Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-04 | Fix TabContainer _get_tab_width | Crystal Melting Dot | |
Now it translates node name before calculating tab width | |||
2021-03-04 | Revert "Add size check in Control._edit_set_state to prevent crash" | Rémi Verschelde | |
This reverts commit ef1d58f034233a0d8b5d0b5dbf539e851ffc726c. | |||
2021-03-04 | Merge pull request #46524 from kuruk-mm/lineedit_triple_click | Rémi Verschelde | |
LineEdit: Now double click to select a word, and triple click to sele… | |||
2021-03-04 | Merge pull request #46640 from pdfrod/fix-crash-in-image-texture | Rémi Verschelde | |
Fix crash trying to destroy an ImageTexture object containing a null texture | |||
2021-03-04 | Merge pull request #46620 from sps1112/fix-control.edit_set_state-crash | Rémi Verschelde | |
Add size check in Control::_edit_set_state() to fix crash | |||
2021-03-04 | Add size check in Control._edit_set_state to prevent crash | sps1112 | |
2021-03-03 | Fix crash trying to destroy an ImageTexture object containing a null texture | Pedro Rodrigues | |
The problem happened when `ImageTexture::create_from_image` was called with an empty image. In this situation an RID was allocated despite the texture being null. The destructor would then crash trying to acess this null texture. Fixes #46274 | |||
2021-03-03 | Deselect column only if belongs to deselected item | kobewi | |
2021-03-03 | Merge pull request #46617 from sps1112/fix-navigationmesh-crash | Rémi Verschelde | |
Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new()) | |||
2021-03-03 | Merge pull request #46616 from sps1112/fix-bakedlightmap-crash | Rémi Verschelde | |
Add size check in BakedLightmapData::_set_user_data() | |||
2021-03-03 | Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression | Rémi Verschelde | |
Fix Joint2D/Joint3D node path reset on scene switch | |||
2021-03-03 | Add null check for NavigationMesh.create_from_mesh() | sps1112 | |
2021-03-03 | Add size<=0 check in BakedLighmapData._get_user_data() | sps1112 | |
2021-03-03 | fix no tween repeat after stop_all() and start() again | jmb462 | |
2021-03-02 | Fix Joint2D/Joint3D node path reset on scene switch | PouleyKetchoupp | |
When one of the bodies exited the tree, the corresponding node path was reset instead of just resetting the joint from the physics server. That was causing the node path to be reset on scene switch when one of the bodies is under the joint in the scene tree. | |||
2021-03-02 | Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_only | Rémi Verschelde | |
Make Camera2D's editor helper code only be compiled on editor builds | |||
2021-03-02 | Merge pull request #36202 from YeldhamDev/sprite_region_hide | Rémi Verschelde | |
Hide extra options from various nodes if they're not enabled | |||
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander | |
2021-03-02 | Merge pull request #35246 from zaksnet/disconnect-while-downloading | Fabio Alessandrelli | |
Disconnect while downloading | |||
2021-03-02 | Update scene/main/http_request.cpp | Zak Stam | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-03-02 | Fix Animation tracks disabled by default | Rémi Verschelde | |
Was a regression from #45845. | |||
2021-03-01 | Make Camera2D's editor helper code only be compiled on editor builds | Michael Alexsander | |
2021-03-01 | Merge pull request #46563 from pycbouh/graph-edit-hide-minimap-properly | Rémi Verschelde | |
Properly hide GraphEdit's minimap | |||
2021-03-01 | Properly hide GraphEdit's minimap | Yuri Sizov | |
2021-03-01 | Merge pull request #41437 from KoBeWi/put_it_here | Rémi Verschelde | |
Allow to create a node at specific position | |||
2021-03-01 | LineEdit: Now double click to select a word, and triple click to select all ↵ | Mateo Kuruk Miccino | |
the content using the new TextServer TextEdit: Update the method to search words with the new TextServer | |||
2021-03-01 | Merge pull request #46539 from Chaosus/vs_fix_return | Rémi Verschelde | |
Removes redundant code from get_input/output_port_type (visual shaders) | |||
2021-03-01 | Merge pull request #46536 from likeich/master | Rémi Verschelde | |
Refactored cpu_particles_2d.cpp _notification Method | |||
2021-03-01 | Merge pull request #45937 from revilo/fix-42611 | Rémi Verschelde | |
Fix for "Save Branch as Scene" | |||
2021-03-01 | Fix incorrect switching port type in VisualShaderNodeStep | Yuri Roubinsky | |
2021-03-01 | Removes redundant code from get_input/output/_port_type (visual shaders) | Yuri Roubinsky | |
2021-02-28 | Refactored cpu_particles_2d.cpp _notification Method | Kyle | |
Refactors the _notification method in cpu_particles_2d.cpp to use a switch statement for readability and to bring it inline with other classes like node.cpp and timer.cpp. | |||
2021-02-28 | Fix crash in GIProbe::bake | Pedro Rodrigues | |
The problem happened when the passed from_node was null and the GIProbe node had no parent node. Fixes #45978 | |||
2021-02-28 | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵ | Oliver Dick | |
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore | |||
2021-02-28 | Merge pull request #46475 from RootKiller/fix_joint_collision | Rémi Verschelde | |
Fixed bug that caused collision not to be properly reenabled when joi… | |||
2021-02-28 | Merge pull request #45201 from EricEzaM/PR/popup-menu-fix | Rémi Verschelde | |
Fixed popup not calculating size correctly before adjusting its rect. | |||
2021-02-28 | Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connection | Yuri Roubinsky | |
Fix GraphEdit port connection when graph is zoomed/unzoomed | |||
2021-02-27 | [Net] Better EOF handling in HTTPRequest. | Fabio Alessandrelli | |
This fix request_completed being emitted two times, the first with the result, the second as a failure when retrieving responses served with read-until-EOF. | |||
2021-02-27 | Fix GraphEdit connects when graph is zoomed/unzoomed | Yuri Roubinsky | |
2021-02-27 | Fixed bug that caused collision not to be properly reenabled when joint ↵ | Eryk Dwornicki | |
between two bodies is destroyed | |||
2021-02-26 | Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40 | Rémi Verschelde | |
Prevent crash when clicking Mesh in MeshInstance when is scene root | |||
2021-02-26 | Prevent crash when clicking Mesh in MeshInstance when is scene root | hilfazer | |
2021-02-26 | Allow to create a node at specific position | Tomasz Chabora | |
2021-02-25 | Fix crash when loading a scene containing an uncreatable type | Delf Neumärker | |
2021-02-25 | Merge pull request #38929 from touilleMan/exit-status-on-godot-error | Rémi Verschelde | |
Fix Godot returned status code on unexpected error | |||
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, ↵ | Emmanuel Leblond | |
SceneTree.quit(<exit_code>) should be used instead | |||
2021-02-25 | Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input | Rémi Verschelde | |
Fixed issue with slider focus and scroll input | |||
2021-02-25 | Fix Godot returned status code on unexpected error | Emmanuel Leblond | |
2021-02-25 | Merge pull request #46416 from nekomatata/draw-collision-outline-option | Rémi Verschelde | |
Added option in project settings to draw Shape2D outlines | |||
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. |