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2021-12-09Merge pull request #55299 from nathanfranke/renamesRémi Verschelde
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-08Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick
2021-12-08Improve PopupMenu doc about id and indexkobewi
2021-12-08Merge pull request #55694 from KoBeWi/scrollbar_modding_toolsRémi Verschelde
ScrollContainer's scrollbar visibility is now enum
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
2021-12-07Fix bad mouse offset with Control::wrap_mouse()jmb462
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-12-07Merge pull request #55670 from akien-mga/rename-videoplayerRémi Verschelde
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Merge pull request #55659 from timothyqiu/boomRémi Verschelde
Fix crash when `update()` is called inside `_draw()`
2021-12-06Rename `VideoPlayer` to `VideoStreamPlayer` for consistencyRémi Verschelde
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atomsRémi Verschelde
2021-12-06Remove ProximityGroup3D nodekobewi
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06Merge pull request #55544 from V-Sekai/audio_camera_null_mitigationRémi Verschelde
2021-12-06Rename minimum_size_changed() methodkobewi
2021-12-06Merge pull request #55654 from KoBeWi/reset_softcodeRémi Verschelde
2021-12-06Add a constant StringName for RESET animationkobewi
2021-12-06Fix crash when update() is called inside _draw()Haoyu Qiu
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-05Bind column_titles_visible as propertykobewi
2021-12-04Merge pull request #55595 from Paulb23/text-edit-underlineRémi Verschelde
Fixed TextEdit underline draw pos
2021-12-03Fix WorldEnvironment node warning about unset resourcesPedro J. Estébanez
2021-12-03Fixed TextEdit underline draw posPaulb23
2021-12-03Merge pull request #55580 from timothyqiu/force-dragRémi Verschelde
2021-12-03Fix mouse cursor and notification for force draggingHaoyu Qiu
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-02Merge pull request #55294 from ConteZero/text_edit_drag_and_dropRémi Verschelde
Add drag and drop to TextEdit
2021-12-02Add drag and drop to TextEditConteZero
2021-12-02Merge pull request #54910 from ↵Rémi Verschelde
Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-02Merge pull request #55548 from pycbouh/editor-scroll-dat-previewRémi Verschelde
2021-12-02Merge pull request #55483 from pycbouh/theme-load-and-orderRémi Verschelde
2021-12-02Merge pull request #53287 from Chaosus/sprite3d_fixRémi Verschelde
2021-12-02Allow scrolling theme preview when the control picker is activeYuri Sizov
2021-12-02Merge pull request #55271 from RPicster/particles-texture-animation-speedRémi Verschelde
2021-12-02Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabbRémi Verschelde
Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
2021-12-02Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew
2021-12-02Merge pull request #53868 from aaronfranke/curveRémi Verschelde
2021-12-01Faster Path2D drawing with polylinelawnjelly
Changes the Path2D drawing to use POLYLINE instead of thick lines.
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-30Merge pull request #55486 from nekomatata/physics-contacts-debugRémi Verschelde
2021-11-30Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crashRémi Verschelde
2021-11-30Fix physics 2D/3D contact points renderingPouleyKetchoupp
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all.
2021-11-30Make default/project theme wait for modules before initializingYuri Sizov
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
2021-11-29Prevent hidden tab close buttons from intercepting input [4.0]ator-dev
2021-11-29Merge pull request #55377 from RedHeadphone/patch-1Rémi Verschelde