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2021-03-25Merge pull request #47251 from pycbouh/theme-more-useful-methodsRémi Verschelde
Add utility methods to Theme, improve error messages and documentation
2021-03-23Merge pull request #37755 from KoBeWi/check_downRémi Verschelde
Add disabled theme icons for CheckBox
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23Merge pull request #45571 from aaronfranke/node2d-real_tRémi Verschelde
Use real_t in 2D nodes
2021-03-23Merge pull request #46735 from fabriceci/fix-dialog-translationRémi Verschelde
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887)
2021-03-22Merge pull request #47226 from fabriceci/improve-rayshape-2DRémi Verschelde
Bring the Raycast2D improvements to Rayshape2D
2021-03-22Merge pull request #47180 from YeldhamDev/popupmenu_width_fixRémi Verschelde
Fix wrong width with PopupMenus on first opening in the editor
2021-03-22Improved 3D Scene ImporterJuan Linietsky
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22Add utility methods to Theme, improve error messages and documentationYuri Sizov
2021-03-21Bring the Raycast2D improvements to Rayshape2Dfabriceci
2021-03-20Add Root Null CheckNathan Franke
2021-03-21Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPositionRémi Verschelde
Improve Completion Panel Position in Shader Editor
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
SoftBody support in GodotPhysics 3D
2021-03-20Merge pull request #47139 from nekomatata/concave-backface-collisionRémi Verschelde
Disable backface collision with ConcavePolygonShape by default
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20Prevent resizing minimap bigger than GraphEdit (Fix #47189)jmb462
Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit. This commit prevents resizing minimap bigger than GraphEdit and fix this issue.
2021-03-20Fix wrong width with PopupMenus on first opening in the editorMichael Alexsander
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-03-19Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0Rémi Verschelde
Enable zooming in graph_edit with Ctrl + scrollwheel
2021-03-19Merge pull request #47151 from nekomatata/soft-body-attachment-errorRémi Verschelde
Fix spamming errors when SoftBody pinned nodes have no attachment
2021-03-18Enable zooming graph_edit with scrollwheelLightning_A
2021-03-18Fix spamming errors when SoftBody pinned nodes have no attachmentPouleyKetchoupp
There was a specific case where the node path wasn't checked for validity before trying to access the attachment node. It could cause lots of error log noise in both editor and game.
2021-03-18Merge pull request #47147 from ↵Rémi Verschelde
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix Fix for regression in SkeletonIK code
2021-03-18Fix for regression in SkeletonIK codeTwistedTwigleg
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed.
2021-03-18Check for null pointer in get_column_width(0)Justin Ho
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
- Fixed SoftBody surface update with new rendering system - Added GodotPhysics implementation for SoftBody - Added support to get SoftBody rid to interact with the physics server - Added support to get SoftBody bounds from the physics server - Removed support for unused get_vertex_position and get_point_offset from the physics server - Removed SoftBody properties that are unused in both Bullet and GodotPhysics (angular and volume stiffness, pose matching) - Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-17Merge pull request #46674 from cmd410/fix-tab-containerRémi Verschelde
Fix TabContainer _get_tab_width for localized node names
2021-03-17Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-textRémi Verschelde
Fix BBCode tables overlap with bottom text (Fix #47012)
2021-03-17Merge pull request #47064 from ↵Rémi Verschelde
jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013)
2021-03-17Fix crash on calling play() in a uninitialized AnimatedSprite2Djmb462
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013.
2021-03-17Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_nodeRémi Verschelde
Check AnimationNode to update properties
2021-03-17Check AnimationNode to update propertiesKongfa Waroros
2021-03-17Merge pull request #47081 from nekomatata/collision-debug-shape-game-onlyRémi Verschelde
Disable debug collision shapes in the editor
2021-03-17Merge pull request #47024 from groud/navigationRémi Verschelde
Allow Navigation to be more flexible
2021-03-16Disable debug collision shapes in the editorPouleyKetchoupp
If the editor was started with --debug-collisions, 3d shapes were displayed twice, both with the gizmo and debug shapes. Some shapes could also persist after being removed due to the usage of queue_free() to destroy the debug shapes.
2021-03-16Merge pull request #39810 from christinoleo/masterRémi Verschelde
Make GraphNode handle children with EXPAND flag
2021-03-16Fix BBCode tables overlap with bottom textjmb462
New row height was added only if all the column was full.
2021-03-16Move SpriteFrames to its own file in the resources folderAaron Franke
2021-03-15Allow Navigation to be more flexibleGilles Roudière
2021-03-15Merge pull request #46993 from gongpha/check-if-edit-called-via-editorRémi Verschelde
Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15Check if _edit_set_position and _edit_set_rect was used outside an editorKongfa Waroros
2021-03-14Fix stale tab names in TabContainerYuri Sizov
2021-03-14Fix RTL BBCode range regression and selection issues.bruvzg
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-13trims_whitespaces_when_creating_folder_windowsPop0p
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-12fix translation not updating in ConfirmationDialog (and Window by inheritance)fabriceci
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-12Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_FixesRémi Verschelde
SkeletonIK changes and bug fixes
2021-03-12Merge pull request #46913 from Faless/js/4.x_vkRémi Verschelde
[HTML5] Experimental (opt-in) virtual keyboard support.