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2022-09-01Merge pull request #64157 from Mickeon/remove-mysterious-is-playingRémi Verschelde
2022-09-01Merge pull request #65132 from bruvzg/global_menu_shortcuts_contextRémi Verschelde
2022-09-01Merge pull request #65117 from YeldhamDev/menubar_key_fixRémi Verschelde
Fix switching `MenuBar`'s menus with the keys while mouse hovering
2022-09-01Merge pull request #65108 from MinusKube/subwindow-focused-bugRémi Verschelde
Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-09-01Merge pull request #65162 from YuriSizov/editor-gradients-unitedRémi Verschelde
Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01Merge pull request #65073 from bruvzg/trim_spacesRémi Verschelde
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01Merge pull request #63751 from clayjohn/physical_light_unitsRémi Verschelde
Implement Physical Light Units in Vulkan Renderers
2022-09-01[macOS] Handle accelerator and click events of the global menu items separately.bruvzg
2022-09-01[TextServer] Add support for trimming edge spaces on line break.bruvzg
2022-08-31Unite GradientEdit and GradientEditor as editor-only widgetYuri Sizov
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31Fix LinearDepth calculation for GLES3Patrick
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here: stable: https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html godot 4 with vulkan: https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playingRémi Verschelde
Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31Merge pull request #64247 from guilhermefelipecgs/fix_end_nodeRémi Verschelde
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31Merge pull request #59919 from ↵Rémi Verschelde
piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31Merge pull request #65092 from groud/inherited_scenes_tilesetsRémi Verschelde
2022-08-31enhancement: Rename declared property AnimationNodeTransition::input_count ↵Pierre-Thomas Meisels
to AnimationNodeTransition::enabled_inputs
2022-08-31Fixes inherited scenes not working in TileSet scenes collection sourcesGilles Roudière
2022-08-31Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2Rémi Verschelde
Add a per-light volumetric fog energy property
2022-08-31Merge pull request #63394 from Calinou/curve-gradient-rename-interpolateRémi Verschelde
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-30Fix switching `MenuBar`'s menus with the keys while mouse hoveringMichael Alexsander
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
"sampling" is a more accurate term than "interpolating" for what's happening when using that function.
2022-08-30Prevent subwindow_focused from pointing to a window that is not a subwindowMinusKube
2022-08-30Merge pull request #65087 from TokageItLab/change-skeleton-3d-apiRémi Verschelde
Clean-up/change some Skeleton3D API
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering.
2022-08-30Merge pull request #47744 from KoBeWi/press_F_to_play_exitRémi Verschelde
2022-08-30Merge pull request #64554 from nongvantinh/material_are_not_appliedRémi Verschelde
2022-08-30Merge pull request #64327 from KoBeWi/_update_callableRémi Verschelde
2022-08-30Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bgRémi Verschelde
2022-08-30Clean-up/change some Skeleton3D APISilc Renew
2022-08-30Merge pull request #65072 from Mickeon/try-tween-float-castRémi Verschelde
2022-08-30Change _redraw_callback to callable_mpkobewi
2022-08-30Fix build issue after #64377 and #64701Rémi Verschelde
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30Merge pull request #64701 from Geometror/fix-atlastexture-gpuparticles-2dRémi Verschelde
Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30Allow to change the Stop shortcut used at runtimekobewi
2022-08-30Merge pull request #63902 from dalexeev/string-casesRémi Verschelde
2022-08-30Merge pull request #65039 from Mickeon/rename-treeitem-tooltipRémi Verschelde
2022-08-30Merge pull request #64410 from MewPurPur/rename-notification-instancedRémi Verschelde
2022-08-30Add `String.to_{camel,pascal,snake}_case` methodsDanil Alexeev
2022-08-30Fix GPUParticles2D ignoring AtlasTexture regionHendrik Brucker
2022-08-30Rename TreeItem's `set_tooltip` to `set_tooltip_text`Micky
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30Cast between float and ints in Tween.`tween_property()`Micky
2022-08-30Merge pull request #65066 from aaronfranke/str-path-joinRémi Verschelde
2022-08-30Merge pull request #61883 from ↵Rémi Verschelde
Calinou/material-tweak-default-alpha-scissor-threshold Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-30Fixed surface material overrides are not applied when the new mesh is setNong Van Tinh
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Add background to TabContainer's tabbar and editor docksYuri Sizov
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.