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2021-09-27Merge pull request #53091 from AnilBK/merge-duplicatesRémi Verschelde
2021-09-26Fix LineEdit and TextEdit double-click and triple-click selectionjmb462
2021-09-26Merge pull request #52824 from e8newallm/52680Rémi Verschelde
Updated Tabs to not update excessively
2021-09-26Updated Tabs to not update excessivelyMatthew Newall
2021-09-26Merge duplicate branch conditions to one.Anilforextra
Use SWAP template for swapping values.
2021-09-25fix out of bounds crash in GPUParticle3D::_skinning_changed()LATRio
2021-09-25Merge pull request #53049 from AnilBK/dont-construct-2Rémi Verschelde
2021-09-25Construct values only when necessary.Anilforextra
2021-09-25Correctly calculate position of the folding arrow in TreeYuri Sizov
2021-09-25Merge pull request #52996 from YeldhamDev/im_the_invisible_tabRémi Verschelde
2021-09-24Merge pull request #53009 from Chaosus/fix_completion_resultsRémi Verschelde
2021-09-24Merge pull request #52993 from YeldhamDev/tabs_rename_fixRémi Verschelde
2021-09-24Fix tab renaming not updating its size in `Tabs`Michael Alexsander
2021-09-24Fix incorrect offsets of tooltip content in `CodeEdit`Yuri Roubinsky
Fix incorrect offsets of tooltip content in `CodeEdit`
2021-09-24Refactor and move easing equationskobewi
2021-09-24Merge pull request #52430 from AnilBK/vector2-replacementsRémi Verschelde
2021-09-24Merge pull request #38414 from theoway/Fix-GraphNode_offset_updateRémi Verschelde
2021-09-24Expose `TabContainer`'s tab hidding for scriptsMichael Alexsander
2021-09-23Construct values only when necessary.Anilforextra
2021-09-23Implement animated tilesGilles Roudière
2021-09-23Merge pull request #51920 from ↵Rémi Verschelde
jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23Merge pull request #52956 from laws65/skeleton3d-bone-fixRémi Verschelde
2021-09-23Merge pull request #52954 from nekomatata/fix-kinematic-collision-referenceRémi Verschelde
2021-09-23Fixes sync issue between position_offset and rect_position in GraphNodeUmang Kalra
Bleh
2021-09-23Prevent being able to set bone's parent as itselflaws65
2021-09-22Don't override KinematicCollision reference when still in use in scriptPouleyKetchoupp
In case the reference is stored in script, create a new instance to avoid overriding the previous values. Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22Fill variation coordinates dictionary with default values when FontData is ↵bruvzg
set/added.
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
2021-09-21Merge pull request #52913 from Paulb23/text-edit-search-themeRémi Verschelde
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde
2021-09-21Added search colors to TextEdit and CodeEdit themePaulb23
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-21Added option for spinbox to update it's value on line edit 'text_changed' ↵Eric M
rather than 'text_entered'
2021-09-21Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crashRémi Verschelde
Fail at instantiating a packed scene if the root node is instantiated
2021-09-21Merge pull request #52466 from tcoxon/fix_43733_4.0Rémi Verschelde
Prevent shaders from generating code before the constructor finishes.
2021-09-21Prevent shaders from generating code before the constructor finishes.Tom Coxon
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid shaders (temporarily)." The bug occurred because various setters called in materials' constructors add materials to queues that are processed on the main thread. This means that when the materials are created in another thread, they can be processed on the main thread before the constructor has finished. The fix adds a flag to affected materials that prevents them from being added to the queue until their constructors have finished initialising all the members.
2021-09-21Add flag to connected grapheme. Apply RTL displacement FX only to the whole ↵bruvzg
connected grapheme. Pass more glyph info to the custom RTL FX.
2021-09-21Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshotRémi Verschelde
Fixed value type and applied small change in `AnimationNodeOneShot`
2021-09-21Merge pull request #52886 from bruvzg/rtl_fixesRémi Verschelde
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21Fix RTL layout Label text, VBox child, 3D node editor controls, and popup ↵bruvzg
menu alignment.
2021-09-21Fix focus shortcuts triggering incorrectlyEric M
2021-09-20Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seekRémi Verschelde
Fixed seeking behavior of property track with discrete interpolation
2021-09-20Merge pull request #52543 from ↵Rémi Verschelde
TokageItLab/fixed-transition-when-xfade-time-is-zero Fixed `AnimationNodeTransition`'s behavior when xfade time is zero
2021-09-20Merge pull request #52519 from e8newallm/52497-Remove_Unused_VariableRémi Verschelde
Removed unused Ref<Font> font variables
2021-09-20Merge pull request #52151 from CaptainProton42/fix-y-billboard-shearRémi Verschelde
Fix y billboard shear when rotating camera
2021-09-20Merge pull request #52848 from Paulb23/code-edit-testsRémi Verschelde
2021-09-20Merge pull request #52862 from bruvzg/cache_index_chkRémi Verschelde
Add FontData cache index check, remove excessive loop.
2021-09-20Change completion prefixes to single char and unnecessary ui_cancel accept_eventPaulb23
2021-09-20Add FontData cache index check, remove excessive loop.bruvzg
2021-09-20Fix `Label` and `RichTextLabel` `visible_characters` and `percent_visible` ↵bruvzg
methods.