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2023-01-21Merge pull request #63667 from AntonioDell/bugfix/63549Rémi Verschelde
fix(editor): Remove some MeshLibrary editor updates
2023-01-21Merge pull request #71021 from reduz/prevent-physics-callback-removalRémi Verschelde
Error when removing a physics node during a physics callback
2023-01-21Fix constant editor redraw after shortcutJuan Linietsky
Introduced by me by mistake on #71328. Fixes #71652.
2023-01-21Fix max limit of AnimationNodeTransition input count in the inspectorSilc Renew
2023-01-20Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde
Sort decals and lights based on camera origin
2023-01-20Fix code generation for ProximityRange node in visual shaderYuri Rubinsky
2023-01-20Sort decals and lights based on camera originclayjohn
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20Merge pull request #71717 from Chaosus/vs_refactor_texture_get_codeYuri Rubinsky
2023-01-20Some refactoring for visual shader texture functionsYuri Rubinsky
2023-01-20Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fixRémi Verschelde
Fix incorrect Viewport Debug Draw effects
2023-01-20Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-19Merge pull request #41239 from dalexeev/fix_draw_rectRémi Verschelde
Fix `CanvasItem.draw_rect` function with `filled = false`
2023-01-19Merge pull request #70602 from ↵Rémi Verschelde
Calinou/environment-no-sky-hide-ambient-light-properties Hide Ambient Light properties in Environment inspector depending on mode
2023-01-19Merge pull request #71418 from TokageItLab/restart-anim-treeRémi Verschelde
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19Merge pull request #71264 from TokageItLab/improve-statemachineRémi Verschelde
Add next/reset function to `AnimationStateMachine`
2023-01-19Add 'Lighting' to list of Debug Draw viewport optionsHalcyonGarside
2023-01-19CanvasItem::draw_polyline Support thin polylines drawn using line stripkleonc
2023-01-19Merge pull request #71598 from bruvzg/gdscript_bidi_overrideRémi Verschelde
Implement BiDi override mode for GDScript source.
2023-01-19Merge pull request #44596 from KoBeWi/🧹🧹🧹Rémi Verschelde
Cleanup unused engine code v2
2023-01-19Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surfaceRémi Verschelde
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19Cleanup unused engine code v2kobewi
2023-01-19Fix using Resource objects as keys in the `tres` formatLife4gal
Fixes #57506.
2023-01-19Fix LOD sort order; checks in add_surface; and document all parameters of ↵RedworkDE
`ArrayMesh::add_surface_from_arrays` Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
in favour of texture hints
2023-01-18Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stopRémi Verschelde
Add `p_keep_state` to `AnimationPlayer::stop()`
2023-01-18Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circleRémi Verschelde
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18Merge pull request #60904 from KoBeWi/👻👻👻Rémi Verschelde
Allow unindent without selection
2023-01-18Merge pull request #71630 from groud/fix_tilemap_layer_delete_undoRémi Verschelde
Fixes TileMap undo not restoring tiles
2023-01-19Allow AnimationNodes to restart when transitioning to the same stateSilc Renew
2023-01-19Add next/reset function to AnimationStateMachineSilc Renew
2023-01-18Implement BiDi override mode for GDScript source.bruvzg
2023-01-18Fixes TileMap undo not restoring tilesGilles Roudière
2023-01-18Merge pull request #71379 from KoBeWi/destruction_of_compatibility_functionRémi Verschelde
Remove set_drag_forwarding_compat()
2023-01-18Merge pull request #71615 from groud/bring_back_get_cells_by_idRémi Verschelde
Bring back TileMap::get_cells_by_id
2023-01-18Merge pull request #71604 from groud/snappier_tilemap_editRémi Verschelde
Avoid recreating TileMap internals when selecting it
2023-01-18Merge pull request #71587 from maiself/fix-touch-releaseRémi Verschelde
Fix crash on touch release
2023-01-19Add p_keep_state to AnimationPlayer::stop()Silc Renew
2023-01-18Allow unindent without selectionkobewi
2023-01-18Bring back TileMap::get_cells_by_idGilles Roudière
2023-01-18CanvasItem::draw_arc Clamp angle difference so arc won't overlap itselfkleonc
2023-01-18Avoid recreating TileMap internals when selecting itGilles Roudière
2023-01-17Fix crash on touch releaseMai Lavelle
2023-01-17Merge pull request #71553 from RandomShaper/no_catastrophic_relayoutRémi Verschelde
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17Prevent infinite cascade of re-layout after label text reshapingPedro J. Estébanez
2023-01-17Merge pull request #71529 from clayjohn/IM-octRémi Verschelde
Update ImmediateMesh to use octohedral encoded normals
2023-01-17Fix `CanvasItem.draw_rect` function with `filled = false`Danil Alexeev
2023-01-17Fixes incorrect caption for TextureParameterTriplanarNong Van Tinh
2023-01-16Update ImmediateMesh to use octohedral encoded normalsclayjohn
2023-01-16Merge pull request #71375 from clayjohn/LightmapGI-crashRémi Verschelde
Enforce a default minimum lightmap size hint size
2023-01-16Merge pull request #69598 from Sauermann/fix-focus-inverseRémi Verschelde
Calculate the mouse focus inverse transform only when needed