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2021-03-04Fix TabContainer _get_tab_widthCrystal Melting Dot
Now it translates node name before calculating tab width
2021-03-04Revert "Add size check in Control._edit_set_state to prevent crash"Rémi Verschelde
This reverts commit ef1d58f034233a0d8b5d0b5dbf539e851ffc726c.
2021-03-04Merge pull request #46524 from kuruk-mm/lineedit_triple_clickRémi Verschelde
LineEdit: Now double click to select a word, and triple click to sele…
2021-03-04Merge pull request #46640 from pdfrod/fix-crash-in-image-textureRémi Verschelde
Fix crash trying to destroy an ImageTexture object containing a null texture
2021-03-04Merge pull request #46620 from sps1112/fix-control.edit_set_state-crashRémi Verschelde
Add size check in Control::_edit_set_state() to fix crash
2021-03-04Add size check in Control._edit_set_state to prevent crashsps1112
2021-03-03Fix crash trying to destroy an ImageTexture object containing a null texturePedro Rodrigues
The problem happened when `ImageTexture::create_from_image` was called with an empty image. In this situation an RID was allocated despite the texture being null. The destructor would then crash trying to acess this null texture. Fixes #46274
2021-03-03Deselect column only if belongs to deselected itemkobewi
2021-03-03Merge pull request #46617 from sps1112/fix-navigationmesh-crashRémi Verschelde
Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new())
2021-03-03Merge pull request #46616 from sps1112/fix-bakedlightmap-crashRémi Verschelde
Add size check in BakedLightmapData::_set_user_data()
2021-03-03Merge pull request #46578 from nekomatata/fix-joint-remove-body-regressionRémi Verschelde
Fix Joint2D/Joint3D node path reset on scene switch
2021-03-03Add null check for NavigationMesh.create_from_mesh()sps1112
2021-03-03Add size<=0 check in BakedLighmapData._get_user_data()sps1112
2021-03-03fix no tween repeat after stop_all() and start() againjmb462
2021-03-02Fix Joint2D/Joint3D node path reset on scene switchPouleyKetchoupp
When one of the bodies exited the tree, the corresponding node path was reset instead of just resetting the joint from the physics server. That was causing the node path to be reset on scene switch when one of the bodies is under the joint in the scene tree.
2021-03-02Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_onlyRémi Verschelde
Make Camera2D's editor helper code only be compiled on editor builds
2021-03-02Merge pull request #36202 from YeldhamDev/sprite_region_hideRémi Verschelde
Hide extra options from various nodes if they're not enabled
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-03-02Merge pull request #35246 from zaksnet/disconnect-while-downloadingFabio Alessandrelli
Disconnect while downloading
2021-03-02Update scene/main/http_request.cppZak Stam
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-02Fix Animation tracks disabled by defaultRémi Verschelde
Was a regression from #45845.
2021-03-01Make Camera2D's editor helper code only be compiled on editor buildsMichael Alexsander
2021-03-01Merge pull request #46563 from pycbouh/graph-edit-hide-minimap-properlyRémi Verschelde
Properly hide GraphEdit's minimap
2021-03-01Properly hide GraphEdit's minimapYuri Sizov
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
Allow to create a node at specific position
2021-03-01LineEdit: Now double click to select a word, and triple click to select all ↵Mateo Kuruk Miccino
the content using the new TextServer TextEdit: Update the method to search words with the new TextServer
2021-03-01Merge pull request #46539 from Chaosus/vs_fix_returnRémi Verschelde
Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01Merge pull request #46536 from likeich/masterRémi Verschelde
Refactored cpu_particles_2d.cpp _notification Method
2021-03-01Merge pull request #45937 from revilo/fix-42611Rémi Verschelde
Fix for "Save Branch as Scene"
2021-03-01Fix incorrect switching port type in VisualShaderNodeStepYuri Roubinsky
2021-03-01Removes redundant code from get_input/output/_port_type (visual shaders)Yuri Roubinsky
2021-02-28Refactored cpu_particles_2d.cpp _notification MethodKyle
Refactors the _notification method in cpu_particles_2d.cpp to use a switch statement for readability and to bring it inline with other classes like node.cpp and timer.cpp.
2021-02-28Fix crash in GIProbe::bakePedro Rodrigues
The problem happened when the passed from_node was null and the GIProbe node had no parent node. Fixes #45978
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵Oliver Dick
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28Merge pull request #46475 from RootKiller/fix_joint_collisionRémi Verschelde
Fixed bug that caused collision not to be properly reenabled when joi…
2021-02-28Merge pull request #45201 from EricEzaM/PR/popup-menu-fixRémi Verschelde
Fixed popup not calculating size correctly before adjusting its rect.
2021-02-28Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connectionYuri Roubinsky
Fix GraphEdit port connection when graph is zoomed/unzoomed
2021-02-27[Net] Better EOF handling in HTTPRequest.Fabio Alessandrelli
This fix request_completed being emitted two times, the first with the result, the second as a failure when retrieving responses served with read-until-EOF.
2021-02-27Fix GraphEdit connects when graph is zoomed/unzoomed Yuri Roubinsky
2021-02-27Fixed bug that caused collision not to be properly reenabled when joint ↵Eryk Dwornicki
between two bodies is destroyed
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-26Allow to create a node at specific positionTomasz Chabora
2021-02-25Fix crash when loading a scene containing an uncreatable typeDelf Neumärker
2021-02-25Merge pull request #38929 from touilleMan/exit-status-on-godot-errorRémi Verschelde
Fix Godot returned status code on unexpected error
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, ↵Emmanuel Leblond
SceneTree.quit(<exit_code>) should be used instead
2021-02-25Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-inputRémi Verschelde
Fixed issue with slider focus and scroll input
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
Added option in project settings to draw Shape2D outlines
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.