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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-07-14
Correct RichTextLabel.custom_effects property type metadata
Emmanuel Leblond
2020-07-14
Properly pass safe margin on initialization.
Juan Linietsky
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-14
Merge pull request #40327 from pkdawson/patch-1
Rémi Verschelde
2020-07-14
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Rémi Verschelde
2020-07-13
Avoid overflow when calculating visible_cells
Patrick Dawson
2020-07-11
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
Rémi Verschelde
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-11
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
Rémi Verschelde
2020-07-11
Add incremental update mode to sky
clayjohn
2020-07-10
Add missing overrides to visual_shader_nodes.h
Marcel Admiraal
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-10
Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
Merge pull request #36225 from Chaosus/shader_fma
Yuri Roubinsky
2020-07-10
Merge pull request #38341 from verdog/camera-bounds-fix
Rémi Verschelde
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
Merge pull request #40228 from mrushyendra/multinode_selection_master
Rémi Verschelde
2020-07-10
Merge pull request #40197 from mrushyendra/pathfollow_master
Rémi Verschelde
2020-07-09
Emit signals for GraphEdit multi-node selection and unselection
Maganty Rushyendra
2020-07-09
Fix exclusive child focus grab, when there are more than two child windows.
bruvzg
2020-07-09
Fixes the get_visible_line_count() of rich text label
Umang Kalra
2020-07-08
Fix repeated updates of PathFollow3D Transform
Maganty Rushyendra
2020-07-05
Fix GraphEdit reconnecting to disconnected port
Yuri Roubinsky
2020-07-05
Merge pull request #40112 from Chaosus/graphedit_connection_enchancement
Rémi Verschelde
2020-07-04
Merge pull request #40084 from bruvzg/macos_seamless_scaling
Rémi Verschelde
2020-07-04
[macOS] Implement seamless display scaling.
bruvzg
2020-07-04
Prevents incorrect connection attempt on port clicking in GraphEdit
Yuri Roubinsky
2020-07-03
Change how default fonts are created, fixes #39235
Juan Linietsky
2020-07-04
Merge pull request #40092 from hinlopen/remove-find-last
Rémi Verschelde
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-07-03
Provide warning when using polygon shapes in `CollisionShape2D` node
Andrii Doroshenko (Xrayez)
2020-07-03
Merge pull request #37218 from lrgilbert/graphnode-port-separation
Rémi Verschelde
2020-07-03
Merge pull request #40081 from nekomatata/richtextlabel-fill-regression
Rémi Verschelde
2020-07-03
Merge pull request #32907 from georgikoemdzhiev/FixPressedIssue
Rémi Verschelde
2020-07-03
Fixed separation of ports on GraphNode
lrgilbert
2020-07-03
Fix RichTextLabel fill alignment regression
PouleyKetchoupp
2020-07-03
Merge pull request #39968 from lordkettune/custom-tracks-fix
Rémi Verschelde
2020-07-03
Merge pull request #40063 from RandomShaper/clean_blend_times
Rémi Verschelde
2020-07-03
Merge pull request #40071 from reduz/fix-content-scale
Rémi Verschelde
2020-07-02
Fix issues with custom tracks on reimport
lordkettune
2020-07-02
Fix content scale mode, closes #37941
Juan Linietsky
2020-07-02
Uncheck 'Pressed' if toggle_mode is unchecked
georgikoemdzhiev
2020-07-02
Ignore blend times for inexistent animations
Pedro J. Estébanez
2020-07-02
Ensure cursor shape changes when exiting window, fixes #37724
Juan Linietsky
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
Prevent dragging from SceneTree buttons
Haoyu Qiu
2020-07-02
Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
Rémi Verschelde
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