index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2016-04-18
tiny fix to loop restart (#4358)
Alex
2016-04-18
Merge pull request #4319 from kubecz3k/played_signal
Rémi Verschelde
2016-04-18
Merge pull request #4299 from neikeq/pr-issue-4297
Rémi Verschelde
2016-04-15
BoneAttachments now position themselves instantly during bind.
Saracen
2016-04-15
Fixed curve baking, now always start at origin point
Hearto Lazor
2016-04-14
animation_started signal to AnimationPlayer
Jakub Grzesik
2016-04-14
Merge pull request #4308 from JoshuaGrams/atp-resources
Rémi Verschelde
2016-04-12
Keep editable instances data when replacing tree root node
Ignacio Etcheverry
2016-04-12
AnimationTreePlayer: fix discrete value tracks.
Josh Grams
2016-04-12
Merge pull request #4286 from JoshuaGrams/atp-resources
Rémi Verschelde
2016-04-12
Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d
Rémi Verschelde
2016-04-12
Merge pull request #4284 from JoshuaGrams/atp-process-mode
Rémi Verschelde
2016-04-11
AnimationTreePlayer: allow animating resource properties.
Josh Grams
2016-04-11
AnimationTreePlayer: constructor now sets processing mode.
Josh Grams
2016-04-11
Merge pull request #4155 from JoshuaGrams/anim_tree_switched
Rémi Verschelde
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-08
Setting to change line number color
Paulb23
2016-04-07
Merge pull request #4259 from neikeq/pr-issue-4224
Rémi Verschelde
2016-04-07
Merge pull request #4257 from sanikoyes/Pr-gui-fix-warn
Rémi Verschelde
2016-04-07
Merge pull request #4256 from sanikoyes/Pr-fix-tween-crash
Rémi Verschelde
2016-04-07
Fix RayCast not updating when debugging collissions
Ignacio Etcheverry
2016-04-07
Doc: fix type of stream object
Rémi Verschelde
2016-04-07
Fix warn print when hide an control does not inside_tree
sanikoyes
2016-04-07
Fix crash when tween control object previous freed
sanikoyes
2016-04-06
AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste...
Josh Grams
2016-04-06
AnimationTreePlayer (set_active, reset, constructor): seek all animations to ...
Josh Grams
2016-04-06
AnimationTreePlayer (_process_node): more robust oneshot termination condition.
Josh Grams
2016-04-06
Merge pull request #4251 from Paulb23/block_indent_issue_3803
Rémi Verschelde
2016-04-06
Fixed block indent inconsistency, fixes issue 3803
Paulb23
2016-04-06
Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bones
Rémi Verschelde
2016-04-06
Merge pull request #4238 from Paulb23/caret_color
Rémi Verschelde
2016-04-06
Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting
Rémi Verschelde
2016-04-06
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Bojidar Marinov
2016-04-06
Fix PopupMenu and MenuButton not activating items with shortcut inside submenus
Bojidar Marinov
2016-04-06
Fixed text edit undo and redo operation interaction
Paul Batty
2016-04-05
Ability to change the caret color
Paulb23
2016-04-05
Member variable syntax highlighting
Paulb23
2016-04-05
Fixed 'complex' typo in method name
Paulb23
2016-04-05
Fixed undoing twice when removing selection
Paulb23
2016-04-04
Merge pull request #4191 from leezh/progressbar_minsize
Rémi Verschelde
2016-04-03
Fixed insert mode interaction with auto complete
Paulb23
2016-04-03
Fixed insert mode removing first unselected character
Paulb23
2016-04-02
Function syntax highlighting
Paul Batty
2016-04-02
Merge pull request #4193 from Paulb23/text_edit_insert_mode
Rémi Verschelde
2016-04-01
Added insert mode to text editor
Paulb23
2016-03-31
Now the timer could be paused
Hearto Lazor
2016-03-31
AnimationTreePlayer (_process_node:TIMESEEK): allow auto-advance with 0 xfade.
Josh Grams
2016-03-31
AnimationTreePlayer (_process_node:TIMESEEK): give p_seek precedence over tsn...
Josh Grams
2016-03-31
Progress bar minsize now checks percent_visible
Zher Huei Lee
2016-03-27
* AnimationTreePlayer (_process_node): remove `switched` argument.
Josh Grams
[prev]
[next]