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2018-07-25Merge pull request #20440 from Chaosus/fixtexturecrashMax Hilbrunner
Fix game crash when you pass invalid or null parameter to ImageTexture.set_data
2018-07-25Fix crash when you pass invalid parameter to ImageTexture.set_dataChaosus
2018-07-25Merge pull request #20404 from TigerCaldwell/masterRémi Verschelde
Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
2018-07-25Merge pull request #20133 from ibrahn/fix-tree-uninit-branchRémi Verschelde
fixed a branch on uninitialised data in gui/tree
2018-07-25Merge pull request #19726 from guilhermefelipecgs/feature_add_menu_hoverRémi Verschelde
Opens the menu with the same parent on mouse focus
2018-07-24Opens the menu with the same parent on mouse focusGuilherme Felipe
2018-07-24Merge pull request #18867 from fire/better_vx_us_rebase_02Juan Linietsky
Improve VisualScript UX
2018-07-24Improve VisualScript UXK. S. Ernest (iFire) Lee
* Prototype faster function call ux. * Work on general search ux. * Able to create nodes from search. * Show class for variables but not methods. * Get actions search working. * Descriptions now show for both methods and properties. * Enable zooming on mouse wheel up and down. * Make the drag trigger on right mouse button. * Search now shows for action visual script nodes. * Able to search visual node names. * Search works better. * Change zooming scale to hide artifacts better. * Remove zoom changes * Select from base should check properties too like the other functions. * Seq_connect flag is needed to set sequence lines correctly. * Remove comment * Code cleanup with function names and arguments. * Use brief description for search descriptions. * Clean and fix bug with input nodes connecting with sequence lines. * Add a warning and fix some edge conditions with sequence into data lines and vice versa. * Don't search functions when pulling from a sequence node. * Don't show actions when pulling from a data line. * Set set and get properties. * Convert visual script operators to the correct type * Create a function preset finds only functions. * Singletons can now find functions. * Add shift-a for generic search. * Add brief descriptions for Visual Script nodes. * Search boxes can now filter names. * Add bigger hit zones to node connect. * For the drop zones, make all the rect2 areas the same size. * Function names in visual script node should be lower case so that search works better. * Use the convention of capitalize() for set, set, visual script nodes and methods. * Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search * Make type_cast use the connecting node's type and remove use of found variable. * Fix case where you call an instance's call function where it becomes an invalid call. * Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections. * Make the window bigger. * Make connect_data and connect_seq more robust. * Add icons to search items. * Add vs constructors in shift-a menu. * Operators, builtins and constructors show type name. Fix several problems with port connections. * In shift-a mode search everything. * Code cleanup * Work on autocompleting the type. * Use type guess in action creation. * Check if type hint string exists in object variables when generating the visual script search. * Add the hint to SceneTree. * Add original type detection. * Make type casting great again. This puts the type casted base type as the data output type string hint. * Pass the type in a VisualScriptFunctionCall too. * Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string. * Make sure the instance is passed in VisualScriptPropertySet. * Restore search on the node's type. * Remove dependencies from graph_edit. * Remove dependencies from property_selector and name the class visual_script_property_selector. * Extract hot zones into a function. * Move hot_zones constants into default theme. * Bigger capture zones. * Clean messy port_grab_distance variables. * Remove RMB functionality. * Remove memory leak on showing visual script descriptions. * Read the port_grab_distance constants on enter tree and theme changed.
