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2021-12-02Merge pull request #55483 from pycbouh/theme-load-and-orderRémi Verschelde
2021-12-02Merge pull request #53287 from Chaosus/sprite3d_fixRémi Verschelde
2021-12-02Merge pull request #55271 from RPicster/particles-texture-animation-speedRémi Verschelde
2021-12-02Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabbRémi Verschelde
Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
2021-12-02Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew
2021-12-02Merge pull request #53868 from aaronfranke/curveRémi Verschelde
2021-12-01Faster Path2D drawing with polylinelawnjelly
Changes the Path2D drawing to use POLYLINE instead of thick lines.
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-30Merge pull request #55486 from nekomatata/physics-contacts-debugRémi Verschelde
2021-11-30Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crashRémi Verschelde
2021-11-30Fix physics 2D/3D contact points renderingPouleyKetchoupp
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all.
2021-11-30Make default/project theme wait for modules before initializingYuri Sizov
2021-11-29Prevent hidden tab close buttons from intercepting input [4.0]ator-dev
2021-11-29Merge pull request #55377 from RedHeadphone/patch-1Rémi Verschelde
2021-11-29Merge pull request #55437 from ↵Rémi Verschelde
KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition
2021-11-29Merge pull request #55417 from ekumlin/issue-54856Rémi Verschelde
2021-11-29Merge pull request #55052 from RPicster/master-particles-visibility-rectRémi Verschelde
2021-11-29Don't show tooltips for paused controlskobewi
2021-11-29Merge pull request #48717 from Faless/debugger/4.x_custom_res_fixRémi Verschelde
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵Raffaele Picca
clutter in scenes with a lot of Particle nodes.
2021-11-28progress_offset now added to reference cross draw functionRed Headphone
2021-11-27Fixed PlaybackData in AnimationPlayerSilc 'Tokage' Renew
2021-11-26Prevent crash when passing empty array to MeshEmitterYuri Roubinsky
2021-11-26Merge pull request #54345 from floppyhammer/fix-circular-texture-progressRémi Verschelde
Fix nine patch of circular TextureProgressBar
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + ↵Raffaele Picca
cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-25Merge pull request #55227 from ator-dev/fix-code-foldingRémi Verschelde
2021-11-25Merge pull request #52387 from Calinou/node-rename-path-changed-notificationMax Hilbrunner
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-24Fix code folding when end of block is unindented delimiterator-dev
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
AMD FidelityFX Super Resolution
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-23Merge pull request #55254 from ↵Camille Mohr-Daurat
fabriceci/fix-horizontal-velocity-being-always-reset-on-wall Fix horizontal velocity being always reset when the body hit a wall in 3D
2021-11-23Improve various textskobewi
2021-11-23Fix horizontal velocity being always reset when the body hit a wall in 3dfabriceci
2021-11-22Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3dCamille Mohr-Daurat
Fix wall acceleration in move and slide (3D)
2021-11-22Merge pull request #55151 from Chaosus/control_reset_sizeRémi Verschelde
2021-11-22Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3dCamille Mohr-Daurat
Fix CharacterBody3D stuck in some advanced scenario
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-22Fix body stuck in some 3d advanced scenariofabriceci
2021-11-22Add methods to get position from column and line in TextEditYuri Sizov
2021-11-22Merge pull request #55171 from dalexeev/font-data-set-fixed-sizeRémi Verschelde
2021-11-22Merge pull request #54339 from ConteZero/line_edit_drag_and_dropRémi Verschelde
2021-11-22Merge pull request #55174 from clayjohn/Sky-SRGBRémi Verschelde
2021-11-22Merge pull request #55170 from Razoric480/raz/cast-handleRémi Verschelde
2021-11-21Convert PhysicalSkyMaterial colors to SRGBclayjohn
2021-11-21Fix wall acceleration in move and slide (3D)fabriceci
2021-11-20Expose `FontData::{set,get}_fixed_size` methodsDanil Alexeev
2021-11-20Change cast of int to num to int static castFrancois Belair
2021-11-20Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversionHugo Locurcio
2021-11-19Scales the horizontal velocity according to the wall slope in 2Dfabriceci