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AgeCommit message (Expand)Author
2021-03-03Merge pull request #46617 from sps1112/fix-navigationmesh-crashRémi Verschelde
2021-03-03Merge pull request #46616 from sps1112/fix-bakedlightmap-crashRémi Verschelde
2021-03-03Merge pull request #46578 from nekomatata/fix-joint-remove-body-regressionRémi Verschelde
2021-03-03Add null check for NavigationMesh.create_from_mesh()sps1112
2021-03-03Add size<=0 check in BakedLighmapData._get_user_data()sps1112
2021-03-03fix no tween repeat after stop_all() and start() againjmb462
2021-03-02Fix Joint2D/Joint3D node path reset on scene switchPouleyKetchoupp
2021-03-02Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_onlyRémi Verschelde
2021-03-02Merge pull request #36202 from YeldhamDev/sprite_region_hideRémi Verschelde
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-03-02Merge pull request #35246 from zaksnet/disconnect-while-downloadingFabio Alessandrelli
2021-03-02Update scene/main/http_request.cppZak Stam
2021-03-02Fix Animation tracks disabled by defaultRémi Verschelde
2021-03-01Make Camera2D's editor helper code only be compiled on editor buildsMichael Alexsander
2021-03-01Merge pull request #46563 from pycbouh/graph-edit-hide-minimap-properlyRémi Verschelde
2021-03-01Properly hide GraphEdit's minimapYuri Sizov
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
2021-03-01Merge pull request #46539 from Chaosus/vs_fix_returnRémi Verschelde
2021-03-01Merge pull request #46536 from likeich/masterRémi Verschelde
2021-03-01Merge pull request #45937 from revilo/fix-42611Rémi Verschelde
2021-03-01Fix incorrect switching port type in VisualShaderNodeStepYuri Roubinsky
2021-03-01Removes redundant code from get_input/output/_port_type (visual shaders)Yuri Roubinsky
2021-02-28Refactored cpu_particles_2d.cpp _notification MethodKyle
2021-02-28Fix crash in GIProbe::bakePedro Rodrigues
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...Oliver Dick
2021-02-28Merge pull request #46475 from RootKiller/fix_joint_collisionRémi Verschelde
2021-02-28Merge pull request #45201 from EricEzaM/PR/popup-menu-fixRémi Verschelde
2021-02-28Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connectionYuri Roubinsky
2021-02-27[Net] Better EOF handling in HTTPRequest.Fabio Alessandrelli
2021-02-27Fix GraphEdit connects when graph is zoomed/unzoomed Yuri Roubinsky
2021-02-27Fixed bug that caused collision not to be properly reenabled when joint betwe...Eryk Dwornicki
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-26Allow to create a node at specific positionTomasz Chabora
2021-02-25Fix crash when loading a scene containing an uncreatable typeDelf Neumärker
2021-02-25Merge pull request #38929 from touilleMan/exit-status-on-godot-errorRémi Verschelde
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond
2021-02-25Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-inputRémi Verschelde
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
2021-02-24Merge pull request #46360 from nmrkr/drag-preview-crash-after-freeRémi Verschelde
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
2021-02-24Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errorsRémi Verschelde
2021-02-24Fixed 'nonexistent action' errors spammed at startup on OSXEric M
2021-02-24Tween: Add null check for target objectChristoffer Sundbom
2021-02-24Merge pull request #46357 from kleonc/mesh_data_tool_crash_fixRémi Verschelde
2021-02-24Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde
2021-02-24Use a more specific type for Area2D/3D body signalsAaron Franke