Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde | |
SoftBody support in GodotPhysics 3D | |||
2021-03-20 | Merge pull request #47139 from nekomatata/concave-backface-collision | Rémi Verschelde | |
Disable backface collision with ConcavePolygonShape by default | |||
2021-03-20 | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | |
Rename Sprite.region_enabled getter and setter methods to match properties | |||
2021-03-20 | Prevent resizing minimap bigger than GraphEdit (Fix #47189) | jmb462 | |
Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit. This commit prevents resizing minimap bigger than GraphEdit and fix this issue. | |||
2021-03-19 | Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0 | Rémi Verschelde | |
Enable zooming in graph_edit with Ctrl + scrollwheel | |||
2021-03-19 | Merge pull request #47151 from nekomatata/soft-body-attachment-error | Rémi Verschelde | |
Fix spamming errors when SoftBody pinned nodes have no attachment | |||
2021-03-18 | Enable zooming graph_edit with scrollwheel | Lightning_A | |
2021-03-18 | Fix spamming errors when SoftBody pinned nodes have no attachment | PouleyKetchoupp | |
There was a specific case where the node path wasn't checked for validity before trying to access the attachment node. It could cause lots of error log noise in both editor and game. | |||
2021-03-18 | Merge pull request #47147 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix Fix for regression in SkeletonIK code | |||
2021-03-18 | Fix for regression in SkeletonIK code | TwistedTwigleg | |
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp | |
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed. | |||
2021-03-18 | Check for null pointer in get_column_width(0) | Justin Ho | |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp | |
- Fixed SoftBody surface update with new rendering system - Added GodotPhysics implementation for SoftBody - Added support to get SoftBody rid to interact with the physics server - Added support to get SoftBody bounds from the physics server - Removed support for unused get_vertex_position and get_point_offset from the physics server - Removed SoftBody properties that are unused in both Bullet and GodotPhysics (angular and volume stiffness, pose matching) - Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly | |||
2021-03-17 | Merge pull request #46674 from cmd410/fix-tab-container | Rémi Verschelde | |
Fix TabContainer _get_tab_width for localized node names | |||
2021-03-17 | Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-text | Rémi Verschelde | |
Fix BBCode tables overlap with bottom text (Fix #47012) | |||
2021-03-17 | Merge pull request #47064 from ↵ | Rémi Verschelde | |
jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013) | |||
2021-03-17 | Fix crash on calling play() in a uninitialized AnimatedSprite2D | jmb462 | |
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013. | |||
2021-03-17 | Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node | Rémi Verschelde | |
Check AnimationNode to update properties | |||
2021-03-17 | Check AnimationNode to update properties | Kongfa Waroros | |
2021-03-17 | Merge pull request #47081 from nekomatata/collision-debug-shape-game-only | Rémi Verschelde | |
Disable debug collision shapes in the editor | |||
2021-03-17 | Merge pull request #47024 from groud/navigation | Rémi Verschelde | |
Allow Navigation to be more flexible | |||
2021-03-16 | Disable debug collision shapes in the editor | PouleyKetchoupp | |
If the editor was started with --debug-collisions, 3d shapes were displayed twice, both with the gizmo and debug shapes. Some shapes could also persist after being removed due to the usage of queue_free() to destroy the debug shapes. | |||
2021-03-16 | Merge pull request #39810 from christinoleo/master | Rémi Verschelde | |
Make GraphNode handle children with EXPAND flag | |||
2021-03-16 | Fix BBCode tables overlap with bottom text | jmb462 | |
New row height was added only if all the column was full. | |||
2021-03-16 | Move SpriteFrames to its own file in the resources folder | Aaron Franke | |
2021-03-15 | Allow Navigation to be more flexible | Gilles Roudière | |
2021-03-15 | Merge pull request #46993 from gongpha/check-if-edit-called-via-editor | Rémi Verschelde | |
Check if _edit_set_position and _edit_set_rect was used outside an editor | |||
2021-03-15 | Check if _edit_set_position and _edit_set_rect was used outside an editor | Kongfa Waroros | |
2021-03-14 | Fix stale tab names in TabContainer | Yuri Sizov | |
2021-03-14 | Fix RTL BBCode range regression and selection issues. | bruvzg | |
2021-03-14 | Rename Sprite.region_enabled getter and setter to match properties | Marcel Admiraal | |
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled. | |||
2021-03-13 | trims_whitespaces_when_creating_folder_windows | Pop0p | |
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir. | |||
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-12 | Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes | Rémi Verschelde | |
SkeletonIK changes and bug fixes | |||
2021-03-12 | Merge pull request #46913 from Faless/js/4.x_vk | Rémi Verschelde | |
[HTML5] Experimental (opt-in) virtual keyboard support. | |||
2021-03-12 | Merge pull request #46699 from sps1112/fix-control.edit_set_state-crash | Rémi Verschelde | |
Add size and dictionary check in Control::_edit_set_state() to fix crash | |||
2021-03-11 | Add IME support checks in LineEdit/TextEdit. | Fabio Alessandrelli | |
Avoid spamming "IME is unsupported" when the DisplayServer report it as such. | |||
2021-03-11 | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | |
Support for duplication of nested instanced scenes | |||
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-03-09 | Add interpolation bar on each channel in ColorPicker | Kongfa Waroros | |
2021-03-08 | Make GraphNode handle children with EXPAND flag | Leonardo Christino | |
2021-03-08 | use collision mask in vehicle raycast | Angad Kambli | |
2021-03-08 | Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precision | Rémi Verschelde | |
fix Label visible_characters bad precision (Fix #46775) | |||
2021-03-08 | Merge pull request #46782 from bruvzg/fix_def_theme_size | Rémi Verschelde | |
Improve bitmap font scaling. Fix default theme font size. | |||
2021-03-08 | Improve bitmap font scaling. Fix default theme font size. | bruvzg | |
2021-03-07 | fix Label visible_characters bad precision | jmb462 | |
2021-03-07 | Merge pull request #46572 from ↵ | Rémi Verschelde | |
jmb462/fix-selection-error-after-commenting-or-indenting Fix selection error after commenting or indenting text (Fix #46477 issue) |