Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky | |
2015-12-12 | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky | |
2015-12-12 | added proper functions to ColorRamp, fixes #3034 | Juan Linietsky | |
2015-12-12 | -make smoothing respect camera limits, fixes #3037 | Juan Linietsky | |
2015-12-12 | make popup emit index when id is not defined | Juan Linietsky | |
2015-12-12 | -collision debug is shown above all else, fixes #2985 | Juan Linietsky | |
2015-12-11 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-10 | added fallbacks proprty to fonts | Juan Linietsky | |
2015-12-10 | Merge pull request #2306 from dbsGen/patch-1 | Rémi Verschelde | |
Fixed the mouse position for control when it is in a canvas_layer. | |||
2015-12-10 | Merge pull request #3019 from neikeq/spinbox_timer | Rémi Verschelde | |
Spinbox update range on mouse held | |||
2015-12-10 | Spinbox: increase/decrease with mouse held | neikeq | |
2015-12-10 | Merge pull request #3029 from neikeq/textedit_select_imp | Rémi Verschelde | |
TextEdit: Scroll while selecting with mouse idle | |||
2015-12-09 | TextEdit: Scroll while selecting with mouse idle | neikeq | |
2015-12-09 | Fix tscn format not being recongnized by EditorFileSystem | Franklin Sobrinho | |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | |
2015-12-08 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-08 | made the exclusion of nodes from joints optional, fixes #3015 | Juan Linietsky | |
2015-12-08 | Merge pull request #2868 from akien-mga/pr-fix-can-move-to | Juan Linietsky | |
Fix can_move_to and rename it for more clarity | |||
2015-12-08 | Merge pull request #2922 from romulox-x/set_hidden | Juan Linietsky | |
Added set_hidden method to Spatial and CanvasItem | |||
2015-12-08 | better unique name resolution, as suggested i #3017 | Juan Linietsky | |
2015-12-08 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-08 | added option to add_child, to use the same deduplication convention as in ↵ | Juan Linietsky | |
the editor, closes #3017 | |||
2015-12-07 | Merge pull request #3005 from TheHX/pr-file-dialog | Rémi Verschelde | |
Better hidden folders display preferences for editor file dialogs | |||
2015-12-07 | Merge pull request #3007 from neikeq/fix_line_edit | Rémi Verschelde | |
Fix LineEdit cursor | |||
2015-12-07 | Fix LineEdit cursor | neikeq | |
2015-12-06 | Better hidden folders display preferences for editor file dialogs | Franklin Sobrinho | |
2015-12-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | |
unresolved -Added a tool to clean up unresolved tracks and unused keys | |||
2015-12-04 | Add refresh button to file dialogs | neikeq | |
2015-12-04 | missing pngs | Juan Linietsky | |
2015-12-02 | Merge pull request #2975 from neikeq/help_scroll_top | Rémi Verschelde | |
Fix help view not scrolling to the top | |||
2015-12-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-12-02 | Fix help view not scrolling to the top | neikeq | |
2015-12-02 | Fix RichTextLabel copy never called | neikeq | |
2015-11-29 | Script Editor: automatic indentation after a colon | koalefant | |
2015-11-28 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
-Proper .tscn and .tres parsing, should work, please test well! | |||
2015-11-28 | Add container automatic update when moving a child node | Franklin Sobrinho | |
2015-11-27 | Fix editor help scroll to result | Franklin Sobrinho | |
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x | |
2015-11-25 | 0theora compilation fixes | Juan Linietsky | |
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-23 | Merge pull request #2870 from neikeq/submenu_pos_fix | Rémi Verschelde | |
Popup submenu position enhancement | |||
2015-11-23 | Merge pull request #2752 from SaracenOne/shadow_color | Rémi Verschelde | |
New shader feature: change the colour of shadows on a per-material basis | |||
2015-11-22 | Popup submenu position enhancement | neikeq | |
2015-11-22 | Fix can_move_to and rename it for more clarity | Rémi Verschelde | |
Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity. | |||
2015-11-20 | Add more properties to AcceptDialog | Franklin Sobrinho | |
2015-11-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/export/export.h |