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2023-01-23Merge pull request #70052 from bruvzg/key_unicode_actionsRémi Verschelde
Cleanup and unify keyboard input.
2023-01-23Merge pull request #57606 from SaracenOne/update_on_reimportRémi Verschelde
Update instances of scenes which have been reimported.
2023-01-23Merge pull request #63251 from ↵Rémi Verschelde
SaracenOne/disable_data_generation_on_foreign_resources Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23Cleanup and unify keyboard input.bruvzg
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-USRémi Verschelde
Convert en_GB spelling to en_US with codespell
2023-01-23Merge pull request #71906 from reduz/simplify-polyphonic-stream-playerRémi Verschelde
Simplify AudioStreamPolyphonic
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Simplify AudioStreamPolyphonicJuan Linietsky
* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster) * Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23Merge pull request #67847 from rburing/warn_non-uniformistsRémi Verschelde
Warn against using non-uniform scale for 3D physics (in the editor and class reference)
2023-01-23Merge pull request #71778 from vortexofdoom/fix-dof-blur-transitionRémi Verschelde
allowed negative DoF blur transition in the editor
2023-01-23Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compatRémi Verschelde
Remove compatibility code for Mesh surfaces
2023-01-22Merge pull request #71686 from YuriSizov/stylebox-min-size-but-betterRémi Verschelde
Clean-up, harmonize, and improve StyleBox API
2023-01-22Merge pull request #69619 from m4gr3d/address_android_editor_crashes_mainRémi Verschelde
Address Android editor crashes
2023-01-22Merge pull request #71855 from reduz/audio-stream-polyphonicRémi Verschelde
Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22Add AudioStreamPolyphonic to make it easier to play polyphonic sound from codeJuan Linietsky
* This new audio stream allows to play multiple sounds and control them over time from code. * It greatly simplifies tasks such as generative music (music generated from code) or audio. This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs. Does not fix anything currently, but should help implement #69758 properly. Some demo code of how to use this: ```GDScript var player = $SomeNode as AudioStreamPlayer player.stream = AudioStreamPolyphonic.new() var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic var id = playback.play_stream(preload("res://Clip1.ogg")) await get_tree().create_timer(1).timeout playback.set_stream_volume(id,-12) # Set volume to half after one second await get_tree().create_timer(2).timeout var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip await get_tree().create_timer(1).timeout playback.stop_stream(id) # 1 second later, kill the first clip playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster ```
2023-01-22Merge pull request #71609 from lufog/menubar-auto-translationRémi Verschelde
MenuBar add auto-translation of Menu names
2023-01-22Merge pull request #71663 from bruvzg/init_pos_xRémi Verschelde
Reorganize main and sub-window initial position properties.
2023-01-22Merge pull request #71840 from TokageItLab/fix-travel-resetRémi Verschelde
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22Merge pull request #71839 from TokageItLab/expose-fading-from-statemachineRémi Verschelde
Expose `fading_from` from StateMachine
2023-01-22Merge pull request #71823 from TokageItLab/fix-bezier-initRémi Verschelde
Fix wrong BezierTrack init value
2023-01-22Fix weird behavior of teleporting to self-state when reset is falseSilc Renew
2023-01-22Expose fading_from_node from StateMachineSilc Renew
2023-01-22Fix wrong BezierTrack init valueSilc Renew
2023-01-21Merge pull request #70773 from KoBeWi/lectorRémi Verschelde
Add range iterator to LocalVector
2023-01-21Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITORRémi Verschelde
Remove editor dependencies from ColorPicker
2023-01-21Merge pull request #70294 from KoBeWi/treedulateRémi Verschelde
Add a method to get global modulate
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #65726 from KoBeWi/celllessRémi Verschelde
Don't print error in `get_cell_tile_data()`
2023-01-21Merge pull request #71687 from reduz/support-script-class-name-in-efsRémi Verschelde
Support script global resource name in EditorFileSystem
2023-01-21Merge pull request #71797 from reduz/cleanup-shader-parameter-remapRémi Verschelde
Clean up shader parameter remap
2023-01-21Support script global resource name in EditorFileSystemJuan Linietsky
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21Clean up shader parameter remapJuan Linietsky
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations). This cleans up all the shader parameter code. This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided. **NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21Merge pull request #63667 from AntonioDell/bugfix/63549Rémi Verschelde
fix(editor): Remove some MeshLibrary editor updates
2023-01-21Merge pull request #71021 from reduz/prevent-physics-callback-removalRémi Verschelde
Error when removing a physics node during a physics callback
2023-01-21Fix constant editor redraw after shortcutJuan Linietsky
Introduced by me by mistake on #71328. Fixes #71652.
2023-01-21Fix max limit of AnimationNodeTransition input count in the inspectorSilc Renew
2023-01-20allowed negative DoF blur transition in the editorDaniel Larson
2023-01-20Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde
Sort decals and lights based on camera origin
2023-01-20Fix code generation for ProximityRange node in visual shaderYuri Rubinsky
2023-01-20Sort decals and lights based on camera originclayjohn
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20Merge pull request #71717 from Chaosus/vs_refactor_texture_get_codeYuri Rubinsky
2023-01-20Some refactoring for visual shader texture functionsYuri Rubinsky
2023-01-20MenuBar add auto-translation of Menu namesАлексей Смирнов
2023-01-20Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fixRémi Verschelde
Fix incorrect Viewport Debug Draw effects
2023-01-20Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-19Merge pull request #41239 from dalexeev/fix_draw_rectRémi Verschelde
Fix `CanvasItem.draw_rect` function with `filled = false`
2023-01-19Merge pull request #70602 from ↵Rémi Verschelde
Calinou/environment-no-sky-hide-ambient-light-properties Hide Ambient Light properties in Environment inspector depending on mode
2023-01-19Merge pull request #71418 from TokageItLab/restart-anim-treeRémi Verschelde
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19Merge pull request #71264 from TokageItLab/improve-statemachineRémi Verschelde
Add next/reset function to `AnimationStateMachine`
2023-01-19Add 'Lighting' to list of Debug Draw viewport optionsHalcyonGarside