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2019-08-29Calculate the SpinBox value using the Expression classHugo Locurcio
This closes #31780.
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
Add a Billboard property for Sprite3D
2019-08-28Fix wrong offset in Button when alignment is set to leftMichael Alexsander Silva Dias
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-28Merge pull request #31717 from Calinou/tweak-default-fog-depth-endRémi Verschelde
Tweak the default fog depth end to use a fixed value
2019-08-28Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-typeRémi Verschelde
Fix the return type of NativeScript::new in API json
2019-08-27Tweak the default fog depth end to use a fixed valueHugo Locurcio
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686.
2019-08-27fix otherwise unitialized variables, found in #31694Robin Hübner
2019-08-27Merge pull request #31685 from merumelu/referencerect-with-advanced-gui-disabledRémi Verschelde
Register ReferenceRect when building with ADVANCED_GUI_DISABLED
2019-08-26Merge pull request #25656 from bruvzg/macos_multi_instancesRémi Verschelde
[macOS] Add ability to open multiple editor instances and global/dock menu access
2019-08-26Register ReferenceRect when building with ADVANCED_GUI_DISABLEDmerumelu
2019-08-26Fix Multiline texts not updating correcly inside arraysMichael Alexsander Silva Dias
2019-08-26Fix return type of Control::get_drag_data in API jsontoasteater
Control::get_drag_data is a virtual method that returns Variant, but have the Object type in its MethodInfo. This changes the MethodInfo of Control::get_drag_data
2019-08-26[macOS] Add methods to modify global and dock menus. Add ability to open ↵bruvzg
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-25Merge pull request #31496 from nekomatata/fix-text-edit-insert-selectionRémi Verschelde
Update TextEdit selection when inserting line
2019-08-25Merge pull request #31654 from Paulb23/minimap_fixesRémi Verschelde
Viewport highlight, colour cache and minimap scrolling fixes.
2019-08-25Refactor TextEdit control height calculationsPaulb23
2019-08-25Update TextEdit selection & cursor when inserting linePouleyKetchoupp
Fixes #31458
2019-08-25Minimap scroll now acts similar to scrollbarPaulb23
2019-08-25Merge pull request #31628 from merumelu/treeitem-icon-modulateRémi Verschelde
Tree: fix and expose icon modulation
2019-08-25Disallow undo/redo in readonly TextEdit'sYuri Roubinski
2019-08-24Tree: fix and expose icon modulationmerumelu
2019-08-24Fixed syntax highlighting cache not clearing final linePaulb23
2019-08-24Adjust viewport colour based on background colourPaulb23
2019-08-23Merge pull request #31593 from SaracenOne/project_theme_shutdown_fixRémi Verschelde
Fixes issue with project_default_theme not being cleaned up
2019-08-23Fixes issue with project_default_theme not being dereferenced on cleanup.Saracen
2019-08-23Merge pull request #30398 from tomasantunes/master2Rémi Verschelde
Increase color preset slots
2019-08-23Merge pull request #31014 from DavidSichma/kinematic_angleRémi Verschelde
Fix floor_max_angle comparison for impossible angles
2019-08-23Merge pull request #31575 from creikey/increase-anchor-precisionRémi Verschelde
Increase control node's anchor precision
2019-08-22Fix minimap mouse click resolving to -1Paulb23
2019-08-22Increase control node's anchor precisionCameron Reikes
2019-08-22Merge pull request #31386 from raphael10241024/fix_inertiaRémi Verschelde
Fix custom inertia in physics2d
2019-08-22Fix custom inertia in physics2d, closes#30838RaphaelHunter
2019-08-22Added "editable" property to VisualShaderGroupNodeYuri Roubinski
2019-08-21Add minimap to text_editPaulb23
2019-08-21Add syntax highlighting cachePaulb23
2019-08-21Rename FileDialog's folder icon custom color to `folder_icon_modulate`Hugo Locurcio
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory.
2019-08-21Merge pull request #31450 from GodotExplorer/fix-31425Rémi Verschelde
Fix filter quotes wraped insert completion options
2019-08-21Fix filter quotes wraped insert completion optionsgeequlim
2019-08-21Draw 3D collision shape/raycast gizmos in grayscale when disabledHugo Locurcio
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor.
2019-08-20Fix preview for global expressions in visual shaders (#31505)Yuri Roubinsky
Fix preview for global expressions in visual shaders
2019-08-20Fix preview for global expressions in visual shadersYuri Roubinski
2019-08-20Merge pull request #31395 from ptrojahn/floatsarenastyRémi Verschelde
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20Merge pull request #31492 from Calinou/file-dialog-color-foldersRémi Verschelde
Use a different color for folder icons in file dialogs
2019-08-20Merge pull request #31466 from Calinou/improve-2d-path-editorsRémi Verschelde
Improve the appearance of 2D path editors
2019-08-20Use a different color for folder icons in file dialogsHugo Locurcio
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects.
2019-08-19Replace is_zero_approx(A.distance_to(B)) with A==BPaul Trojahn
Related to #22988 (Fixes the holes in the shape of the first comment)
2019-08-19fix animation freeze when playing animation from another AnimationPlayerUnknown
Donated by IMVU, Inc. Fixes #31410 When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will be stopped. When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track)
2019-08-18Improve the appearance of 2D path editorsHugo Locurcio
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines
2019-08-18Keep syntax highlighting on TextEdit in readonly modeMichael Alexsander Silva Dias