Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-28 | Merge pull request #44183 from madmiraal/box_shape-size | Rémi Verschelde | |
Use a size Vector for adjusting the size of Rectangles and Boxes | |||
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde | |
Rename Vector2.tangent() to Vector2.orthogonal() | |||
2020-12-28 | Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset | Rémi Verschelde | |
Rename Camera2D offset_h and offset_v properties | |||
2020-12-28 | Merge pull request #44751 from madmiraal/rename-rect-grow_margin | Rémi Verschelde | |
Rename Rect2 and Rect2i grow_margin() to grow_side() | |||
2020-12-28 | Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far | Rémi Verschelde | |
Rename Camera3D near and far getters and setters | |||
2020-12-28 | Merge pull request #44569 from madmiraal/rename-unselect-deselect | Rémi Verschelde | |
Rename unselect to deselect | |||
2020-12-28 | Merge pull request #44593 from madmiraal/rename-mainloop-methods | Rémi Verschelde | |
Rename MainLoop methods to match Node methods | |||
2020-12-28 | Merge pull request #44607 from madmiraal/rename-control-rotation | Rémi Verschelde | |
Rename Control rotation to rotation_degrees | |||
2020-12-28 | Rename Rect2 and Rect2i grow_margin() to grow_side() | Marcel Admiraal | |
2020-12-28 | Rename Camera2D offset_h and offset_v properties | Marcel Admiraal | |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-26 | Update GraphEdit connection to reflect new signal name | Marcel Admiraal | |
2020-12-25 | Merge pull request #44640 from nekomatata/joint2d_update_body_transforms | Rémi Verschelde | |
Update body transforms on joint2D setup | |||
2020-12-23 | Update body transforms on joint2D setup | PouleyKetchoupp | |
Body transforms from physics are used to setup the joint and they are only updated before the physics step by default. Without forcing the transform update, joints could use a previous position if the body's position was set after it was added to the scene. 3D physics is not affected by this issue. | |||
2020-12-23 | Merge pull request #44605 from madmiraal/rename-control-margin | Rémi Verschelde | |
Rename Control margin to offset | |||
2020-12-23 | Merge pull request #44535 from Demindiro/fix-joint-rid-not-passed | Rémi Verschelde | |
Fix joint RID not being passed to _set in PhysicalBone | |||
2020-12-23 | Rename Control rotation to rotation_degrees | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-23 | Merge pull request #44487 from bruvzg/ctl_fixes_2 | Rémi Verschelde | |
[CTL] Fix RTL scrolling and tabs selection. | |||
2020-12-22 | Rename MainLoop methods to match Node methods | Marcel Admiraal | |
2020-12-22 | Fix joint RID not being passed to _set in PhysicalBone | David Hoppenbrouwers | |
Also remove default RID() argument from JointData._set() | |||
2020-12-22 | Merge pull request #44182 from clayjohn/ASSAO | Rémi Verschelde | |
Replace SAO with ASSAO as Godot's new SSAO | |||
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-21 | Rename unselect to deselect | Marcel Admiraal | |
2020-12-21 | Rename XRPositionalTracker methods | Marcel Admiraal | |
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand() | |||
2020-12-21 | Fix RichTextLabel content height and scrollbar calculations. | bruvzg | |
2020-12-21 | Use integer text position in scroll container, TextEdit and canvas editor, ↵ | bruvzg | |
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering. | |||
2020-12-21 | Merge pull request #44328 from gongpha/tabs-label-incorrect | Rémi Verschelde | |
Refresh TextLine buffer when moving a tab | |||
2020-12-21 | Merge pull request #44300 from KoBeWi/🧹🧹 | Rémi Verschelde | |
Move initialization of some classes to headers | |||
2020-12-20 | Rename Camera3D near and far getters and setters | Marcel Admiraal | |
Renames: - get_znear() -> get_near() - set_znear() -> set_near() - get_zfar() -> get_far() - set_zfar() -> set_far() | |||
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez | |
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | |||
2020-12-19 | Merge pull request #44521 from madmiraal/rename-rect2-clip | Rémi Verschelde | |
Rename Rect2 and Rect2i clip() to intersection() | |||
2020-12-19 | Increase the default Camera Zfar to 4000 | Hugo Locurcio | |
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults. | |||
2020-12-19 | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal | |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz | |
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken | |||
2020-12-18 | Merge pull request #44496 from Chaosus/graph_edit_lines | Rémi Verschelde | |
Added GraphEdit properties to control lines thickness and antialiasing | |||
2020-12-18 | Added GraphEdit properties to control lines thickness and antialiasing | Yuri Roubinsky | |
2020-12-18 | Merge pull request #44495 from godotengine/font-typo-44494 | Rémi Verschelde | |
Font: Fix typo in DynamicFontData compat code | |||
2020-12-18 | Font: Fix typo in DynamicFontData compat code | Rémi Verschelde | |
Fixes #44494. | |||
2020-12-18 | SCons: Add explicit dependencies on thirdparty code in cloned env | Rémi Verschelde | |
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate. | |||
2020-12-17 | FIx visual issues with GraphEdit minimap | Yuri Sizov | |
2020-12-17 | Merge pull request #43416 from pycbouh/graph-minimap | Rémi Verschelde | |
Add a minimap to the GraphEdit | |||
2020-12-17 | Remove unused argument in Theme method and expose missing methods | Yuri Sizov | |
2020-12-17 | Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers | Rémi Verschelde | |
ProximityGroup: Fix access modifiers, rename private methods for clarity | |||
2020-12-17 | Merge pull request #42872 from dreamsComeTrue/better-camera2d-zoom | Rémi Verschelde | |
Fix camera2d zoom when set to zero (affine_invert: Condition ' det == 0 ' is true) | |||
2020-12-16 | Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ↵ | Dominik 'dreamsComeTrue' Jasiński | |
' det == 0 ' is true.) Fixes: #41873 | |||
2020-12-16 | Reimplement skeletons and blend shapes | reduz | |
Uses compute shaders, which only once, on demand, and all in parallel. | |||
2020-12-16 | Merge pull request #44412 from DanielZTing/rename | Rémi Verschelde | |
Rename neighbour in Control to neighbor | |||
2020-12-16 | GUI: use cursor in TextEdit for non selected text. | Sergey Minakov | |
2020-12-15 | Rename neighbour in Control to neighbor | Daniel Ting | |
This keeps things consistent with the rest of Godot, which uses the American English spelling of Color. |