Age | Commit message (Collapse) | Author |
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Fix Particles2D animation regression from #23702
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Also document that it only counts visible characters.
Fixes #23720
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Notify node's moved children after sibling removed
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Add parameters for fog end depth and use alpha as density.
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Make 2D particles work OOTB (again)
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materials. Fixes #15934.
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SceneTree, fixes #15559
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players. Fixes #15115
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Changed Sprite3D to float based drawing
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Using the same helper method as other param textures.
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Make it possible to call move_and_slide from _process, even if it is not recommended
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Consistency in KinematicBody
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Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
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Fixed floating point issue in find() of animation.
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Fixes #23504
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recognized as default value, hence
FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.
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on scene packing.
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them, fixes #23596
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recommended
Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates
Fixes #17516
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-Removed one and zero hints for properties, replaced by default value
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Fixes icons in itemlist not working
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Fix picking in CanvasLayer
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Fixes #16213.
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Enhance the tilemap transform buttons
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TileMap: Fix floor precision in world_to_map on tile borders
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Fix creating a visual script virtual function after minimizing crashes #23536 and misc vs warning
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Removed unnecessary assignments
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Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
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Fixes #23250, supersedes #23315.
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fixed PrismMesh size property
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Fix MenuButton hover switching not happening with submenus open
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Fix canvas stacking not deterministic on same layer
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