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2021-06-30Merge pull request #49901 from nekomatata/move-and-collide-fix-slideRémi Verschelde
Fix move_and_collide causing sliding on slopes
2021-06-29Fixes to 2D viewportreduz
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up) * Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene)
2021-06-29Merge pull request #37181 from jitspoe/master.button_icon_alignmentRémi Verschelde
2021-06-29Merge pull request #49713 from nekomatata/fix-export-var-override-runtimeRémi Verschelde
Fix export var override in PackedScene at runtime
2021-06-29Merge pull request #49970 from trollodel/graphnode_fix_port_positionRémi Verschelde
Fix GraphNode port position when the control has the Expand flag
2021-06-29Add alignment options to icons on buttons.jitspoe
They can now be centered and right-aligned. Fixes #11380.
2021-06-29Merge pull request #49719 from LightningAA/rename-node-is-ancestor-ofRémi Verschelde
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29Merge pull request #49993 from groud/fix_debbuger_crashRémi Verschelde
Fixes crash in case no column in tree is expanded and has minimum size
2021-06-29Fixes crash in case no column in tree is expanded and has minimum sizeGilles Roudière
2021-06-29Implement painting properties over TileSetsGilles Roudière
2021-06-28Fix move_and_collide causing sliding on slopesPouleyKetchoupp
Make sure the direction of the motion is preserved, unless the depth is higher than the margin, which means the body needs depenetration in any direction. Also changed move_and_slide to avoid sliding on the first motion, in order to avoid issues with unstable position on ground when jumping. Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-06-28Fix GraphNode port position when the control has the Expand flagtrollodel
2021-06-28Merge pull request #49917 from groud/tree_disable_scrollRémi Verschelde
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28Merge pull request #49951 from ↵Rémi Verschelde
Calinou/standardmaterial3d-height-triplanar-print-warning Print warning in StandardMaterial3D when height and triplanar are active
2021-06-28Implement Tree's internal minimum width calculationGilles Roudière
2021-06-28Print warning in StandardMaterial3D when height and triplanar are activeHugo Locurcio
Using both height mapping and triplanar mapping isn't supported.
2021-06-28Fix auto-connection from output node to input (VisualShaders)Yuri Roubinsky
2021-06-28Merge pull request #49953 from Calinou/reflectionprobe-tweak-default-extentsRémi Verschelde
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
2021-06-27Increase the default ReflectionProbe extents to Vector3(10, 10, 10)Hugo Locurcio
On top of having a more realistic size out of the box, this matches the default VoxelGI extents for better usability.
2021-06-27Fix flipped binormal in StandardMaterial3D triplanar mappingHugo Locurcio
This made normal maps on triplanar materials use an inverted Y direction compared to non-triplanar materials.
2021-06-25Implement native extension systemreduz
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-25Allow disabling scrolling in TreeGilles Roudière
2021-06-25Merge pull request #49908 from KoBeWi/📎🔫Rémi Verschelde
Remove clips_input() method and use clip_content
2021-06-25Remove clips_input() method and use clip_contentkobewi
2021-06-25Fix RichTextLabel custom_effects export to be properly filtered in the EditorEric M
2021-06-24Merge pull request #49874 from groud/fix_polygon2D_rendering_blackRémi Verschelde
Fix polygon 2D rendering black
2021-06-24Merge pull request #49583 from timothyqiu/texture-crashRémi Verschelde
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24Fix polygon 2D rendering blackGilles Roudière
2021-06-23Allow a top and bottom radius equal to 0 in CylinderMeshHugo Locurcio
The CylinderMesh generation code handles this special case and avoids generating the top and bottom faces if their radius is equal to 0. This improves performance by reducing the number of vertices to draw. If both values are set to 0, nothing will be visible but the mesh generation will still succeed. This also improves the CylinderMesh class documentation.
2021-06-23[Net] Makes HTTPClient a custom instance class.Fabio Alessandrelli
2021-06-23[Net] Unify HTTPClient request and request_raw.Fabio Alessandrelli
2021-06-21Merge pull request #49798 from pycbouh/tree-lines-items-draw-orderRémi Verschelde
Make relationship lines draw on top of `TreeItem`s
2021-06-21Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A
2021-06-21Make relationship lines draw on top of TreeItemsYuri Sizov
2021-06-21Update min size on Label::set_textHaoyu Qiu
2021-06-21Merge pull request #49665 from Paulb23/code_edit_indentRémi Verschelde
Move indentation into CodeEdit
2021-06-21Improve nine patch behavior of TextureProgressBarfloppyhammer
2021-06-20Move indent management to CodeEditPaulb23
2021-06-20Merge pull request #35608 from golfinq/masterRémi Verschelde
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Rich Text Label now allows for foreground colors and background colorsgolfinq
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #49742 from Paulb23/remove_keywords_texteditRémi Verschelde
Remove redundant keywords from TextEdit
2021-06-20Merge pull request #49741 from RandomShaper/fix_save_scene_side_effectsRémi Verschelde
Remove side effects of scene save
2021-06-20Merge pull request #41794 from KoBeWi/shiny_new_tweensRémi Verschelde
2021-06-20Merge pull request #48696 from madmiraal/fix-48692Rémi Verschelde
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-19Remove redundant keywords from TextEditPaulb23
2021-06-19Remove side effects of scene savePedro J. Estébanez
2021-06-19Complete rewrite of TweensTomasz Chabora
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19Use double-sided material for RayCast3DHugo Locurcio
This makes RayCast3Ds visible if the camera is fully inside one (e.g. a RayCast3d parented to the current Camera3D).