Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-01 | Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference | Camille Mohr-Daurat | |
Remove scene code in physics servers | |||
2021-10-01 | Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code | Camille Mohr-Daurat | |
Remove editor code in PhysicalBone3D | |||
2021-10-01 | Remove scene code in physics servers | PouleyKetchoupp | |
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet. | |||
2021-10-01 | Remove editor code in PhysicalBone3D | PouleyKetchoupp | |
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there. | |||
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #51273 from EricEzaM/multiple-events-per-shortcut-take2 | Rémi Verschelde | |
2021-10-01 | Merge pull request #53208 from timothyqiu/headless-crash | Rémi Verschelde | |
2021-10-01 | Allow non-control Nodes to handle drag forwarding (e.g. Windows) | Eric M | |
2021-10-01 | [FontData] Fixes saving copy of the font source data, if it was created from ↵ | bruvzg | |
built-in font. | |||
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-10-01 | Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocity | Rémi Verschelde | |
2021-09-30 | Merge pull request #53272 from fabriceci/bug-platform-ceiling | Camille Mohr-Daurat | |
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D | |||
2021-09-30 | Fix angular velocity default value in TileSet | PouleyKetchoupp | |
Value was uninitialized, which lead to undefined behavior. | |||
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Fix body stuck on descending platform | fabriceci | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Fix non-const iterators in const methods | Lightning_A | |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp | |
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead. | |||
2021-09-30 | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope | Camille Mohr-Daurat | |
Fix motion direction in slope for CharacterBody3D | |||
2021-09-30 | Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes | Camille Mohr-Daurat | |
Add latest API changes added in the 3D version of move_and_slide to the 2D version | |||
2021-09-30 | Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash | Rémi Verschelde | |
2021-09-30 | Merge pull request #53254 from Calinou/node-rename-filename | Rémi Verschelde | |
Rename Node's `filename` property to `scene_file_path` for clarity | |||
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Add latest changes added in the 3D version | fabriceci | |
2021-09-30 | Fix motion direction in slope for CharacterBody3D | PouleyKetchoupp | |
- More accurate sliding in slopes to keep input direction correct - More accurate constant speed calculation - Renamed linear_velocity to motion_velocity for clarity - General code cleaning and simplifications | |||
2021-09-30 | Fix AtlasTexture get_data() crash | boruok | |
2021-09-30 | Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state | Rémi Verschelde | |
2021-09-30 | Merge pull request #53112 from EricEzaM/better-breakpoint-gutter | Rémi Verschelde | |
2021-09-30 | Improved breakpoint gutter for CodeEdit. | Eric M | |
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry. | |||
2021-09-29 | Fix AnimatableBody moving and colliding during the first frame | PouleyKetchoupp | |
_update_kinematic_motion() shouldn't be called in the constructor It's too early and causes a first call to set the body position to 0. Then the second call to set the actual position triggers kinematic motion, colliding with objects on the path to the initial position. Side effect of sync to physics now enabled by default. | |||
2021-09-29 | Merge pull request #53223 from Paulb23/fix-autocomplete-trigger | Rémi Verschelde | |
2021-09-29 | Merge pull request #52724 from groud/improve_tilemap_physics | Rémi Verschelde | |
2021-09-29 | Fix TextOp setting to none when typing | Paulb23 | |
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Don't memcpy to nullptr even if length is zero | Haoyu Qiu | |
2021-09-29 | Fix crash in headless mode | Haoyu Qiu | |
2021-09-29 | Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods | Rémi Verschelde | |
2021-09-29 | Merge pull request #53189 from AnilBK/use-class-specific-funcs | Rémi Verschelde | |
2021-09-29 | Merge pull request #53186 from groud/tiles_fixes | Rémi Verschelde | |
2021-09-29 | Use functions defined in the their classes. | Anilforextra | |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | |
Clarify RigidDynamicBody modes | |||
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci | |
2021-09-28 | Merge pull request #53174 from fabriceci/apply-delta-move-and-collide | Camille Mohr-Daurat | |
Physic API change: apply the delta in move and collide like move and slide | |||
2021-09-28 | Various tiles-related fixes | Gilles Roudière | |
2021-09-28 | Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null | Rémi Verschelde | |
2021-09-28 | Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body | Rémi Verschelde | |
2021-09-28 | 4.0 fix atlas texture return null | boruok | |
2021-09-28 | Merge pull request #53173 from jmb462/fix-tree-column-title-min-size | Rémi Verschelde | |
2021-09-28 | Sync to physics true by default for AnimatableBody | fabriceci | |
2021-09-28 | Fix tree title column size minimum width | jmb462 | |