Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-06 | Merge pull request #26669 from RandomShaper/fix-26460 | Juan Linietsky | |
Improve/fix picking | |||
2019-03-06 | Hide StreamTexture flags, fixes #26640 | Juan Linietsky | |
2019-03-06 | -Make tileset and meshlibrary edit in a separate inspector, fixes #26671 | Juan Linietsky | |
-Made relationship lines appear based on theme settings, not previous hack -Fix drawing of relationship lines (was broken) -Fix double initialization of theme settings | |||
2019-03-05 | Merge pull request #26642 from DrMoriarty/check_cursor_line | Rémi Verschelde | |
Check cursor line and column | |||
2019-03-05 | Improve/fix picking | Pedro J. Estébanez | |
Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position) Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful) Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved) Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals) Fixes #26460. | |||
2019-03-05 | Merge pull request #26638 from KoBeWi/fix_audio_stream_player | Rémi Verschelde | |
Pause AudioStreamPlayer on SceneTree pause | |||
2019-03-05 | Check cursor line and column | Vasiliy Makarov | |
Added a trivial check if cursor.line and cursor.column are valid. Fix #26245 | |||
2019-03-05 | Pause AudioStreamPlayer on SceneTree pause | Tomasz Chabora | |
2019-03-05 | Fix general issues with filesystem-related UI components in the editor | Michael Alexsander Silva Dias | |
2019-03-04 | TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ↵ | Mariano Suligoy | |
for #24003 | |||
2019-03-04 | Fix and restore text, material and mesh previewers. | Juan Linietsky | |
2019-03-04 | Update focus mask only if there is a focused control, fixes #26524 | Juan Linietsky | |
2019-03-04 | Warn about plane shape usage, closes #26503 | Juan Linietsky | |
2019-03-04 | Specifically error when users try to use sync to physics and move and slide, ↵ | Juan Linietsky | |
closes #26545 | |||
2019-03-04 | Merge pull request #26511 from clayjohn/giprobe_gles2_warning | Rémi Verschelde | |
Add warning to GIProbe when using GLES2 | |||
2019-03-03 | add warning to GIProbe when using GLES2 | clayjohn | |
2019-03-03 | Fixed missing exclude raycast shapes arguments in snap, closes #25230 | Juan Linietsky | |
2019-03-03 | Add a warning when using plain Container, as many users seem to ↵ | Juan Linietsky | |
misunderstand what this is. | |||
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-03 | Merge pull request #26514 from clayjohn/hide_properties_gles2 | Rémi Verschelde | |
Hide hdr and shadow_contact in gles2 | |||
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde | |
2019-03-02 | hide hdr and shadow_contact in gles2 | clayjohn | |
2019-03-02 | Removed some prints | Juan Linietsky | |
2019-03-02 | Clean up and fix some situations where triangulation may fail, closes #26366 | Juan Linietsky | |
2019-03-02 | Fixed a case of broken loop due to wrapping on the edge, closes #25245 | Juan Linietsky | |
2019-03-02 | Make query checks less agressive, fixes #24694 | Juan Linietsky | |
2019-03-01 | Remove old method that makes no sense today, fixes #25566 | Juan Linietsky | |
2019-03-01 | Fixed some crashers, closes #26393 | Juan Linietsky | |
2019-03-01 | Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn | Rémi Verschelde | |
Engine does not crash anymore if a non root node in escn is missing a parent. | |||
2019-03-01 | Merge pull request #26140 from karliss/meta-item | Rémi Verschelde | |
Use correct meta item in rich text. | |||
2019-03-01 | Editor does not crash anymore if a non root node in escn is missing a parent | Ilaria Cislaghi | |
2019-03-01 | Fixed wrong method binding in control | Justin Vesper | |
Control.get_parent_area_size() is now bound to Control::get_parent_area_size() instead of Control::get_size() | |||
2019-02-28 | added diffuse and specular as inputs to visual shader | clayjohn | |
2019-02-27 | Merge pull request #26257 from kaadmy/procedural_sky_sun_energy | Rémi Verschelde | |
Use sun energy for ProceduralSky generation | |||
2019-02-27 | Merge pull request #26352 from bojidar-bg/21633-progress-stylebox | Rémi Verschelde | |
Fix minimum size of ProgressBar-s | |||
2019-02-27 | Fix minimum size of ProgressBar-s | Bojidar Marinov | |
Was a leftover from 0a1c1c660fc6aa0689816e85f2b6791c225c6d63. Fixes #21633. | |||
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | |
Fix -Wsign-compare warnings. | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-27 | Don't crash on previewing an AtlasTexture without a region | Hein-Pieter van Braam | |
2019-02-26 | Remove setting that caused is_inside_tree() errors on doppler tracking enabled. | Juan Linietsky | |
2019-02-25 | Fix saturate ScalarFunc in Visual Shader | Windy Darian | |
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ``` | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-25 | Update controls when a stylebox or icon override changes; change to ↵ | Bojidar Marinov | |
CONNECT_REFERENCE_COUNTED Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED. Fixes #25904. | |||
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | |
#25897 and many others | |||
2019-02-24 | Use sun energy for ProceduralSky generation | KaadmY | |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | |
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers. | |||
2019-02-24 | Prevent circular references to scene being saved, fixes #24384 | Juan Linietsky | |
2019-02-23 | Remove copy and use instance material override in gizmos, fixes #23783 | Juan Linietsky | |
2019-02-23 | Do not crash on empty path, closes #23701 | Juan Linietsky | |