Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-07 | Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line | Rémi Verschelde | |
method bind TextEdit::set_line() added | |||
2020-05-07 | Merge pull request #38524 from hoontee/master | Rémi Verschelde | |
Fix bug with AudioStreamPlayer3D audio position | |||
2020-05-07 | Fix bug with AudioStreamPlayer3D audio position | hoontee | |
Applies https://github.com/godotengine/godot/commit/0c78a58b6472f704d473e0307c9ea83dfbde1811 to `AudioStreamPlayer3D::play`. | |||
2020-05-06 | PopupMenu.get_current_index() bound to ClassDB | nobuyuki_nyuu | |
2020-05-06 | Merge pull request #38495 from DarkMessiah/tree-bind-suffix | Rémi Verschelde | |
Bind set_suffix and get_suffix in Tree | |||
2020-05-06 | Merge pull request #38488 from ↵ | Rémi Verschelde | |
EricEzaM/adjust-stretch-ratio-value-range-and-documentation Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range | |||
2020-05-06 | Bind set_suffix/get_suffix in Tree | Stanislav Labzyuk | |
2020-05-06 | Updated editor spin slider to have better behaviour and adjusted control's ↵ | Eric M | |
size_flags_stretch_ratio value range | |||
2020-05-06 | Merge pull request #38475 from Chaosus/vs_quals | Rémi Verschelde | |
Added uniform qualifiers to visual shaders | |||
2020-05-05 | Merge pull request #37293 from Janglee123/ctrl-click-improvements | Rémi Verschelde | |
Improved go-to definition (Ctrl + Click) | |||
2020-05-05 | Merge pull request #38480 from ThakeeNathees/tween-get-set-fix | Rémi Verschelde | |
Fix: Tween always return true for _get(), _set() | |||
2020-05-05 | Fix: Tween always return true for _get(), _set() | Thakee Nathees | |
2020-05-05 | Some fixes for canvas item visual shader inputs | Yuri Roubinsky | |
2020-05-05 | Added uniform qualifiers to visual shaders | Yuri Roubinsky | |
2020-05-05 | Improved go-to definition (Ctrl + Click) | janglee | |
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com> | |||
2020-05-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-04 | Merge pull request #37717 from qarmin/world_fix | Rémi Verschelde | |
Change non-existent World to World3D | |||
2020-05-04 | Merge pull request #38446 from qarmin/navigation_polygon_type | Rémi Verschelde | |
Fixes type of array in _set_outlines function | |||
2020-05-04 | Revert "Emit signal when animation ends by seek" | Rémi Verschelde | |
This reverts commit bf1cc116e15ec155c1dfff06bd02d2f1dfc21ee0. This needs more discussion to avoid breaking some users' expectations. See #38086 for arguments. | |||
2020-05-04 | Fixes type of array in _set_outlines function | qarmin | |
2020-05-03 | Merge pull request #38394 from reduz/implement-skew | Rémi Verschelde | |
Implement Skew in Node2D | |||
2020-05-03 | Fix performance issue in update_bitmask_region fallback | Thomas Riedmair | |
2020-05-02 | Added missing spring enums for generic_6dof_joint | Bastiaan Olij | |
2020-05-01 | Implement Skew in Node2D | Juan Linietsky | |
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it to the rotation to get the effect on y-axis | |||
2020-05-01 | method bind TextEdit::set_line() added | Thakee Nathees | |
2020-05-01 | Merge pull request #38346 from jitspoe/master.fix_uninitialized_particle_param | Rémi Verschelde | |
Fix custom w component being uninitialized on CPU particles. | |||
2020-04-30 | Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel | Darenn | |
RichTextEffect can now have a bbcode string starting like one of the built-in. It was impossible before as the built-in would take precedence over the custom effect that has the same bbcode start. Example : [fade] would take precedence over [fade_in] | |||
2020-04-30 | Fix custom w component being uninitialized on CPU particles. | jitspoe | |
