Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | |
Revert 2D Platformer demo's moving platforms to sprite plus body. | |||
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | |
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||
2015-02-11 | Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint | Juan Linietsky | |
changed PolygonPathFinder::get_closest_point to return the closest posit... | |||
2015-02-11 | added missing set_shader_param functions | Juan Linietsky | |
also added code completion hint for shader params | |||
2015-02-10 | customizable content margin in styleboxes | Juan Linietsky | |
2015-02-09 | Merge pull request #1170 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fix_cubemap_ressource_editor fixes cubemap ressource editor bug, fixes issue #908 | |||
2015-02-01 | changed PolygonPathFinder::get_closest_point to return the closest position ↵ | romulox_x | |
inside, rather then the closest vertex | |||
2015-01-31 | fixed math in Camera::project_position | jaromirhribal | |
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky | |
nothing functional yet, just experimenting with API | |||
2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky | |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | |
Editing 2D shaders with visual editor seems to work now. | |||
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | |
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||
2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | |
broken, sorry :( | |||
2015-01-17 | Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred | Juan Linietsky | |
Pr-tween-call-deferred | |||
2015-01-17 | Merge pull request #1172 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource fix_environment_ressource_cubemap_support, complete PR #1170 | |||
2015-01-17 | Merge pull request #1204 from marynate/PR-new-default-theme | Juan Linietsky | |
new default theme | |||
2015-01-17 | Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d | Juan Linietsky | |
Pr-canvas-shader-disable-3d | |||
2015-01-17 | Merge pull request #1223 from NateWardawg/master | Juan Linietsky | |
1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers. | |||
2015-01-16 | When overwriting a file with an auto added extension the file name is now ↵ | Nathan Warden | |
set correctly. | |||
2015-01-16 | remove useless code | quabug | |
2015-01-16 | fix bug | quabug | |
running into infinite loop if distance between two adjacent points in curve are too short. | |||
2015-01-15 | Restore checkbutton margin to origin value, fixed issue in code search dialog | marynate | |
2015-01-15 | Minor code formatting | marynate | |
2015-01-15 | Tweak Button margins & small fix for ToolButton | Ralf Hölzemer | |
2015-01-15 | fix background alpha in dropdown arrows | Ralf Hölzemer | |
2015-01-15 | Fixed the progressbar to only require 16px in height | Ralf Hölzemer | |
2015-01-15 | Missing files and Tab changes | Ralf Hölzemer | |
2015-01-15 | More Theme fixes | Ralf Hölzemer | |
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp | |||
2015-01-15 | Fix visual glitch in Progressbar | Ralf Hölzemer | |
2015-01-15 | New iteration of the theme | Ralf Hölzemer | |
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||
2015-01-15 | New neutral default theme | Ralf Hölzemer | |
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||
2015-01-14 | File path in save dialog automatically appended with correct extension if ↵ | Nathan Warden | |
not manually added by the user. | |||
2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky | |
-fix z order issue in new 2D engine | |||
2015-01-14 | Fix canvas shader not registered when disabled_3d=yes | sanikoyes | |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | |
-Solve drawing order bug introduced in previous commit: solves #1214 | |||
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate | |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | |
-ability for shader to use parent shader and params, closes #1198 | |||
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-10 | fix_environment_ressource_cubemap_support | yg2f | |
this fix goes hands in hands with #1170. Cubemap ressources can be loaded and created into an Environment ressource. | |||
2015-01-10 | fixes cubemap ressource editor bug | yg2f | |
this fixes the cubemap ressource editor bug described in issue #908. some other littles fixes will be required to allow the Environment ressource to create and load Cubemap Ressources more easily | |||
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | Add call deferred support for Tween | sanikoyes | |