Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-03 | Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes | Rémi Verschelde | |
Decrease default sizes of some primitive and CSG meshes for consistency | |||
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Merge pull request #60714 from Calinou/typedef-remove-ref | Rémi Verschelde | |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | |||
2022-05-03 | Merge pull request #24402 from guilhermefelipecgs/state_machine_improvement | Rémi Verschelde | |
Improvements to AnimationNodeStateMachine | |||
2022-05-03 | Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent | Rémi Verschelde | |
Reverse tangents of capsule mesh | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-02 | Fix tscn not listed as Resource extension | kobewi | |
2022-05-02 | Improvements of state machine | Guilherme Felipe | |
- Open the menu to add new animation nodes by dragging the transitions to empty areas and automatically connecting them. - Adds box selection to the state machine. - Add feature to group/ungroup selected nodes in a "sub" state machine. - Add start/end node by default. In addition, add new color to these nodes to differentiate then. - Add tooltip for transitions to show the connection "from -> to". - Add new "type" of transition line when multiple transitions are grouped. - Add popup to connect nodes in sub state machine. - Add dialog to select which nodes can be deleted when they are grouped. - Add classes: AnimationNodeStartState AnimationNodeEndState EditorAnimationMultiTransitionEdit - Implements disabled transition API Changes: - Now it's posible to add transitions between state machines, `AnimationNodeStateMachine::add_transition` will works with relative path, this means you can use it like this `add_transition("Idle", "Walk", tr)` or `add_transition("Idle", "StateMachine/Shoot)`. | |||
2022-05-02 | Merge pull request #59895 from akien-mga/clang-tidy | Rémi Verschelde | |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-02 | Fix resource dependence renaming. | bruvzg | |
2022-05-02 | Merge pull request #60529 from timothyqiu/theme-validation | Rémi Verschelde | |
2022-05-01 | Merge pull request #60655 from smix8/navigation_region_rid_4.x | Rémi Verschelde | |
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D | |||
2022-05-01 | Improve Tween infinite loop detection | kobewi | |
2022-04-30 | Merge pull request #60650 from bruvzg/lbl_n_spr_z_order | Rémi Verschelde | |
2022-04-30 | Expose Label3D and Sprite*3D material render priority properties. | bruvzg | |
2022-04-30 | Simplify Callable error text methods | kobewi | |
2022-04-30 | Add get_region_rid() NavigationRegion2D and NavigationRegion3D | smix8 | |
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D | |||
2022-04-29 | Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering | Rémi Verschelde | |
Add dithering to ProceduralSkyMaterial to combat banding | |||
2022-04-29 | Small improvements to get_first_node_in_group() | kobewi | |
2022-04-29 | Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope | Rémi Verschelde | |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-28 | fix lines ending in comments causing auto indent | Nathan Franke | |
2022-04-28 | [Label3D] Add offset property. | bruvzg | |
2022-04-28 | Merge pull request #59438 from ↵ | Rémi Verschelde | |
fabriceci/fix-move-and-collide-reported-collisions Fix wrong collision reported on move_and_collide | |||
2022-04-28 | Merge pull request #58599 from Calinou/styleboxflat-add-skew | Rémi Verschelde | |
Add a Skew property to StyleBoxFlat | |||
2022-04-28 | Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFix | Rémi Verschelde | |
Replaced `loops_current` with `end_loop` in `AnimationNodeStateMachinePlayback` | |||
2022-04-28 | Merge pull request #52624 from e8newallm/52577 | Rémi Verschelde | |
Corrected ordering of Left/Top/Right/Bottom properties | |||
2022-04-28 | Miscellaneous Tween fixes | Haoyu Qiu | |
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-27 | Decrease default sizes of some primitive and CSG meshes for consistency | Hugo Locurcio | |
2022-04-27 | Merge pull request #58685 from ↵ | Rémi Verschelde | |
IgorKordiukiewicz/gpu_particles_2d_interpolation_property Added interpolation property to GPUParticles2D | |||
2022-04-27 | Merge pull request #60321 from rburing/pathfollow_offset_yes_a_number | Rémi Verschelde | |
2022-04-27 | Merge pull request #60331 from KoBeWi/tween_static() | Rémi Verschelde | |
2022-04-27 | Merge pull request #60361 from Geometror/fix-gradient-texture-2d-get-image | Rémi Verschelde | |
2022-04-27 | Merge pull request #60349 from TokageItLab/fix-rotated-root-motion-view | Rémi Verschelde | |
2022-04-27 | Merge pull request #60319 from TokageItLab/implement-global-rest | Rémi Verschelde | |
2022-04-27 | Merge pull request #60440 from ↵ | Rémi Verschelde | |
KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ | |||
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | Fix TileMap::set_pattern offsets | Samuel Wilson | |
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates. | |||
2022-04-27 | Merge pull request #58383 from bruvzg/no_inv_window_placement | Rémi Verschelde | |
2022-04-26 | Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap | Rémi Verschelde | |
Add MSDF and mipmap generation project settings for the default font | |||
2022-04-26 | [Net] Allow branch-specific MultiplayerAPIs. | Fabio Alessandrelli | |
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs. | |||
2022-04-26 | Validate theme type/item names | Haoyu Qiu | |
2022-04-26 | Merge pull request #60511 from akien-mga/readd-find_node | Rémi Verschelde | |
2022-04-26 | Merge pull request #60369 from timothyqiu/al-validate | Rémi Verschelde | |
Fix AnimationLibrary name validation | |||
2022-04-25 | Merge pull request #60438 from Paulb23/text-edit-tests | Rémi Verschelde | |
Add TextEdit unit tests and multiple fixes. | |||
2022-04-25 | Fix font_size not working in TabContainer | Rindbee | |
2022-04-25 | Add MSDF and mipmap generation project settings for the default font | Hugo Locurcio | |
This can be used to improve Label3D and scaled Control appearance in prototypes. |