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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-09-18
Merge pull request #44143 from KoBeWi/callable_multiplayer
Rémi Verschelde
2022-09-18
Port remaining connections to callable_mp
Tomasz Chabora
2022-09-18
Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warning
Rémi Verschelde
2022-09-18
Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_size
Rémi Verschelde
2022-09-18
Fix outdated warning in AnimatedSprite2D
Micky
2022-09-18
Fix minimum size calculation for TabContainer
Rindbee
2022-09-18
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-lev...
Rémi Verschelde
2022-09-18
Merge pull request #58567 from madmiraal/fix-26470
Rémi Verschelde
2022-09-18
Merge pull request #65929 from bruvzg/rtl_theme_font_change
Rémi Verschelde
2022-09-18
Changed the rest definition of SkeletonProfileHumanoid thumb
Silc Renew
2022-09-17
Add recovery_as_collision in move_and_collide/test_move
fabriceci
2022-09-16
Fix RichTextLabel not updating on theme/theme override change until text is u...
bruvzg
2022-09-16
Tweak LightmapGI defaults to be closer to the CPU lightmapper
Hugo Locurcio
2022-09-16
Fix crash when playing Tween right after finishing
kobewi
2022-09-16
Merge pull request #65873 from Chaosus/fix_uniform_sorting
Rémi Verschelde
2022-09-16
Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
Rémi Verschelde
2022-09-16
Merge pull request #65550 from MinusKube/small-popup-bug
Rémi Verschelde
2022-09-16
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Rémi Verschelde
2022-09-16
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Rémi Verschelde
2022-09-16
Fix sorting of uniform items in the material properties
Yuri Rubinsky
2022-09-15
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
Clay John
2022-09-15
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Rémi Verschelde
2022-09-14
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
David Snopek
2022-09-14
2D and 3D Skeleton modification docs, and small fixes.
Lyuma
2022-09-14
Merge pull request #64092 from nathanfranke/shader-uniform
Rémi Verschelde
2022-09-15
Move some methods to Animation from Variant for refactoring
Silc Renew
2022-09-14
Merge pull request #65628 from JohanAR/particle_billboard_normal
Rémi Verschelde
2022-09-14
Add configuration warning to GraphEdit regarding future refactoring
Hendrik Brucker
2022-09-14
Fix redraw timing in AnimationBlendTreeEditor
Silc Renew
2022-09-14
Merge pull request #65493 from V-Sekai/lod_scaling
Rémi Verschelde
2022-09-14
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
Rémi Verschelde
2022-09-14
Merge pull request #65735 from bruvzg/rtl_fixes
Rémi Verschelde
2022-09-14
Fix LOD-generation on skinned meshes.
SaracenOne
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
Allow negative `speed_scale` in AnimatedSprite2D & 3D
Micky
2022-09-13
Merge pull request #65591 from MewPurPur/area-overlapping-function
Rémi Verschelde
2022-09-13
RTL Improvements
bruvzg
2022-09-13
[Font] Remove unnecessary cleanup and `changed` signal emission from the dest...
bruvzg
2022-09-12
Don't store frame of playing AnimatedSprite
kobewi
2022-09-12
Merge pull request #64982 from V-Sekai/exp_dep_flags
Rémi Verschelde
2022-09-12
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
Rémi Verschelde
2022-09-11
Add ability to flag classes as experimental or deprecated.
SaracenOne
2022-09-10
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
Johan Aires Rastén
2022-09-10
Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum
Yuri Sizov
2022-09-10
Implement Area.has_overlapping_*
VolTer
2022-09-10
Merge pull request #65595 from KoBeWi/minus_children
Rémi Verschelde
2022-09-10
Allow negative indices in move_child()
kobewi
2022-09-10
Merge pull request #64412 from MewPurPur/remove-remove-and-skip
Rémi Verschelde
2022-09-09
Remove Remove and Skip
VolTer
2022-09-09
Harmonise AnimatedSprite3D and its 2D counterpart
Micky
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