Age | Commit message (Collapse) | Author |
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Rename RayCast's `cast_to` property to `target_position`
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`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
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Add 'get_previous_tab()' to 'Tabs'
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Added Texture3D to visual shaders
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Fix ColorPickerButton to apply changes after picker popup closed
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See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
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Implement 3D textures as import and resource format.
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Fix LineEdit not consuming enter events
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LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.
Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f35498801571ad7176eb357d5de1bf3)
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HttpRequest now handles gzipping response bodies
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[WIP] Remakes particles in visual shaders
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Use != 0 instead of > 0 when checking bit mask.
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Remove ArrayMesh::surface_remove declaration
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Fixed get_usable_parent_rect() errors when initialising popup menus.
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Fix bug where leading and trailing spaces werent taken into account with center and right allignment
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Removal was omitted in 449df8f688080c02bfbbfafc45421875b77deb1b
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Fix PopupMenu unresponsive on right side of menu
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doc: Sync classref with current source
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Implement CollisionShape3D.make_convex_from_siblings()
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Fix colour region end key seach and start key order
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Restore Particles functionality in visual shader
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