(cherry picked from commit 38085f2f6982c491935a434bb45e358dbebe1714) (cherry picked from commit b9c280b73ff6a13ea490d2da0f2728bcef3038dc) | |||
2020-04-29 | Merge pull request #38203 from woollysammoth/multiple-ik-bug | Rémi Verschelde | |
Fixes SkeletonIK resetting other IK poses | |||
2020-04-29 | Merge pull request #37846 from CaptainProton42/text-edit-undo-stack-size | Rémi Verschelde | |
Add "undo_max_stack_size" property to TextEdit | |||
2020-04-29 | Limit undo stack size | John Wigg | |
The stack size of the undo history of a TextEdit was not limited leading to potential memory leaks when doing lots of operations on a TextEdit. This commit adds the option gui/common/text_edit_undo_stack_max_size to the project settings. The first element of the undo stack is popped if the stack's size exceeds this value ensuring limited memory usage. The default stack size setting is 1024. Fixes #37838. | |||
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-04-29 | Merge pull request #38287 from ↵ | Rémi Verschelde | |
JiRuifanCR/animatedtexture-oneshot-pause-set-frame Add set_frame, pause, and oneshot to AnimatedTexture | |||
2020-04-29 | Remove unneccessary increment in TextEdit | Tomasz Chabora | |
2020-04-29 | Add set_frame, pause, and oneshot to AnimatedTexture | Revan Ji | |
Add API documentation for said changes. | |||
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-28 | Merge pull request #38286 from bojidar-bg/x-expose-cell-size | Rémi Verschelde | |
Expose the cell_size affecting VisibilityNotifier2D precision | |||
2020-04-28 | Expose the cell_size affecting VisibilityNotifier2D precision | Bojidar Marinov | |
Refs: #4803 | |||
2020-04-27 | Merge pull request #38121 from JFonS/add_unwrap_caching | Rémi Verschelde | |
Add caching the lightmap unwrapping on import | |||
2020-04-27 | Merge pull request #38243 from KoBeWi/whine | Rémi Verschelde | |
Make Line2D be white by default | |||
2020-04-27 | Merge pull request #36035 from Xrayez/path2d-fix-self-modulate | Rémi Verschelde | |
Do not override Path2D.self_modulate property | |||
2020-04-26 | Make Line2D be white by default | Tomasz Chabora | |
2020-04-25 | Resets global pose of IK chain bones being solved, rather than the whole ↵ | Sam | |
skeleton. Resolves #38026 | |||
2020-04-25 | Merge pull request #38155 from Calinou/tweak-ssao-property-hints | Rémi Verschelde | |
Tweak SSAO property hints to allow setting more precise values | |||
2020-04-23 | Tweak SSAO property hints to allow setting more precise values | Hugo Locurcio | |
This was requested by an user on Twitter who was working on a game with a very small-scale world. | |||
2020-04-23 | Merge pull request #38109 from nekomatata/mesh-instance-active-material | Rémi Verschelde | |
Fix get_active_material when a material is directly set on the mesh | |||
2020-04-22 | Add caching the lightmap unwrapping on import | JFonS | |
This commit adds caching to the lightmap mesh unwraps generated on import. This speeds up re-imports of meshes that haven't changed and also makes sure that the unwraps are consistent across imports. The unwrapping process is not deterministic, so one could end up with a different mapping every time the scene was imported, breaking any previously baked lightmaps. The changes in this commit prevent that from happening. | |||
2020-04-22 | Fix get_active_material when a material is directly set on the mesh | PouleyKetchoupp | |
Makes MeshInstance3D::get_active_material consistent with the logic in the rendering system. Fixes #38108 | |||
2020-04-22 | Merge pull request #38086 from volzhs/seek-animation-finished | Rémi Verschelde | |
Emit signal when animation ends by seek | |||
2020-04-22 | Emit signal when animation ends by seek | volzhs | |