summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2017-11-18change expand_to_len property to add on nonzero...also rename tokbake
expand_to_text_length and shift window on expand to see all text
2017-11-17Merge pull request #12982 from tagcup/aabb_renameRémi Verschelde
Rename Rect3 to AABB.
2017-11-17Merge pull request #12962 from SaracenOne/gui_focus_next_prevJuan Linietsky
Add manual overrides for focus_next and focus_previous
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-17Merge pull request #12763 from remorse107/Code-CompleteRémi Verschelde
Modified code completion for better tabbing with immediate hints.
2017-11-17Merge pull request #12870 from Nibodhika/masterRémi Verschelde
Fixing tilemap rotation for non top-left tiles.
2017-11-16Merge pull request #12960 from tagcup/fix_gi_emission_energyJuan Linietsky
Fix energy not affecting emissive texture in GI baker.
2017-11-16Add manual overrides for focus_next and focus_previous on controls similar ↵Saracen
to what can already be done with focus neighbours.
2017-11-16Merge pull request #12957 from bojidar-bg/12928-numeric-underscoresRémi Verschelde
Allow underscores in GDScript numeric literals
2017-11-15Fix energy not affecting emissive texture in GI baker.Ferenc Arn
Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534.
2017-11-15Remove obsolete ButtonArray themingRémi Verschelde
ButtonArrays have been removed in 3.0. [ci skip]
2017-11-15Allow underscores in GDScript numeric literalsBojidar Marinov
Closes #12928
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15Fixing tilemap rotation for non top-left tiles.Vito
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky
ShaderMaterial, closes #10242
2017-11-14Merge pull request #12898 from RandomShaper/improve-anim-loopRémi Verschelde
Change AnimationPlayer looping logic
2017-11-14Merge pull request #12842 from ianb96/shader_editor_fixRémi Verschelde
Shader Editor context menu and line operations and style fix
2017-11-13Modified code completion for better tabbing, and removal of need to ↵Robert Morse
backspace and re-enter '(' to get code completion hints.
2017-11-13fix signals disconnecting on changing target node typeIan
2017-11-13Merge pull request #12811 from Chaosus/quadsizeRémi Verschelde
Add size to QuadMesh
2017-11-13Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangementRémi Verschelde
Small arrangement in ScrollContainer
2017-11-13Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde
Fix video playback
2017-11-13Merge pull request #12893 from Chaosus/dupsignalsRémi Verschelde
Duplicate signals fixes
2017-11-13Duplicate signals fixesChaosus
2017-11-13Small arrangement in ScrollContainer.Michael Alexsander Silva Dias
2017-11-13Fit stylebox on ItemListvolzhs
2017-11-13Added size to QuadMeshChaosus
2017-11-13Change AnimationPlayer looping logicPedro J. Estébanez
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-12Merge pull request #12852 from djrm/pr_import_fixesRémi Verschelde
Update meshes when reimporting,
2017-11-12Merge pull request #12862 from YeldhamDev/text_propertyRémi Verschelde
Made text in TextEdit a property
2017-11-12Merge pull request #12858 from dfleury2/masterRémi Verschelde
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12Update meshes when reimporting,Daniel J. Ramirez
Save scene preview even when not doing save and play.
2017-11-12Made text in TextEdit a property.Michael Alexsander Silva Dias
2017-11-12-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restartJuan Linietsky
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12Set ambient contribution by default to 1, fixes #11850Juan Linietsky
2017-11-12fix: Updates dynamic_font_stb to use get_extension, and memnewD. Fleury
2017-11-11Added "is_readonly()" to TextEdit and made it a property.Michael Alexsander Silva Dias
2017-11-11shader editor context menu and line operations and style fixIan
2017-11-11add context menu enable getters, setters, and properties in LineEdit and ↵Ian
TextEdit
2017-11-11Merge pull request #12825 from mrcdk/particles_fix_tangent_randomPoommetee Ketson
Fix particles' tangential acceleration randomness
2017-11-11Merge pull request #12806 from letheed/unify-degreesPoommetee Ketson
Unify degree methods and properties
2017-11-10Some fixes and improvements.Daniel J. Ramirez
Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton.
2017-11-10Fix particles' tangential acceleration randomnessMrCdK
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky
others too
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently.
2017-11-09adjust min stop to horizontal velocityJuan Linietsky