Age | Commit message (Collapse) | Author |
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Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
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Changes the Path2D drawing to use POLYLINE instead of thick lines.
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Physics internal process was removed by mistake, it's needed for contact
points to be updated each frame.
Fixed some multimesh parameters to allow 3D contact points to be drawn,
although it's still not working well in 3D as only some of the contact
points are drawn, and some of them keep being drawn when the number
of visible instances drops to 0 instead of hiding them all.
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KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition
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clutter in scenes with a lot of Particle nodes.
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Fix nine patch of circular TextureProgressBar
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cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
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Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
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AMD FidelityFX Super Resolution
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fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
Fix horizontal velocity being always reset when the body hit a wall in 3D
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Fix wall acceleration in move and slide (3D)
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Fix CharacterBody3D stuck in some advanced scenario
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