Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-30 | Merge pull request #49901 from nekomatata/move-and-collide-fix-slide | Rémi Verschelde | |
Fix move_and_collide causing sliding on slopes | |||
2021-06-29 | Fixes to 2D viewport | reduz | |
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up) * Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene) | |||
2021-06-29 | Merge pull request #37181 from jitspoe/master.button_icon_alignment | Rémi Verschelde | |
2021-06-29 | Merge pull request #49713 from nekomatata/fix-export-var-override-runtime | Rémi Verschelde | |
Fix export var override in PackedScene at runtime | |||
2021-06-29 | Merge pull request #49970 from trollodel/graphnode_fix_port_position | Rémi Verschelde | |
Fix GraphNode port position when the control has the Expand flag | |||
2021-06-29 | Add alignment options to icons on buttons. | jitspoe | |
They can now be centered and right-aligned. Fixes #11380. | |||
2021-06-29 | Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of | Rémi Verschelde | |
Rename `is_a_parent_of()` to `is_ancestor_of()` | |||
2021-06-29 | Merge pull request #49993 from groud/fix_debbuger_crash | Rémi Verschelde | |
Fixes crash in case no column in tree is expanded and has minimum size | |||
2021-06-29 | Fixes crash in case no column in tree is expanded and has minimum size | Gilles Roudière | |
2021-06-29 | Implement painting properties over TileSets | Gilles Roudière | |
2021-06-28 | Fix move_and_collide causing sliding on slopes | PouleyKetchoupp | |
Make sure the direction of the motion is preserved, unless the depth is higher than the margin, which means the body needs depenetration in any direction. Also changed move_and_slide to avoid sliding on the first motion, in order to avoid issues with unstable position on ground when jumping. Co-authored-by: fabriceci <fabricecipolla@gmail.com> | |||
2021-06-28 | Fix GraphNode port position when the control has the Expand flag | trollodel | |
2021-06-28 | Merge pull request #49917 from groud/tree_disable_scroll | Rémi Verschelde | |
Allow disabling scrolling in Tree and implement horizontal scrolling | |||
2021-06-28 | Merge pull request #49951 from ↵ | Rémi Verschelde | |
Calinou/standardmaterial3d-height-triplanar-print-warning Print warning in StandardMaterial3D when height and triplanar are active | |||
2021-06-28 | Implement Tree's internal minimum width calculation | Gilles Roudière | |
2021-06-28 | Print warning in StandardMaterial3D when height and triplanar are active | Hugo Locurcio | |
Using both height mapping and triplanar mapping isn't supported. | |||
2021-06-28 | Fix auto-connection from output node to input (VisualShaders) | Yuri Roubinsky | |
2021-06-28 | Merge pull request #49953 from Calinou/reflectionprobe-tweak-default-extents | Rémi Verschelde | |
Increase the default ReflectionProbe extents to Vector3(10, 10, 10) | |||
2021-06-27 | Increase the default ReflectionProbe extents to Vector3(10, 10, 10) | Hugo Locurcio | |
On top of having a more realistic size out of the box, this matches the default VoxelGI extents for better usability. | |||
2021-06-27 | Fix flipped binormal in StandardMaterial3D triplanar mapping | Hugo Locurcio | |
This made normal maps on triplanar materials use an inverted Y direction compared to non-triplanar materials. | |||
2021-06-25 | Implement native extension system | reduz | |
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h | |||
2021-06-25 | Allow disabling scrolling in Tree | Gilles Roudière | |
2021-06-25 | Merge pull request #49908 from KoBeWi/📎🔫 | Rémi Verschelde | |
Remove clips_input() method and use clip_content | |||
2021-06-25 | Remove clips_input() method and use clip_content | kobewi | |
2021-06-25 | Fix RichTextLabel custom_effects export to be properly filtered in the Editor | Eric M | |
2021-06-24 | Merge pull request #49874 from groud/fix_polygon2D_rendering_black | Rémi Verschelde | |
Fix polygon 2D rendering black | |||
2021-06-24 | Merge pull request #49583 from timothyqiu/texture-crash | Rémi Verschelde | |
Fix crash when freeing GradientTexture and NoiseTexture | |||
2021-06-24 | Fix polygon 2D rendering black | Gilles Roudière | |
2021-06-23 | Allow a top and bottom radius equal to 0 in CylinderMesh | Hugo Locurcio | |
The CylinderMesh generation code handles this special case and avoids generating the top and bottom faces if their radius is equal to 0. This improves performance by reducing the number of vertices to draw. If both values are set to 0, nothing will be visible but the mesh generation will still succeed. This also improves the CylinderMesh class documentation. | |||
2021-06-23 | [Net] Makes HTTPClient a custom instance class. | Fabio Alessandrelli | |
2021-06-23 | [Net] Unify HTTPClient request and request_raw. | Fabio Alessandrelli | |
2021-06-21 | Merge pull request #49798 from pycbouh/tree-lines-items-draw-order | Rémi Verschelde | |
Make relationship lines draw on top of `TreeItem`s | |||
2021-06-21 | Rename `is_a_parent_of()` to `is_ancestor_of()` | Lightning_A | |
2021-06-21 | Make relationship lines draw on top of TreeItems | Yuri Sizov | |
2021-06-21 | Update min size on Label::set_text | Haoyu Qiu | |
2021-06-21 | Merge pull request #49665 from Paulb23/code_edit_indent | Rémi Verschelde | |
Move indentation into CodeEdit | |||
2021-06-21 | Improve nine patch behavior of TextureProgressBar | floppyhammer | |
2021-06-20 | Move indent management to CodeEdit | Paulb23 | |
2021-06-20 | Merge pull request #35608 from golfinq/master | Rémi Verschelde | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-20 | Rich Text Label now allows for foreground colors and background colors | golfinq | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-20 | Merge pull request #49742 from Paulb23/remove_keywords_textedit | Rémi Verschelde | |
Remove redundant keywords from TextEdit | |||
2021-06-20 | Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects | Rémi Verschelde | |
Remove side effects of scene save | |||
2021-06-20 | Merge pull request #41794 from KoBeWi/shiny_new_tweens | Rémi Verschelde | |
2021-06-20 | Merge pull request #48696 from madmiraal/fix-48692 | Rémi Verschelde | |
Fix `InputMap.action_erase_event()` failing to erase events correctly. | |||
2021-06-19 | Remove redundant keywords from TextEdit | Paulb23 | |
2021-06-19 | Remove side effects of scene save | Pedro J. Estébanez | |
2021-06-19 | Complete rewrite of Tweens | Tomasz Chabora | |
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed. | |||
2021-06-19 | Use double-sided material for RayCast3D | Hugo Locurcio | |
This makes RayCast3Ds visible if the camera is fully inside one (e.g. a RayCast3d parented to the current Camera3D). |