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AgeCommit message (Expand)Author
2017-06-16Complete changing of resource extensionsGeorge Marques
2017-06-16Merge pull request #9212 from BastiaanOlij/add_primitive_hintsRémi Verschelde
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-16Merge pull request #9201 from vnen/rename-extensionsRémi Verschelde
2017-06-16Increase the default perspective camera FOVHugo Locurcio
2017-06-16Merge pull request #9196 from volzhs/scene-tabRémi Verschelde
2017-06-16Enhance scene tabsvolzhs
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-15Merge pull request #9192 from remorse107/masterRémi Verschelde
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky
2017-06-15Color Picker Fixed Appearanceremorse107
2017-06-15Merge pull request #9176 from RandomShaper/fix-touchbuttonRémi Verschelde
2017-06-14get rid of button arrayJuan Linietsky
2017-06-14Merge pull request #9160 from karroffel/color-ramp-renameRémi Verschelde
2017-06-14Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde
2017-06-14Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky
2017-06-14Fix/improve TouchScreenButtonPedro J. Estébanez
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-14Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af87...Marc Gilleron
2017-06-14renamed occurances of ColorRamp with GradientKarroffel
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, c...Juan Linietsky
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-08Merge pull request #9051 from toger5/fixedScriptEditorListSeperationRémi Verschelde
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-07Fog is complete!Juan Linietsky
2017-06-07fixed overlapping of temp. colors (script editor)toger5
2017-06-07Revert "Fix text warp in color blocks with CJK"Rémi Verschelde
2017-06-06GraphNode: Remove debug print.Andreas Haas
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-05Fix build errorPoommetee Ketson
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-06-01Merge pull request #8982 from noshyaar/pr-animAndreas Haas
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky