Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-18 | Merge pull request #44143 from KoBeWi/callable_multiplayer | Rémi Verschelde | |
2022-09-18 | Port remaining connections to callable_mp | Tomasz Chabora | |
2022-09-18 | Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warning | Rémi Verschelde | |
Fix outdated warning in AnimatedSprite2D | |||
2022-09-18 | Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_size | Rémi Verschelde | |
Fix minimum size calculation for `TabContainer` | |||
2022-09-18 | Fix outdated warning in AnimatedSprite2D | Micky | |
2022-09-18 | Fix minimum size calculation for TabContainer | Rindbee | |
2022-09-18 | Merge pull request #65931 from ↵ | Rémi Verschelde | |
fabriceci/add-recovery-as-collision-in-low-level-methods Add recovery_as_collision in move_and_collide/test_move | |||
2022-09-18 | Merge pull request #58567 from madmiraal/fix-26470 | Rémi Verschelde | |
Remove ParallaxLayer's invalid dependence on screen_offset | |||
2022-09-18 | Merge pull request #65929 from bruvzg/rtl_theme_font_change | Rémi Verschelde | |
Fix RichTextLabel not updating on theme/theme override change until text is updated. | |||
2022-09-18 | Changed the rest definition of SkeletonProfileHumanoid thumb | Silc Renew | |
2022-09-17 | Add recovery_as_collision in move_and_collide/test_move | fabriceci | |
2022-09-16 | Fix RichTextLabel not updating on theme/theme override change until text is ↵ | bruvzg | |
updated. | |||
2022-09-16 | Tweak LightmapGI defaults to be closer to the CPU lightmapper | Hugo Locurcio | |
- Use 3 bounces by default. - Enable environment lighting from the scene by default. - This is not done in `3.x` for compatibility with existing projects, but it makes sense to do this by default since pretty much all outdoor scenes benefit from this. - Set the custom environment color to white (like ReflectionProbe). - Its default energy is still 0, so it's invisible by default. - Enable the generation of dynamic object probes by default. - Tweak the `max_texture_size` property hint for better usability. - Improve error messages when passing invalid sizes to `LightmapGI.set_max_texture_size()`. | |||
2022-09-16 | Fix crash when playing Tween right after finishing | kobewi | |
2022-09-16 | Merge pull request #65873 from Chaosus/fix_uniform_sorting | Rémi Verschelde | |
Fix sorting of uniform items in the material properties | |||
2022-09-16 | Merge pull request #65496 from MinusKube/popup-capture-mouse-bug | Rémi Verschelde | |
Fix MOUSE_MODE_CAPTURED not working correctly with popups | |||
2022-09-16 | Merge pull request #65550 from MinusKube/small-popup-bug | Rémi Verschelde | |
Use embedding viewport instead of parent viewport to determine popup rect | |||
2022-09-16 | Merge pull request #65325 from TokageItLab/refactor-variant-for-anim | Rémi Verschelde | |
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween` | |||
2022-09-16 | Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale | Rémi Verschelde | |
Allow negative `speed_scale` in AnimatedSprite2D & 3D | |||
2022-09-16 | Fix sorting of uniform items in the material properties | Yuri Rubinsky | |
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com> | |||
2022-09-15 | Merge pull request #65800 from dsnopek/xr-resize-viewport-3 | Clay John | |
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node | |||
2022-09-15 | Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree | Rémi Verschelde | |
Fix redraw timing in `AnimationBlendTreeEditor` | |||
2022-09-14 | Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node | David Snopek | |
2022-09-14 | 2D and 3D Skeleton modification docs, and small fixes. | Lyuma | |
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated. | |||
2022-09-14 | Merge pull request #64092 from nathanfranke/shader-uniform | Rémi Verschelde | |
2022-09-15 | Move some methods to Animation from Variant for refactoring | Silc Renew | |
2022-09-14 | Merge pull request #65628 from JohanAR/particle_billboard_normal | Rémi Verschelde | |
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | |||
2022-09-14 | Add configuration warning to GraphEdit regarding future refactoring | Hendrik Brucker | |
2022-09-14 | Fix redraw timing in AnimationBlendTreeEditor | Silc Renew | |
2022-09-14 | Merge pull request #65493 from V-Sekai/lod_scaling | Rémi Verschelde | |
Fixes LOD scaling issues on skinned meshes. | |||
2022-09-14 | Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr | Rémi Verschelde | |
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor. | |||
2022-09-14 | Merge pull request #65735 from bruvzg/rtl_fixes | Rémi Verschelde | |
RTL Improvements | |||
2022-09-14 | Fix LOD-generation on skinned meshes. | SaracenOne | |
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ↵ | clayjohn | |
everything else. This ensures that the debanding does not scale with exposure or any other effect. | |||
2022-09-13 | Allow negative `speed_scale` in AnimatedSprite2D & 3D | Micky | |
If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour. | |||
2022-09-13 | Merge pull request #65591 from MewPurPur/area-overlapping-function | Rémi Verschelde | |
Implement `Area[2D/3D].has_overlapping_[bodies/areas]` | |||
2022-09-13 | RTL Improvements | bruvzg | |
Do not apply negative line separation to the last line. Ensure all methods immediately update cache in a single thread mode. Fix bbcode_enabled change not being applied until text is changed. Fix crash if line height is zero or less. | |||
2022-09-13 | [Font] Remove unnecessary cleanup and `changed` signal emission from the ↵ | bruvzg | |
destructor. | |||
2022-09-12 | Don't store frame of playing AnimatedSprite | kobewi | |
2022-09-12 | Merge pull request #64982 from V-Sekai/exp_dep_flags | Rémi Verschelde | |
2022-09-12 | Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale | Rémi Verschelde | |
2022-09-11 | Add ability to flag classes as experimental or deprecated. | SaracenOne | |
2022-09-10 | Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | Johan Aires Rastén | |
Solves #65627 | |||
2022-09-10 | Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum | Yuri Sizov | |
2022-09-10 | Implement Area.has_overlapping_* | VolTer | |
2022-09-10 | Merge pull request #65595 from KoBeWi/minus_children | Rémi Verschelde | |
Allow negative indices in `move_child()` | |||
2022-09-10 | Allow negative indices in move_child() | kobewi | |
2022-09-10 | Merge pull request #64412 from MewPurPur/remove-remove-and-skip | Rémi Verschelde | |
Remove `Node.remove_and_skip` method | |||
2022-09-09 | Remove Remove and Skip | VolTer | |
2022-09-09 | Harmonise AnimatedSprite3D and its 2D counterpart | Micky | |
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw) |