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2018-08-25Merge pull request #21231 from AlexHolly/filedialog-fix-multi-selectionRémi Verschelde
Check all selected items on OPEN_MANY/OPEN_FILES in FileDialog, also …
2018-08-25Merge pull request #21358 from MidZik/masterRémi Verschelde
Disable ability to copy or cut text from LineEdit if secret mode is enabled.
2018-08-24Backward compatibility for autotile setup from Godot 3.0.XMariano Javier Suligoy
Fixes #20746
2018-08-24Merge pull request #21385 from groud/fix_itemlist_signalRémi Verschelde
Fix a mistake in itemlist multi_select signal
2018-08-24Fix a mistake in itemlist multiselect signalgroud
2018-08-24Merge pull request #20586 from AlexHolly/text-edit-auto-completionRémi Verschelde
text_edit auto_completion
2018-08-24Merge pull request #21379 from volzhs/particle-matRémi Verschelde
Make ParticlesMaterial included with disable_3d=yes option
2018-08-25Make ParticlesMaterial included with disable_3d=yes optionvolzhs
2018-08-24Particles: Allow speed_scale at 0 in property hint, equivalent to pauseRémi Verschelde
Supersedes and closes #21193.
2018-08-24Merge pull request #21049 from AndreaCatania/jointsRémi Verschelde
Improved 6DOF joint implementation
2018-08-24Style: Fix previous commits from @reduzRémi Verschelde
2018-08-24Property clear caches in animationtree if animatioplayer is modified. Fixes ↵Juan Linietsky
#19876
2018-08-24missed outline size in previous commitJuan Linietsky
2018-08-24Initalize font size to 16, closes #21165Juan Linietsky
2018-08-24Merge pull request #21110 from natrim/particles2d_editorRémi Verschelde
Particles2D: fix editing Visibility Rect from new inspector
2018-08-24Merge pull request #21156 from MednauN/atlas-texture-fixRémi Verschelde
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100Juan Linietsky
2018-08-24Merge pull request #21356 from akien-mga/drop-shadergraphRémi Verschelde
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24Drop old ShaderGraph code, obsoleted by VisualShaderRémi Verschelde
2018-08-24Disable ability to copy or cut text from LineEdit if secret mode is enabled.MidZik
2018-08-23Added a function to cache texture opacity at a pixel, and modified editor to ↵Juan Linietsky
use it. Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde
This reverts commit 4839e5f6d9ed1c0afee933009ab44b9913310d27. Fixes #21289.
2018-08-23-Fix blend tree rename, closes #20210Juan Linietsky
-Fixed activity lines in blend tree
2018-08-23Merge pull request #21328 from marcelofg55/bind_clipcamRémi Verschelde
Add missing BIND_ENUM_CONSTANT to ClippedCamera
2018-08-23Merge pull request #21326 from volzhs/remove-print-ansm-playbackRémi Verschelde
Remove unnecessary print with AnimationNodeStateMachinePlayback
2018-08-23Add missing BIND_ENUM_CONSTANT to ClippedCameraMarcelo Fernandez
2018-08-24Remove unnecessary print with AnimationNodeStateMachinePlaybackvolzhs
2018-08-23Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵Juan Linietsky
and fixes #20221
2018-08-23Fix transform not being applied properly after toggling remote node, fixes ↵Juan Linietsky
#17671
2018-08-23Fix properly keep scale in RemoteTransform2D, fixes #17692, closes #17690Juan Linietsky
2018-08-22Add option to move Tile/GridMap editors to another sideMichael Alexsander Silva Dias
2018-08-22Add distance based dithering to the default material.Juan Linietsky
2018-08-22Merge pull request #21152 from DualMatrix/fileselect_errorRémi Verschelde
Fixed !is_inside_tree() errors in file dialog
2018-08-22Restrict set_pitch_scale to positive scales for AudioStreamPlayer*Chaosus
Fixes #20459. Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com>
2018-08-21Merge pull request #21245 from RandomShaper/fix-physics-canvas-xformRémi Verschelde
Take CanvasLayer transform into account for 2D physics
2018-08-21Merge pull request #21250 from dragmz/ref-ptr-n(eq)-opRémi Verschelde
== and != operators for Ref<T> / T*
2018-08-21Style: Fix issues that went past CIRémi Verschelde
2018-08-21Merge pull request #21263 from guilhermefelipecgs/fix_gradient_editRémi Verschelde
Fix grab/select of gradient edit
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ↵Juan Linietsky
ability to choose between bodies and areas when colliding.
2018-08-21Merge pull request #21267 from akien-mga/color-grayscaleRémi Verschelde
Deprecate incorrect Color::gray()
2018-08-21Optimize CanvasLayer::get_global_transform_with_canvasPedro J. Estébanez
So it takes advantage of the `get_global_transform` cached data.
2018-08-21Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez
Fixes #18073.
2018-08-21Merge pull request #21266 from AndreaCatania/masterJuan Linietsky
Added area / body collision exception in raycast
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-21Deprecate incorrect Color::gray()Rémi Verschelde
This average is not a proper approximation of a grayscale value, get_v() is better suited for that. If we want a real to_grayscale() conversion, it's somewhat more involved: https://en.wikipedia.org/wiki/Grayscale Remove the deprecated Gray() from C# bindings as it conflicts with new named color constants.
2018-08-21Clipped camera implementation, a camera that avoids going into geometry.Juan Linietsky
2018-08-21Fix grab/select of gradient editGuilherme Felipe
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
Expose bullet shape margin to UI.
2018-08-21== and != operators for Ref<T> / T*Marcin Zawiejski
This is to prevent crashes for code like: ... void Material::set_next_pass(const Ref<Material> &p_pass) { ERR_FAIL_COND(p_pass == this); ... that's been fixed in 031f763d4fda4e0dbcdf90a170aad3124c50c062