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2018-01-30Expose a few GraphEdit methods to script languagesGeorge Marques
2018-01-30Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky
This works together with the new Blender to Godot exporter.
2018-01-30Merge pull request #16152 from hpvb/fix-16131Rémi Verschelde
Allow focus on disabled buttons
2018-01-30Merge pull request #15980 from mrcdk/audio_stream_get_lengthRémi Verschelde
Expose audio streams get_length()
2018-01-28Allow focus on disabled buttonsHein-Pieter van Braam
This behavior better matches other gui toolkits. A selected disabled button still can't be interacted with but it can now be selected. This seems to be what QT and GTK do also. This fixes #16131
2018-01-27Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor ↵robfram
works fine). Fix #16095.
2018-01-25Remove duplicate "autoplay" propertyBojidar Marinov
Part of #16051
2018-01-23update signals' MethodInfo in TweenPaul Joannon
key is a NodePath, not a String
2018-01-22defend Path2D against a null curveTodd Ross
2018-01-22Expose audio streams get_length()MrCdK
2018-01-22Merge pull request #15938 from poke1024/fix15904Rémi Verschelde
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21Fix typo in CollisionObject warningRémi Verschelde
2018-01-21I have no idea why this commit fixes #15392Juan Linietsky
2018-01-21Fix crash on deleted rigidbodies without contact monitor (issue 15904)Bernhard Liebl
2018-01-20Fix minor typo: it's -> itsYuri Chornoivan
2018-01-18Remove obsolete Viewport _update_rect() codeRémi Verschelde
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18Before I forget, add warnings on areas without children (should not break ↵Juan Linietsky
anything). Seen too many users misunderstanding the edit rect is the shape.
2018-01-18TextEdit fix get_mouse after many foldsIan
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-16BMFont loading direct support from .fnt files.Juan Linietsky
2018-01-15Changes the keep_margin parameter to true by default, so that people are not ↵Gilles Roudiere
suprised that set_anchor changes the margins values
2018-01-15Merge pull request #15696 from bojidar-bg/15646-assigned-animationRémi Verschelde
Fix an issue with the animation editor not seeking to the target time
2018-01-15ViewportContainer passes input down to children viewportsFabio Alessandrelli
2018-01-14Merge pull request #15708 from Paulb23/current_line_clipping_issue_15427Rémi Verschelde
Fixed current line highlighting with horizontal clipping, issue 15427
2018-01-14Fixed current line highligting with horizontal clipping, issue 15427Paulb23
2018-01-14Fix an issue with the animation editor not seeking to the target time properly.Bojidar Marinov
Fixes #15646.
2018-01-13Merge pull request #15670 from poke1024/fix15588Rémi Verschelde
Fixes hangs with Tree in multi selection mode (issue 15588)
2018-01-13Fixes hangs with Tree in multi selection mode (issue 15588)Bernhard Liebl
2018-01-13Merge pull request #15657 from paulloz/fix-textedit-undo-redo-selectionRémi Verschelde
TextEdit: Fix selection issue with undo/redo
2018-01-13Deselect on undo/redo in TextEditPaul Joannon
2018-01-13Fix get_parent_range to return 0 when there is no parentRuslan Mustakov
Fixes #15635
2018-01-13Small fix for Control bindingsletheed
2018-01-12Merge pull request #15623 from kubecz3k/param-name-renameRémi Verschelde
modify default param names in couple of signals
2018-01-12Merge pull request #15629 from endragor/fix-shader-propertyRémi Verschelde
Fix Material's shader property binding
2018-01-12Fix Material's shader property bindingRuslan Mustakov
ShaderGraph doesn't exist in 3.0.
2018-01-12Make burley default for materials, fixes #15054Juan Linietsky
2018-01-12modify default param names in couple of signalsUnknown
'name' default param should not be used since there is problem with name shadowing
2018-01-12Add special coloring to members, to make shadowing more obvious.Juan Linietsky
2018-01-12Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapesRémi Verschelde
Update collision shapes data on tree entered
2018-01-12Merge pull request #15620 from AndreaCatania/p4Rémi Verschelde
Reset collider on ray node
2018-01-12Reset collider on ray nodeAndreaCatania
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵Juan Linietsky
of tree notification. Updated doc accordingly.
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-11Merge pull request #15610 from groud/fix_node_resize_setting_anchorsRémi Verschelde
Fixes nodes being resized or moved when changing an anchor
2018-01-11Fixes nodes being resized or moved when changing an anchorGilles Roudiere
2018-01-11Merge pull request #15528 from AndreaCatania/p1Rémi Verschelde
Fixed viewport node error on editor
2018-01-11Update collision shapes data on tree enteredPedro J. Estébanez
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene. Fixes #13835.
2018-01-11Merge pull request #15531 from AndreaCatania/p2Juan Linietsky
Fixed crash on duplicate GIProbe baking
2018-01-11solved particle memory leak, fixes #15591Juan Linietsky