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Godot with FMOD integration
RayHammer
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Author
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
Fix Label and RichTextLabale text shadows and shadow outlines.
bruvzg
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
Add missing argument names for bindings in GDExtension
Rémi Verschelde
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54533 from rafallus/menubutton_items
Rémi Verschelde
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors
Rémi Verschelde
2021-11-03
Implement inspector property array for `PopupMenu` and `MenuButton`
rafallus
2021-11-03
Fix errors with invalid bone node path in Polygon2D
PouleyKetchoupp
2021-11-03
Merge pull request #54104 from Scony/improve-navigation-obstacles
Rémi Verschelde
2021-11-03
Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon
Gilles Roudière
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-02
Fix crash in Tileset with get_collision_polygon_shape
PouleyKetchoupp
2021-11-02
Merge pull request #54471 from rafallus/callable_area_monitor
Rémi Verschelde
2021-11-02
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
Yuri Sizov
2021-11-01
Validate fog volume properties
clayjohn
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
Merge pull request #54391 from DavidSichma/doc_interpolate_value
Rémi Verschelde
2021-11-01
Merge pull request #54396 from groud/implement_terrain_other_brushes
Rémi Verschelde
2021-11-01
Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance
Rémi Verschelde
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-11-01
Merge pull request #54480 from timothyqiu/texture-replace
Rémi Verschelde
2021-11-01
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-11-01
Fix nine patch of circular TextureProgressBar
floppyhammer
2021-10-31
Fix popup trying to emit a non existing signal when closed
HungryProton
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-30
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak...
Rémi Verschelde
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-29
Merge pull request #53234 from Geometror/gradient-texture-2d
Yuri Roubinsky
2021-10-29
Fixed Tween::interpolate_value argument order.
David Sichma
2021-10-29
Tweak overbright indicator icon to be more visible on white background
Hugo Locurcio
2021-10-29
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-29
Merge pull request #54374 from Chaosus/fix_fogvolume_crash
Rémi Verschelde
2021-10-29
Fix crashing of `FogVolume`s when `WorldEnvironment` was added
Yuri Roubinsky
2021-10-29
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
Max Hilbrunner
2021-10-29
Merge pull request #53353 from clayjohn/VULKAN-fog-volumes
Rémi Verschelde
2021-10-29
Merge pull request #54367 from lyuma/viewport_off_by_one
Rémi Verschelde
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
fix hardcoded raycast distance with viewport object picking
vdyotte
2021-10-28
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
Lyuma
2021-10-28
Fix off by one in Viewport.render_target_update_mode property enum
Lyuma
2021-10-28
Fix parallel Tweens not ending correctly
kobewi
2021-10-28
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
Michael Alexsander
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