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2018-08-21Merge pull request #21228 from Noshyaar/docs-bindRémi Verschelde
Fix arg name in docs, some copy-paste errors
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-08-20Merge pull request #18822 from QbieShay/masterJuan Linietsky
Added spring arm node
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
-Reuse resources -Expose properties in AnimationTree
2018-08-20Merge pull request #20908 from AndreaCatania/kiSlopeJuan Linietsky
Improved move_and_slide function stay on slope
2018-08-19Fix crash when setting Material's next pass to itselfChaosus
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
Added stop_on_slope on 2d part
2018-08-19Fix compiling SkeletonIK with disable_3dRémi Verschelde
Fixes #20825.
2018-08-18Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania
2018-08-18Merge pull request #21085 from akien-mga/physical_material_extRémi Verschelde
Change PhysicsMaterial extension to phymat
2018-08-18added spring arm node.QbieShay
2018-08-17Bind ItemList's item_custom_fg_color methodsRémi Verschelde
Fixes #21086.
2018-08-17Merge pull request #21091 from hpvb/fix-removing-popup-menu-itemRémi Verschelde
Call minimum_size_changed() in PopupMenu::remove_item()
2018-08-16Call minimum_size_changed() in PopupMenu::remove_item()Hein-Pieter van Braam
When removing an item from a PopupMenu we need to update the control's size cache otherwise the size of the PopupMenu itself lags behind by 1 item size. Meaning the PopupMenu will remain too large.
2018-08-16Delay emitting pressed signals in PopupMenuHein-Pieter van Braam
When processing items we may actually delete the item we're processing in the callback for the signal. To avoid this, call the signal after we're done processing the items. But before hiding the popupmenu itself. Thanks to @reduz for writing the whole solution. This fixes #19842
2018-08-16Change PhysicsMaterial extension to phymatRémi Verschelde
All other binary extensions are lowercase.
2018-08-16Merge pull request #21047 from gotnospirit/fix_tween_reversed_durationRémi Verschelde
Tween: Always remove the desired InterpolateData when finished
2018-08-16Tween: Add a unique identifier to InterpolateData to be able to remove the ↵James
right one when finished
2018-08-16Merge pull request #21075 from akien-mga/rotation_degrees_rangeRémi Verschelde
Lift 1440 limit in rotation_degrees hint range
2018-08-16Lift 1440 limit in rotation_degrees hint rangeRémi Verschelde
Fixes #15947.
2018-08-16Fix type of Range allow_greater/allow_lesser propertiesRémi Verschelde
2018-08-16PopupMenu item_pressed is sent before checking hide flags.Ovnuniarchos
2018-08-15Attempting to workaround the problem present in #20904, let me know if it works.Juan Linietsky
2018-08-15Fix not to show configuration warning on every node has scriptvolzhs
2018-08-14Revert "Fix border artifacts at the edge of deep parallax."Juan Linietsky
2018-08-14Merge pull request #18096 from aaronfranke/masterJuan Linietsky
[Core] Split up math_2d.h
2018-08-14Merge pull request #20906 from Chaosus/rrect_fixRémi Verschelde
Fix ReferenceRect border
2018-08-14-Deprecate ImageTexture::loadJuan Linietsky
-Add warning to Image::load when loading resources -Add script binding for get_configuration_warning
2018-08-14Merge pull request #20665 from SaracenOne/animation_tree_controlRémi Verschelde
Add method to manually advance AnimationTree and manual process mode.
2018-08-14Merge pull request #20844 from gotnospirit/fix_tween_memory_leakRémi Verschelde
interpolation was not removed because of id mismatch
2018-08-14Merge pull request #20876 from ttencate/cursor_blinkRémi Verschelde
Reset caret blink when Ctrl+moving the cursor
2018-08-14Fix comments indentationRémi Verschelde
2018-08-14Merge pull request #20860 from guilhermefelipecgs/fix_border_artifactRémi Verschelde
Fix border artifacts at the edge of deep parallax.
2018-08-14Merge pull request #20982 from hpvb/fix-19842Rémi Verschelde
Emit pressed events after processing items
2018-08-14Merge pull request #20981 from gotnospirit/case_aware_autocompleteRémi Verschelde
Case-aware autocomplete: prefer same case candidates
2018-08-14Merge pull request #20947 from oisincar/get_bone_ixRémi Verschelde
Expose PhysicalBone::get_bone_id() to c#/gdscript
2018-08-13Emit pressed events after processing itemsHein-Pieter van Braam
When processing items we may actually delete the item we're processing in the callback for the signal. To avoid this, call the signal after we're done processing the items. This fixes #19842
2018-08-13Editor autocomplete: prefer same case candidatesJames
2018-08-13Merge pull request #20155 from Tunous/line-edit-clearRémi Verschelde
Add clear button to search fields
2018-08-13Merge pull request #20666 from Calinou/script-editor-underline-hidpiRémi Verschelde
Scale underlines in the script editor with the editor scale
2018-08-13Merge pull request #20587 from groud/fix_2deditor_scrollable_zoneRémi Verschelde
Fixes bugs on the 2D editor scrollable area
2018-08-12Expose PhysicalBone::get_bone_id() to c#/gdscriptoisincar
2018-08-11Do not use theme to set LineEdit right_iconŁukasz Rutkowski
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-08-11Fix ReferenceRect borderChaosus
2018-08-10Merge pull request #20149 from Overblob/shader_float_typingJuan Linietsky
Shader language - Add optional float typings
2018-08-10[Core] Change math_2d includes to vector2 includes where relevantAaron Franke
2018-08-10Merge pull request #20072 from RandomShaper/fix-camera-offsetsJuan Linietsky
Fix camera offsets not applied always