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2015-05-06optional formal changesehriche
2015-05-06added notes to resolve undefined behavior of calculations in tweeningehriche
interpolators in future.
2015-05-05avoid crash on some cases of richtextlabel fill, but odd behavior persists, ↵Juan Linietsky
#1803
2015-05-05Merge pull request #1814 from sanikoyes/Pr-Tween-fixJuan Linietsky
Pr-Tween-fix
2015-05-05fix crash in editor when using alt+arrows to indent, thanks adolson and ↵Juan Linietsky
romulox_x
2015-05-05Spine: add feature to insert/remove interpolates while updatingsanikoyes
2015-05-04Merge pull request #1804 from ricpelo/ricpelo-patch-2Juan Linietsky
Wrong use of | instead of ||
2015-05-04Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-04-More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky
-added NOTIFICATION_INSTANCED
2015-05-04fix font import path on windows, closes #1675Juan Linietsky
2015-05-04Wrong use of | instead of ||Ricardo Pérez
2015-05-04-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), ↵Juan Linietsky
fixes #1775
2015-05-04-vec3 uniforms should now work, fixes #1773Juan Linietsky
2015-05-04Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-03Merge pull request #1755 from dbsGen/masterJuan Linietsky
Fixed some bugs in Label.
2015-05-03Merge pull request #1772 from Biliogadafr/TripleclickJuan Linietsky
Tripleclick now doesn't select line if clicks was done on different lines. Fix #1727
2015-05-03Merge pull request #1784 from NateWardawg/sa_fixesJuan Linietsky
Fixed some items caught in cppcheck
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-05-02same fixes to 3D navmesh..Juan Linietsky
2015-05-022D pathfinder fixes, should now always find the best path.Juan Linietsky
2015-05-02Fixed some items caught in cppcheckNathan Warden
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
-added functions to get mouse position in CanvasItem
2015-05-02Triple click doesn't select line if click was done on different lines. Fix #1727Biliogadafr
2015-05-01-fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky
2015-05-01-fix timer behavior described, closes #1455Juan Linietsky
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-05-01Optimize the code.Gen
2015-04-30-some cleanupsJuan Linietsky
-added tesselation function to curve and curve2d
2015-04-30fixed a autowrap bug when word is too length.Gen
2015-04-30Update label.cppGen
2015-04-29space is only skipped when autowrap.Gen
2015-04-29record the number of space before a word.Gen
2015-04-29record the number of space before a words.Gen
2015-04-28bad lookup in grid container corrected, cells are properly aligned again. ↵Juan Linietsky
Fixes #1462
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-28Update label.hGen
2015-04-28Update label.cppGen
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-27-added set_master_player binding, fixes #1477Juan Linietsky
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky
2015-04-26fix crash on exit for popup, fixes #1676Juan Linietsky
2015-04-25properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky
2015-04-22disable apply modifiers by default in export flagJuan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-04-21-Many fixes and demo for RichTexLabelJuan Linietsky
-Proper ability to edit BBCode in RTL.
2015-04-20-oops, duplicated text issue fix..Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.