2018-07-24Merge pull request #20252 from RandomShaper/fix-canvas-searchRémi Verschelde
Fix CanvasItem's search for a CanvasLayer
2018-07-24Merge pull request #18806 from Calinou/bilinear-textureprogressRémi Verschelde
Add support for bilinear bars in TextureProgress
2018-07-24Merge pull request #19225 from Paulb23/open_all_files_in_script_editorMax Hilbrunner
Open all files in script editor
2018-07-24Merge pull request #19781 from razcore-art/fix-tweenRémi Verschelde
Fix and make Tween node less confusing
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their ↵Tiger Caldwell
respective 2D counterparts to be more consistent and to include more useful methods. RigidBody: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse RigidBody2D: - Added add_central_force - Added add_torque - Added apply_central_impulse - Added apply_torque_impulse PhysicsDirectBodyState: - Added apply_central_impulse Physics2DDirectBodyState: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse - Added apply_impulse - Added apply_torque_impulse PhysicsServer: - Added body_add_force - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse Physics2DServer: - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse - Added body_apply_torque_impulse Also fixed some small bugs along the way
2018-07-24Merge pull request #20391 from YeldhamDev/expose_tileset_modulateRémi Verschelde
Expose 'modulate' set/get in TileSet resource
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-23Expose 'modulate' set/get in TileSet resourceMichael Alexsander Silva Dias
2018-07-23Merge pull request #12678 from AndreaCatania/softJuan Linietsky
Soft body
2018-07-23Implemented Soft bodyAndreaCatania
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
2018-07-23Fix issues with CPUParticles and related conversion from Particles. Closes ↵Juan Linietsky
#20126
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
Physics material
2018-07-23Merge pull request #19888 from AndreaCatania/pryJuan Linietsky
Implemented proceses priority
2018-07-23Implemented proceses priorityAndrea Catania
2018-07-22Defer TileMap::update_dirty_quadrants once again.Pieter-Jan Briers
This fixes #20323. #11077 is now technically re-broken, but you can now call update_dirty_quadrants as workaround.
2018-07-22Allow opening and editing of any utf_8 file in script editorPaulb23
2018-07-21Merge pull request #19264 from vnen/typed-gdscript-finalRémi Verschelde
Typed GDScript
2018-07-21-Fix disable_3d flagJuan Linietsky
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-20Add editor highlight for type-safe linesGeorge Marques
The line number is hightlighted to indicate that the line contains only type-safe code.
2018-07-20-Fix tooltips in inspector, now they show as rich text.Juan Linietsky
2018-07-18Print an error when calling an invalid method on an AnimationMarcelo Fernandez
2018-07-18Several improvements to editor inspector usability and styleJuan Linietsky
2018-07-18Fix CanvasItem search for a CanvasLayerPedro J. Estébanez
This fixes the situation where a `CanvasItem` descendant of a `Viewport` which in turn is a descendant of a `CanvasLayer` prefers the more outer `CanvasLayer` rather than the `Vierport`'s. Because of that, `CanvasItem`s inside a `Viewport` inside a `CanvasLayer` were being rendered to the main `Viewport` instead of the render target of the innermost one.
2018-07-18Ability to disable scale in nodes, closes #19927Juan Linietsky
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-07-18Export: Properly reload preset when opening dialogRémi Verschelde
Fixes #20119 where newly installed templates were not detected. Also fix a bug with preset deletion where it would attempt to edit an already removed preset. For this I made it so that ItemList::deselect_all() also resets `current` to -1, as a manual ItemList::deselect(idx) already does.
2018-07-18Merge pull request #20140 from EIREXE/ambient_light_disable_shaderRémi Verschelde
Add disable ambient light flag to shaders and materials
2018-07-18Merge pull request #20232 from marcelofg55/fix_enums_vsRémi Verschelde
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
2018-07-17Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cppMarcelo Fernandez
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-07-18Fix Label autowrap clips textvolzhs
2018-07-17Merge pull request #19044 from Mintormo/make_header_fixMax Hilbrunner
Added support of Python 3 in make_header.py
2018-07-17Merge pull request #19087 from danvalho/masterMax Hilbrunner
SpriteFrames: expose method to get array containing animation names
2018-07-17Merge pull request #20146 from dodgyville/bezier_fixes_19777Rémi Verschelde
fix issue with bezier tracks using incorrect duration for interpolating values
2018-07-17Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky
2018-07-17Merge pull request #20176 from Chaosus/vs_namefixesRémi Verschelde
Several name fixes for visual shaders
2018-07-17Merge pull request #20150 from ibrahn/fix-scrollbar-atlasMax Hilbrunner
fix scrollbar icons with atlas texture.
2018-07-17Merge pull request #20191 from jvdnbus/line2d-stretchMax Hilbrunner
Line2D texture stretch mode
2018-07-16Changes to how snap works (I think this makes more sense now)Juan Linietsky
2018-07-16-Added support for raycast in KinematicBody2DJuan Linietsky
-Added support for snapping in KinematicBody2D
2018-07-16Line2D texture stretch modeJorn Van denbussche
Prototype for stretching the texture across the whole line. Fixed end cap tile mode.
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky