Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-20 | Merge pull request #10479 from Paulb23/fix_not_scrolling_eof | Rémi Verschelde | |
Fixed not being able to scroll to eof | |||
2017-08-20 | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | |
Some control fixes and removed other useless lines | |||
2017-08-20 | Fixed not being able to scroll to eof | Paulb23 | |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | |
something else.. | |||
2017-08-19 | Merge pull request #10447 from Paulb23/smooth_scrolling | Rémi Verschelde | |
Added smooth scrolling to TextEdit | |||
2017-08-19 | Merge pull request #10444 from ↵ | Rémi Verschelde | |
toger5/styleBoxFlat_corner_detail_value_limitation styleBoxFlat: clamp corner_detail + aa_size | |||
2017-08-19 | Merge pull request #10442 from toger5/stylebox_corner_detail | Rémi Verschelde | |
Performance improvement for new styleBoxFlat. | |||
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-19 | Fixes to label and code editor to make editing code hopefully fast again. | Juan Linietsky | |
2017-08-19 | styleBoxFlat: clamp corner_detail + aa_size | toger5 | |
2017-08-19 | Performance styleBoxFlat: | toger5 | |
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner. | |||
2017-08-19 | Merge pull request #10439 from Paulb23/blinking_text_issue_10432 | Rémi Verschelde | |
Fixed blinking text, issue 10432 | |||
2017-08-19 | Fixed blinking text, issue 10432 | Paulb23 | |
2017-08-19 | Removes extra argument from StyleBoxFlat::get_border_color() | Ignacio Etcheverry | |
2017-08-18 | Small fix that makes overal UI (including dragging spliiters) much, much faster. | Juan Linietsky | |
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue. | |||
2017-08-18 | ProceduralSky now regenerates in a thread (the second time, first does not), ↵ | Juan Linietsky | |
closes #9138 | |||
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | Rename localization method to `tr` again | Rémi Verschelde | |
Partial revert of #10380 based on contributor ~~bullying~~ feedback. | |||
2017-08-18 | TextEdit: Moving between words now works across lines. | Andreas Haas | |
Fixes #10403 | |||
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | |
fixes #9438 | |||
2017-08-18 | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde | |
Add closest_power_of_2 func and implement mix_rate/latency on OS X | |||
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | |
2017-08-17 | Merge pull request #10380 from akien-mga/XL_MESSAGE | Rémi Verschelde | |
Rename `XL_MESSAGE`/`tr` to `localize` | |||
2017-08-17 | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | |
Also renames `set_message_translation` to `set_message_localization` for consistency. | |||
2017-08-16 | Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3 | Rémi Verschelde | |
Some method fixes | |||
2017-08-16 | Merge pull request #10265 from leezh/patchnine_stylebox | Rémi Verschelde | |
Added Tile and TileFit to StyleBoxes | |||
2017-08-16 | Merge pull request #8899 from toger5/BetterFlatStylebox | Rémi Verschelde | |
Better flat stylebox with rounded corners | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Merge pull request #10309 from H4kor/particles | Rémi Verschelde | |
Fixing blinking particles at 0 initial velocity. | |||
2017-08-16 | Merge pull request #10312 from kbake/pressed-scroll-bar-style | Rémi Verschelde | |
Scroll bars now look different on press | |||
2017-08-16 | Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh | Rémi Verschelde | |
Exposed create_from_mesh in Navmesh | |||
2017-08-16 | Merge pull request #10376 from RandomShaper/fix-nav-double-point | Rémi Verschelde | |
Fix double point in Navigation2D | |||
2017-08-16 | Fix double point in Navigation2D | Pedro J. Estébanez | |
Fixes #10324. | |||
2017-08-16 | Checking vecs before normalization. Fixes #10183 | Niko Abeler | |
2017-08-16 | Allow zero-padded serial naming | Pedro J. Estébanez | |
Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly. Closes #7758. | |||
2017-08-15 | Merge pull request #10365 from RandomShaper/fix-10074 | Juan Linietsky | |
Keep shapes bound to out-of-tree 3D physics objects | |||
2017-08-16 | Keep shapes bound to out-of-tree 3D physics objects | Pedro J. Estébanez | |
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server. It's the same currently being done in 2D physics. Fixes #10074. | |||
2017-08-15 | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | |
2017-08-15 | Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch | Juan Linietsky | |
Trail Divisor: Fixed Editor Glitch | |||
2017-08-15 | Merge pull request #10333 from HummusSamurai/fix-console-error | kubecz3k | |
Fix console warning: Condition !env is true | |||
2017-08-15 | Merge pull request #9889 from groud/control_enhancements | kubecz3k | |
Control node enhancements | |||
2017-08-15 | Fix debug materials, closes #8607 | Juan Linietsky | |
2017-08-15 | styleBoxFlat removed light, dark color entirely | toger5 | |
2017-08-15 | new StyleBoxFlat removed multiBorderColor | toger5 | |
- removed only the bindings because the drawing code is not done yet - kept c++ functions for setting individual border color for future implementation | |||
2017-08-15 | new StyleBoxFlat limits for drawing | toger5 | |
- corner and border are decreased if necassary to achoieve clean stylboxes - prohibits wired drawing artifacts when using wrong values - corner radius are relative to the partner corner when they would result in glitches | |||
2017-08-15 | new StyleBoxFlat added more drawing features | toger5 | |
- corner radius bindings - shadow - antiAliasing - CornerDetail | |||
2017-08-15 | Adapted godot to the new StyleBoxFlat | toger5 | |