Age | Commit message (Collapse) | Author |
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(cherry picked from commit c567a853db43c7c3ac463f775373ca65f98f0896)
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(cherry picked from commit 82d7923c653b6328ba279bd4183b63b69e21edfc)
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In the editor, it was possible to set the size of a `SubViewport` even
in cases where a parent `SubViewportContainer` had stretch enabled.
This PR disables editing a `SubViewport.size` while the parent disallows
it and it makes necessary adjustments during `NOTIFICATION_ENTER_TREE`.
(cherry picked from commit 34a7fc744762dcf66eff7e3b5e4d46e09e7c0bdc)
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(cherry picked from commit 1608bea18809dcb4e744ee936f8de8f5660adfbe)
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Fixes duplicated points in NavigationAgent3D debug path.
(cherry picked from commit 0b8798a9950ca7a86b1b2e20f69f22ba4396d55a)
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
(cherry picked from commit f6a10c0565e32e0170bcce71635d8bad16077d1d)
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PhysicalSkyMaterial
(cherry picked from commit 572ac915145e7ccb6d32ab5c356076820e964433)
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(cherry picked from commit dbfecdb3b04956db58ee199fdbd9f7c03794e269)
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(cherry picked from commit 89980dd9c98a01b6d353a9a087f5a4caec2dd1aa)
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If calling set_mesh with a PrimitiveMesh that has pending update, the
_mesh_changed function would be called twice. The first time before
set_base had been called, which could lead to an ERROR message about
trying to set an invalid surface override material.
(cherry picked from commit 007b488a5c23b33c6e0b741b55a482e5229f2b90)
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Pretty hacky solution but it's better than an infinite loop.
All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.
Also fix underline not visible at default editor scale in LinkButton.
Fixes #73319.
(cherry picked from commit d81e6ee024a8c64b80ac25c96b33c749ba1db79d)
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(cherry picked from commit e9d80a821d2b1e547ed82361f467e05846f8d611)
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(cherry picked from commit 25bc62ad13372490e7ba2c889174ceca34d1f33f)
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(cherry picked from commit 602a0d2fbc84d598cffc79eccd5110f650b6e3c9)
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(cherry picked from commit 45f4d59fa477d6e22adb02432449e0fda10ac5d2)
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outline is defined.
(cherry picked from commit 67762ec4a6c5e45951a238453188ce9f93cb24d9)
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Cancel code autocompletion when a numerical value is entered. Avoids interference when setting numbers.
(cherry picked from commit 688d00b70645a822ba694b13bcdb312e74d8c034)
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(cherry picked from commit a835dfd96d2a758fb194237954f0d4824ff08e05)
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(cherry picked from commit 921f3b7589084e07a4b6eefd89ec7fe81857a8b7)
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Fixes #68242.
(cherry picked from commit 44592c8c197b072d5beee3f14c9c6869a94e9671)
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(cherry picked from commit 64215ad1192878b72e784c5a62ea9b2dba0520dd)
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Modifies the close_h_offset to be 12 instead of 22. This better aligns the default position.
(cherry picked from commit 961d6763fbfca8b94565079b3c15606bdac9b7c8)
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Use a static StringName for the registered default interface name.
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messages.
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issue in the safer way.
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Fix ShapeCast3D add and remove exception functions
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Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
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import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
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Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
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Despite a lot of great work from Pedro to try to improve the Label text
reshaping logic and fix subsequent regressions, we found ourselves still
chasing more edge cases, such as #73736 (which got reverted already due
to it causing yet another regression).
In parallel, it seems like the crash scenario that #71553 was addressing
got solved differently in the master branch, so it appears like this
change is no longer necessary at all (at least not urgently), so we
decided to revert to the previous known "ok" state of Label.
- Revert #71553 "Prevent infinite cascade of re-layout after label text reshaping"
This reverts commit ed8c5cd52f7914daf6f1aa309581ca3b9b048a2e.
- Revert #72387 "Enhance label sizing algorithm"
This reverts commit 5131b81a4db89d2ef05f7cff7b4b5ea93b140aec.
- Revert #73234 "Fix blank non-autowrapping labels"
This reverts commit 3ccabee9ae8f261aa7b0110482fbb5d2500d2e38.
- Revert #73343 "Make label sizing algorithm more robust"
This reverts commit 4f7f1ef60bdbb0c6d6096d3d99f3e967af7d7a39.
- Revert #73426 "Fix width determination of non-trimmed, non-wrapped labels"
This reverts commit 73b6c0b972150c7cee3975080bedc510f1088adb.
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This reverts commit ceee405cec171506dde7bc62033dc52ac3797599.
This caused regressions, see #73736 and #73780.
Fixes #73780.
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Fix visible_lines calculation
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Ensure minimal thickness for `RichTextLabel` underlines
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Fix `SpriteFrames` data loss on 3-to-4 conversion
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MewPurPur/add-missing-queue-redraw--oh-wait-that-barely-narrows-it-down
Fix Indent/Unindent without a selection not causing a redraw
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Remove visual limit for damping in CPUParticles
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Issue #56324 notes that you may can't set the damping property of
CPUParticles2D to anything more that 100 in the editor inspector
while you may set it to anything in code, this is considered a bug and
changed in this commit
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Add a custom icon for the `project.godot` file in the `EditorFileDialog`
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-Make sure the remap is created properly if never assigned before.
Fixes #72923. Supersedes #73066.
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Remove deprecated methods from Bone2D
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