Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-06 | Fix min size bug of Label | volzhs | |
caused by #5030 | |||
2016-06-05 | changed TTR for RTR | Juan Linietsky | |
2016-06-04 | fix for travis | Juan Linietsky | |
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-04 | Merge pull request #5032 from akien-mga/pr-defaut-linear-damp | Rémi Verschelde | |
Physics2D: Rename default_density to default_linear_damp | |||
2016-06-04 | Merge pull request #5030 from sanikoyes/Pr-fix-label-minsize | Rémi Verschelde | |
fix line_edit&label get min size bug&draw problem | |||
2016-06-04 | Merge pull request #4300 from leezh/control_focus_mode | Rémi Verschelde | |
Exposed Control::focus_mode to the scene editor | |||
2016-06-04 | Physics2D: Rename default_density to default_linear_damp | Rémi Verschelde | |
Also adds a proper deprecating warning and tries to do some porting automatically. Supersedes #4109. | |||
2016-06-04 | fix line_edit&label get min size bug | sanikoyes | |
fix line_edit draw char(x ofs_max) | |||
2016-06-03 | Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript. | J08nY | |
2016-06-01 | Merge pull request #4952 from sanikoyes/Pr-fix-stb-font-prop | Juan Linietsky | |
fix stb font property names | |||
2016-05-31 | Some cleanup to GDScript | Juan Linietsky | |
separated GDFunction (VM) from GDScript in two different files | |||
2016-05-31 | fix stb font property names | sanikoyes | |
2016-05-31 | Merge pull request #4916 from Paulb23/current_line_highlighting | Rémi Verschelde | |
Current line highlighting draws behind line numbers and breakpont gutter | |||
2016-05-30 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-30 | changed font system to use fallbacks | Juan Linietsky | |
this way more than 64k characters can be used | |||
2016-05-30 | Merge pull request #4920 from neikeq/pr-search-bar-fix | Rémi Verschelde | |
Fixed and improved search bar | |||
2016-05-30 | Fixed and improved search bar | Ignacio Etcheverry | |
- Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching | |||
2016-05-30 | Current line draws behind line numbers and breakpont gutter | Paulb23 | |
2016-05-30 | Make dialogs translatable | Geequlim | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | Merge pull request #4847 from Hinsbart/fix_icon_scale_new | Rémi Verschelde | |
Proper alignment and fixed scaling for TileMapEditor tile icons. | |||
2016-05-29 | Merge pull request #4823 from Paulb23/fix_backspace_selection_redo_crash | Rémi Verschelde | |
Fix crash when redoing backspace to clear selection | |||
2016-05-29 | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | |
Added breakpoint markers, issue 4750 | |||
2016-05-29 | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | |
2016-05-28 | TextEdit: Improve search method to avoid overlapping results | Ignacio Etcheverry | |
2016-05-28 | TextEdit: Avoid capturing KEY_ESCAPE when there is no completion hint | Ignacio Etcheverry | |
2016-05-27 | Reorder tiles into nice columns | Bojidar Marinov | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-27 | Use scalar to scale TileMap icons | Andreas Haas | |
2016-05-26 | Fix crash when redoing backspace to clear selection | Paulb23 | |
2016-05-26 | Added breakpoint markers, issue 4750 | Paulb23 | |
2016-05-24 | Allow ItemList icons to stretch to max size. | Andreas Haas | |
2016-05-24 | Merge pull request #4798 from Paulb23/caret_color_not_setting | Rémi Verschelde | |
Fixed caret colour not changing though properties | |||
2016-05-24 | Fixed caret color not changing though properties | Paulb23 | |
2016-05-24 | Merge pull request #4792 from djrm/better_property_ranges | Rémi Verschelde | |
Better property ranges | |||
2016-05-23 | General docks clean up | Juan Linietsky | |
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | |||
2016-05-23 | Modified damp ranges | Daniel J. Ramirez | |
2016-05-23 | Clamped some light2D ranges | Daniel J. Ramirez | |
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-23 | GUI Focus mode improvements | Zher Huei Lee | |
Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled | |||
2016-05-23 | Polygon2D now exposes vertex colors. | Ovnuniarchos | |
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky | |
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | VehicleBody: Cosmetic fixes to previous commit | Rémi Verschelde | |