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2017-06-26Merge pull request #9268 from BastiaanOlij/improve_defaultsRémi Verschelde
Align primitive defaults to default collision shape sizes
2017-06-26Merge pull request #9296 from TwistedTwigleg/Camera2D_enhancements_V2Rémi Verschelde
Camera2D enhancements (V2)
2017-06-26Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemapsRémi Verschelde
Add one-way collisions and individual shape offsets for tilesets
2017-06-26Merge pull request #9318 from bojidar-bg/readd-normal-tilemapRémi Verschelde
Add normal map to tilemaps and tilesets
2017-06-25tree fix drawing order for header +toger5
- the collapse arrow gets drawn after the background so its not hidden underneath anymore - custom_bg_color no offset anymore
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke ↵Juan Linietsky
compatibility.
2017-06-25-Added folding to property editor, persistent on objects it editsJuan Linietsky
-Some changes to tree to support this properly
2017-06-25Added some editor enhancements to Camera2D. Added the option to draw ↵TwistedTwigleg
Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
2017-06-25Add one-way collisions and individual shape offsets for tilesetsBojidar Marinov
As requested in #9318 Accidentially fixes #2231 as well
2017-06-25Fixes method bindRamesh Ravone
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24Merge pull request #9353 from Zylann/gradient_refactorJuan Linietsky
GradientTexture now uses a Gradient
2017-06-24Merge pull request #9249 from Noshyaar/pr-colorpickRémi Verschelde
ColorPicker: fix DPI, hue & color update issues
2017-06-24GradientTexture now uses a GradientMarc Gilleron
- Added gradient property - Deleted duplicate code
2017-06-24Merge pull request #9344 from Noshyaar/pr-enviGeorge Marques
Environment: remove ssr_accel property, fix typo
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-24Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0Andreas Haas
Add statements for script types of RichTextLabel
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
2017-06-24Environment: remove ssr_accel property, fix typoPoommetee Ketson
2017-06-24Add statements for script types of RichTextLabelgeequlim
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas ↵Juan Linietsky
could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun!
2017-06-24Added Curve resourceMarc Gilleron
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
Added back CanvasItemMaterial
2017-06-22Fix shortcuts, make them visible again and work.Juan Linietsky
2017-06-22Fixed bug regarding to two spatial 2d players not mixing properlyJuan Linietsky
2017-06-22Add normal map to tilemaps and tilesetsBojidar Marinov
Fixes #9310
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-22Fix tools=no buildRémi Verschelde
This house is falling apart when I'm not around...
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky
-Implemented missing stretch modes, now tile and tile fit work
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-20Merge pull request #9257 from Shockblast/patch-1Thomas Herzog
Remove Duplicate Include
2017-06-19Remove Duplicate IncludeShockblast
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-20Merge pull request #9277 from bd339/iss9266Thomas Herzog
Add null-check to get_normal_frame
2017-06-20Add null-check to get_normal_frameBenjamin Dahse
2017-06-20Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog
Update PopupMenu hiding
2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
Add double-sided flag to SpriteBase3D [master]
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
Fix PathFollow rotations.
2017-06-20ColorPicker: fix DPI, hue & color update issuesPoommetee Ketson
2017-06-19Merge pull request #9256 from MarianoGnu/masterJuan Linietsky
Fix ColorPicker's screen pick functionality
2017-06-19Fix ColorPicker's screen pick functionalityMariano Suligoy
2017-06-19Align primitive defaults to default collision shape sizesBastiaanOlij
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky
support in Sprite so far.
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
2017-06-17Merge pull request #9228 from BastiaanOlij/fix_primitive_sliderRémi Verschelde
Fix sliders for primitives
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-17fix sliders for primitivesBastiaanOlij