value
2021-05-04Rename `doubleclick` to `double_click`Aaron Franke
2021-05-04Merge pull request #48182 from ↵Rémi Verschelde
EricEzaM/PR/fix-viewport-not-updating-mouse-pos-on-click
2021-05-04Improve output log performance.Eric M
Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method.
2021-05-03Allow values > 1 for friction and bounce in PhysicsMaterialPouleyKetchoupp
2021-05-03Merge pull request #48198 from KoalasinTraffic/fix-indent-left-line-selectionRémi Verschelde
Fix start line selection for indent_selected_lines_left
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for context in case of git blame/bisect: * Fix UV2 unwrapping on import, also cleaned up the unwrap cache code. * Fix saving of RGBA images in EXR format. * Fixes to the GPU lightmapper: - Added padding between atlas elements, avoids bleeding. - Remove old SDF generation code. - Fix baked attenuation for Omni/Spot lights. - Fix baking of material properties onto UV2 (wireframe was wrongly used before). - Disable statically baked lights for objects that have a lightmap texture to avoid applying the same light twice. - Fix lightmap pairing in RendererSceneCull. - Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`. - Port autoexposure fix for OIDN from 3.x. - Save debug textures as EXR when using floating point format.
2021-05-03[Net] Fix rpc/rpc_id error message.Fabio Alessandrelli
The check was updated to expect a `StringName` instead of a `String` but the error message still reported it should be a `String`.
2021-05-03Merge pull request #48205 from Faless/net/4.x_url_parsingFabio Alessandrelli
[Net] Implement String::parse_url for parsing URLs.
2021-05-02TileMap::world_to_map Ensure half offset is added according to the returned ↵kleonc
value Decide whether half offset should be added based on the value used for calculating the return value of this method.
2021-05-01Fix SurfaceTool crash when passing invalid Meshrafallus
2021-05-01Merge pull request #48345 from madmiraal/fix-48242-docsRémi Verschelde
Fix documentation following implementation of particle trails
2021-05-01Fix documentation following implementation of particle trailsMarcel Admiraal
2021-05-01Merge pull request #48283 from BastiaanOlij/xr_viewportRémi Verschelde
Move XR flag from subviewport into viewport
2021-05-01Move XR flag from subviewport into viewportBastiaan Olij
2021-04-30Merge pull request #48242 from reduz/particle-trailsRémi Verschelde
Implement Particle Trails
2021-04-30Implement Particle Trailsreduz
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
2021-04-30Fix autocompletion for Control's Theme propertiesYuri Sizov
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-29Expose get_debug_mesh in Shape3D to scripting APIPouleyKetchoupp
Can be useful for custom drawing of physics shapes without having to add a collision object node to the tree.