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2022-07-28Merge pull request #63532 from TokageItLab/rename-cubic-slerpRémi Verschelde
2022-07-28Merge pull request #57698 from ↵Rémi Verschelde
bluenote10/feature/rename_translated_to_translated_local
2022-07-28Merge pull request #63248 from Rindbee/reselect-the-timing-of-first_drawRémi Verschelde
2022-07-28Merge pull request #56597 from V-Sekai/material_drag_and_dropRémi Verschelde
Add drag-and-drop support for materials in 3D Instances
2022-07-28Remove `first_draw` and reset visibility when entering treeRindbee
2022-07-27Add a Movie Quit On Finish property to AnimationPlayerHugo Locurcio
This quits the project when an animation is done playing in the given AnimationPlayer, but only in Movie Maker mode. When this happens, a message is printed with the absolute path of the AnimationPlayer node that caused the engine to quit. This can be used to create videos that stop at a specified time without having to write any script. A report is now also printed to the console when the video is done recording (as long as the engine was exited properly). This report is unfortunately not always visible in the editor's Output panel, as it's printed too late. A method was also added to get the path to the output file from the scripting API.
2022-07-27Merge pull request #63138 from TokageItLab/normalize-position-trackRémi Verschelde
Add position track normalization to importer retarget
2022-07-27rename and unify notation for spherical interpolationSilc Renew
2022-07-27Merge pull request #62973 from bruvzg/sysfont_supportRémi Verschelde
2022-07-27Merge pull request #63355 from YeldhamDev/directional_tooltipRémi Verschelde
2022-07-27Merge pull request #63440 from YuriSizov/joints-six-degrees-of-orderRémi Verschelde
2022-07-27Merge pull request #63318 from YuriSizov/control-code-reorgRémi Verschelde
2022-07-27Merge pull request #58296 from Calinou/decal-distance-fade-tweak-defaultsRémi Verschelde
2022-07-27Add a check to prevent duplicating connections in visual shaderYuri Rubinsky
2022-07-27Tweak Decal distance fade defaults and add property hintsHugo Locurcio
The new default values are more usable in real world scenarios when smooth fading of distant decals is desired for performance reasons. The Decal distance fade property hints were adjusted based on the GeometryInstance3D visibility range fade property hints. `or_greater` was also added to allow specifying larger values if needed.
2022-07-26Reorganize code of control.cpp for better maintainabilityYuri Sizov
2022-07-26Fix unnamed arguments in XML docsRedMser
2022-07-26Merge pull request #63496 from groud/fix_tile_set_not_savingRémi Verschelde
Fix TileSet not loading correctly when embedded in a scene
2022-07-26Fix TileSet not loading correctly when embedded in a sceneGilles Roudière
2022-07-26Merge pull request #62972 from Chaosus/shader_groupsRémi Verschelde
Implement shader uniform groups/subgroups
2022-07-26Merge pull request #63484 from groud/fix_tilemap_clear_layerRémi Verschelde
2022-07-26Fixes TileMap clear_layer not recreating internal CanvasItemsGilles Roudière
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-26Merge pull request #63482 from bruvzg/fix_rtl_theme_font_sizesRémi Verschelde
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-26Merge pull request #63462 from TokageItLab/fix-anim-player-bone-pose-cacheRémi Verschelde
Fix initial value of TRS3DTrack cache in `AnimationPlayer`
2022-07-26[RichTextLabel] Fix theme bold / italics / bold italics and mono font size ↵bruvzg
not applied correctly.
2022-07-26Merge pull request #63472 from timothyqiu/tree-row-cell-bgRémi Verschelde
Tree: Don't draw selection background of individual cells in Row mode
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-07-26Tree: Don't draw selection background of individual cells in Row modeHaoyu Qiu
2022-07-26Fix initial value of TRS3DTrack cache in AnimationPlayerSilc Renew
2022-07-25Fix negative indices in TreeItemkobewi
2022-07-25Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspectorHugo Locurcio
2022-07-25Group properties of Generic6DOFJoint slightly betterYuri Sizov
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged.
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-25Merge pull request #63219 from reduz/implement-vector4-projectionRémi Verschelde
2022-07-25Merge pull request #63270 from aaronfranke/fog-densityRémi Verschelde
Change fog density range hint to be 0 to 1 with or_greater
2022-07-24Merge pull request #63407 from RedMser/install-effect-errorRémi Verschelde
Add error for invalid RichTextLabel.install_effect
2022-07-24Add error for invalid RichTextLabel.install_effectRedMser
2022-07-24Merge pull request #63238 from joaopedrosgs/patch-1Rémi Verschelde
Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_advance_condition`
2022-07-23Make tooltips be shown at different directions if there's not enough spaceMichael Alexsander
2022-07-23Implement Vector4, Vector4i, Projectionreduz
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23Merge pull request #63265 from reduz/stream-bpm-supportRémi Verschelde
Implement BPM support in AudioStream files.
2022-07-23Implement BPM supportreduz
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Merge pull request #62093 from Rindbee/fix-undecided-min_size-in-ScrollContainerRémi Verschelde
2022-07-22Merge pull request #62581 from Guh-Feng/Color-Picker-UpdateRémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include.
2022-07-22Adding shader preprocessor supportYuri Roubinsky
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>